You seem confused
So if some nonsensical, and thoughtless horse âschlonky,â can be implemented, can we look to maybe implement a mage table given the additional required purchases of âwooder,â and food?
Or better yet, since we have so many bots on alliance, add a âfood table,â standard to every BG where you can obtain a food/drink item of level equivalence.
fantastic addition to SODâŚhope they keep it and dont change a thing =)
Haha, so I finally got a chance to test.
Hereâs my feedback.
Overall the change is terrible as expected.
Healers are now the end all be all of BGâs
If you have healers you win, if you dont have healers you lose.
Itâs throwing the entire PVP scene upside down which is a bit amusing, as some DPS that were very effective are now not, others are more and warriors are like how demon lock used to be in Phase 1 and 2 => useless.
Warriors>>> You see them running around (now not instantly dying) and getting healed even because their in the frontlines not instantly dying. But theyâre actually making 0 impact because their damage is even worse than b4.
Like the others in the PVP community Warriors have become the biggest joke so this nerf to them is just more hilarious.
âDonât worry wait until 60.â
lol I have my doubts, I think warriors will continue to get PVP gutted by the design team.
Holy Pal>> should be ungodly, most seem a bit noobish. Donât see executing veteran Holy Pally gameplay. Most just standing in 1 spot hardcasting while face tanking dmg. Then getting some form of CounterSpelled. No, movement jukes, no cast jukes. Like I said noobish Holy pally play being observed. Thereâs probably good ones around but theyâre far and few and the current kit doesnât promote learning the class kit.
Prot Pal >> Saw some b4 the nerf and they were more of a threat than expected but manageable if you knew their kit and your kit could play to win. If not they might win. Now⌠Most seem to be healing. Most seem to be adapting to the dmg debuff in a beneficial manner.
Ret Paladin>> have been given so much crutches since phase 1 with their full kit and unmatched burst, and even received a recent burst buff last patch. This global nerf meta is punishing those that donât know how to use their full hybrid kit. They should be one of the strongest but you can watch most of them unskilled, still trying to burst and never throwing out a single heal to themselves or teammates. Nor do they use any other skill in their kit not related to their burst. Itâs very amusing watching fully geared paladins struggling with the basics of their class. Again *Thereâs probably good ones around but theyâre far and few and the current kit doesnât promote learning the class kit.
Mages>> As ppl said, using up all their mana to do relatively no dmg. Their not much of a threat anymore but Frost mages who have been all about CC and mana efficiency now pose a threat in big fights (if they play smart and target the right ppl).
No more braindead mage plays of bursting any1 they feel like down. However, itâs seems to have broken any other spec than frost.
Warlock >> holding their own, not much change. Everything is just slower and drawn out.
Balance Druid >> Holding their own, those that know how to play seem to have shifted their focus/playstyle and are excelling. Those that donât know their class are suffering badly.
Feral Druid >> Poor baztards, got nothing but mega nerfed. Theyâre just getting slaughtered, slower than b4 but slaughtered all the same. Flag specâd in WSG should be unkillable.
Resto Druid >> should be and seem to be uber powerful. Although, there are a lot that still stand in 1 place hard casting⌠pretty sure theyâre PVEârs so maybe all the serious PVP Restoâs havenât specâd back yet.
Rogue>> ehhh Playstyle has changed.
Itâs still possible to play as a rogue if you choose the correct strat but man the long drawn out fights really mess up how the class plays.
Basically play like a fury warrior that doesnt do much dmg and generally you win.
Play like a sneaky assassin rogue and you will probably lose
Again healers determine all so, if you have a healer you win, if you go against a hybrid you should lose (but most hybrids have been trained not to play correctly so you might win).
Healing Priests >> pretty much you win unless you suck, are playing like a noob, or your team leaves you out to dry (this actually happens a lot, most teams donât assist others) unkillable unless you have 3+ enemies focusing you, theyâre using cc correctly, and you have no help. If you get any help/heals you should survive and win.
S.Priests >> Annoying and do near nothing now. They have a limited kit, however I do know they have more talents than just Shadow word pain, shadow word death, Void plague. However, I havent observed them doing much more than that before the debuff and/or during
Maybe someone else with a shadowpriest can provide more insght.
Shamens >> WINNERS! lol, I feel like they are the unintentional sole winners of this debuff. All 3 specs have some form of healing. Theyâre beefy and can heal. The other 2 specs can heal themselves or others well and still output dmg (are doing so).
The training for this class has always been a mixture of healing and dmg so they havent seem to been crutched like ret pallies.
AKA itâs not the class mechanics that has directly made them benefit but a mixture of the debuff changing the style of PVP and players not encouraged sloppy/lazy gameplay (like ret paladin).
Hunters >> hard to say, most hunters have been benefitting from a lot of class crutches not existing in Vanilla WoW or Vanilla Classic.
AOE Traps that control the entire battlefield are not being utilized properly. Most of the time hunters are saving them for themselves instead of using them to help in team fights or peel for healers.
Theyâre still sending in their pets in solo deep into the enemy team (poor pet control) which now get killed quickly because ppl are hanging back around the healer more.
Melee hunter burst is not effective anymore and they run out of mana so now theyâre like a HIGH DMG fury warrior without the longevity, and because most dont seem to know how to use any of their other kit skills theyâve been rendered useless. But itâs hard to say, if they know how to use their whole kit if they would still be useless?
