the idea of “damage balance for pve” is insane. DPS meters, logging and parses are all player-made pissing contests. if the internet dragon dies and your class has some incentive to be included, congratulations! you win. damage balance for pvp has a far more direct impact. i understand that it’s just another layer to make pve more compelling, but that’s pretty much ALL it is. obviously pvp players are the minority and always have been, but that doesn’t change this from being the case at the end of the day. making pvp damage its “own thing” was a change i hated in retail. resilience was the only form of it that i didn’t mind, since it only applied to those wearing the pvp gear. but going from leveling/killing mobs into a BG and suddenly doing half the damage just sucks. while this is definitely its own version of the game, it’s still SUPPOSED to be based in “classic”. i think there’s far better ways of tuning the numbers (ideally by, you know, just addressing the shadow priest and starfire damage directly) without this change, but if it just “has to happen” then do resilience on pvp gear.
PS GIVE US A PROPER SHADOWSTEP OFF THE GLOBAL WITH Z-AXIS.
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Look man, your anecdotes are great and totally counter mine, but I’m not even playing as a warrior. I’m watching them lose their minds as they try to do anything, and get obliterated by gun lines and spellcasters, while one priest invalidates their effort with a heal over time spell.
If what you’re saying is true, then warriors should never have been in a bad spot to begin with, since the things that they’re weak too have only gotten stronger with this damage reduction nerf that has been broadband placed on everyone.
Weak classes got weaker from this. Healers got buffed from this. This debuff has incentivized a singular playstyle, rather than increasing the play for other things. For a ‘season of discovery’ I’m discovering the Devs - who I had written off weren’t even trying to balance an optional game mode since they had deemed it impossible - are now messing with the sauce of pvp MONTHS after they could have.
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Don’t forget lava-lash chain lightning, brother.
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Reduce the cost of spells by 50% or increase mana pools by 50% in all PvP. Classes with resources are much more significantly negatively impacted and less fun because we have to sit out of combat. Also put Battleground Preparation buff on when you resurrect in BG’s so that you don’t spend half your mana bar putting up 2 overly expensive buffs and have to drink on top of waiting to be resurrected. These are two common sense solutions that should of been thought of.
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dude that’s a SUPER good point! they let the classes be super busted this WHOLE TIME and seemed allergic to any pvp changes that were drastically need. then they just… did THIS?! it’d be hilarious if it wasn’t so depressing for those who actually enjoy pvp
should’ve been in from day 1! really strange to me that they never did this tbh. as for the mana cost thing, personally i think that’s just a testament to how BAD of an idea this really is. mages having to burn gem(s) plus evo to kill like one player?? is that “working as intended”?? but yeah, if they’re actually dumb enough to keep a change like this, you’re absolutely right about the resources needing to be altered to compensate. that’s just basic math and common sense, kinda like reducing healing would’vbe been…
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- Healing feels way too overpowered, it’s very hard to kill healers (I’m full BiS, using wound poison, kicking heals, and it’s still borderline impossible)
- Druids are pretty much immortal even without a healer on them, feels like they have 600 resillience, I’m mutilating resto druids out of form for like 300 total damage, when druids pop bear form they are literally immortal no matter what spec they are
- Hunter pets feel strong, unsure if their damage is being reduced
- The extra health in battlegrounds with these changes makes the gameplay feel really drawn out, it takes 15-20+ seconds to kill someone with 2-3 people on them, I myself have 3500 health unbuffed in battlegrounds
World PvP feels better than battlegrounds for sure, but I still feel like the damage reduction is too severe in its current state and makes hybrids/healers very very strong. I’m fine with it taking longer to kill people and it not being a complete burstfest as it leaves room for skill expression, I just think it would feel perfect if it was dialed back a bit with a nerf to healing aswell
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Something to be very sure to do if you feel this was a bad idea is to submit in-game feedback on it suggesting such, the Feedback/Suggestions submission form can be found on your standard UI tabs in the form of a Red (sorry CB folks!) Question Mark (?).
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please revert the change to pvp, it is slowing the game down way to much and making rewards lower. This is not fun and has no value for my time. massacre coins are down, honor is down.
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You need to address pets.
Currently warlock and hunter pets deal 50% reduced damage but take 100% damage. Effectively double nerfing pets.
They either need to deal full damage, or take the reduced damage taken as well.
Either make pets a glass cannon threat, or able to not get blown up in 1-2 globals.
Thanks. First time I’ve done AB in P 3. And I’m enjoying it. Alliance now winning about half.
I think this is a good idea, but as always, you seem to have went way past the mark. It is way to much reduction, 1 healer can keep a whole team up in BGS. The amount ok KBs in wsg are around 5 on average…
Big true, my last wsg was run out dump mana bar, run to hut for more mana, rinse repeat.
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“Testing”
: a means of testing: such as. (1) : something (such as a series of questions or exercises) for measuring the skill, knowledge, intelligence, capacities, or aptitudes of an individual or group
You are not “testing” anything. You ran a test and then went AWOL for the weekend.
Testing would have been like ok one day we will try 50% the next day 35% and the next day 25%, that’s “Testing”.
Not drop a 50% debuff and then disappear.
Get your act together Blizzard, Payo showed how you guys are over there banning people that have no reason to be banned and then sending them bot responses. And now you’re doing stuff like this.
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the less kills you get in BM or any BG does suck.
This change is in a way equivalent to hitting yourself in the face with a tennis racket, acknowledging it hurt and then saying, “Well, let’s try a baseball bat next.”
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It was a mistake to keep the stamina buffs in bgs and stv on top of this change.
This is the fastest way to speed run people canceling there subs
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That’s not “class fantasy” at all. A class fantasy for a rogue would be wielding two daggers, having stealth play an integral part of combat (more than just the opener), and being nimble enough to escape anyone chasing you or to chase anyone running. Something that is slippery in combat, hard to pin down.
SoD rogue is… well you get the two daggers at least. Stealth is just only a thing for the opener. No restealth possible, even with vanish. LOL. And you’re also one of the slowest most easily controlled classes in the game. Your sprint is on a 5min CD, and doesn’t make you immune to snares (only breaks if talented, no immunity) and your shadowstep ignores the Z axis so it doesn’t work half the time… the other time it works you suffer a GCD that lasts long enough for the target running away from you to outrun your melee range by the time its over. Making the point of said teleport… useless. And you’re pretty easy to pin down. You’re a joke. People can just spam roots on you and laugh.
Vanilla rogue was more of an assassin. You come out of stealth kill your target quick and restealth. And this isn’t really a thing in SoD when people have 6k health and take 50% reduced damage. While they also get better defensive runes that weren’t in classic, and your runes are garbage and don’t help much at all.
ebony’s got the worst analogy’s LOL