RESULT
Overall, I find the Debuff Aura hilarious because itâs highlighted a lot of players relying on crutch mechanics that the Design Team Created.
But at the same time itâs legitimately wrecked/punished some classes.
It has not been a good implementation.
It has confirmed that certain classes/specs were over-tuned and have been relying solely on those over-tuned runes.
As I said up top, the design team should not be applying an overall nerf debuff but they should be balancing the runes introduced by dialing them back and dialing back the RAID Bosses to match.
Sadly, it is one or the other with Ret pallies, burst or mana retention - there is no existence of a middle ground like other hybrid classes, the âLame-larâ gear offered to us is still not worthy of choosing over the Warrior gear, which means our mana pool is virtually non-existent.
We virtually play Rock, Paper, Scissors with rune specs on damage bursts, mana regen or an interrupt that does zero damage and mitigates both the option of mana retention AND burst damage.
I dont think any other class, or spec faces the same adversity of deciding on their runes - it just is indicative of runes and their dependency to reside in the spellbook instead of just remain an option.
This balance is NOT perfect. The damage reduction is WAY too much. needs to be 20%, not 50%.
True.
I recall it being very poorly stat budgeted for gear.
I had assumed they changed that with SOD.
But if they havent then Ret is going to be in a rough spot with the extended fights.
I disagree.
I dont think this is a âbalanceâ but a very lazy attempt at a fix-all.
Problem is that in a situation where the balance is out of whack, thrown a generic flat debuff to every build/class isnât fixing anything but just shifting the issue.
Itâs like if Iâm your boss and suppose to pay you and bob $100 each.
But I gave your $100 to Bob. now Bob has $200 and you have $0.
But I say, hey I know how I can fix this.
I charge all $100 for office supplies. Now Bob only made $100.
But YOU just got Warriored in the butt out of $100, now youâre at -$100 = lost $200
Your (Blizzards) worst problem is not testing this crap first hand along with the players. Playing through the various classes, specs, and seeing first hand the things that need to be addressed. Instead, you vomit out some poorly thought garbage and have the players test it while none of you experience it (maybe some of you do and donât have a spine or bone in your body to speak up). You have failed your audience because you expect us to be your test realm.
Dear SoD dev team, revert this cancer love a loyal wow player. Also nerf shamans, rogues literally would fix all the issues. Rogue bypass armor with there magic damage and any version of shaman can heal through everything. This was supposed to be the season with no wrong choices. I 've been happy with my choice until this nerf, you have made me want to re-roll my class and play something else like one of the currently OP post nerf specs. Good on you for making everyone in the community feel like they wrong rolled, unless they picked shaman rogue or priest.
No I think youâre the confused one. Notice how your post lacks an argument? Just like Fruitcupp? While I bring hard examples and explain why things in SoD donât work like you think they do.
Maybe you should actually try playing the class. Otherwise shut up about it tyvm.
yeah this is the first time i can actually feel the population dipping below what is needed. i pretty much just raid/ah/pvp and im not touching pvp this weekend.
late night lfg has been extra dead too, was gonna lvl an alt but im not doing that solo.
Okay, so the first question after identifying the problem is identifying the source (which you seem to touch on but not focus on).
- Problem listed too much burst
- What is the source?
a)
â⌠added more runes, and burst damage has significantly outpaced healingâ
So youâve already identified runes as the sourceâŚ
- Narrow down the source to specific runes.
- Formulaic and mathematical test by how much theyâre over-tuned and reduce (reduce/modify RAID Bosses likewise).
Itâs so much easier to fine tune a raid boss via resistances, armor and HP and Mechanics to increase difficulty than rebalance the entire PVP game HP, Buffs, Debuffs, every single pvp class/spec and class dynamics.
PVP has so many more dimensions than PVE.
If youâre avoiding or not able to balance PVE PLEASE PLEASE DO NOT attempt adjusting PVP!
It literally would not.
Rogue bypass armor with there magic damage
⌠Dude so does every class with a magic attack which includes hunters and paladins.
All Iâm reading is Blizzard fix the game so I always win.
If thatâs the case, theyâve already done that for you, go roll a Shaman lol.
I, having played Paladin since day one of Vanilla (lol classic andy) am entirely curious to always willing to learn something new, so I have to ask, what are you referring to, by âignoring all accounts of armor with magic damage?â
honestly the burst was broken but this is broken the other way. this is less fun tbh, unless youâre a healer then itâs prolly super fun for them like burst was from broken classes like mine.
So that was Oathkrynâs quote.
But heâs referring to how magic is not mitigated by armor, only resistances.
So poisons are bypassing his armor.
But then so is every other form of magic lol but he only seems to care about rogues and shams.
I suspect his SOD main is a pally.
Says the guy playing DK. LOL
Yes, that only points out I have played an do play multiple classes (thereâs no DK in SOD).
Says the guy playing DK you have literally no foot to stand on bud. But go ahead and be a troll on Forums. Its okay man you are one of the listed classes right? Or do you even play SoD further invalidating what ever your opinion is. Yes every class should be OP yes every class should 1 shot. EZ fix, post nerf the listed classes still one shot. BUT OKAY you know best right Mr. DK?