This PVP tuning is bad. Just a yakkity-sax looney tunes mess as no one dies and, when they do die, chain rezzes make AB intolerable. Feels like phase 1 all over again.
Need to dial this change back about 50% of the change (so… 25% damage buff total?). Heals need to be effective, but not oppressive. Counter play needs to exist, but in balance with burst.
On a side note, resto shaman are god healers now lol.
Mixed filling about this change. As a warrior, BG feels interesting, I last a lot longer and with a healer behind me I don’t need to worry too much about overextending. However, I’ve seen shaman killing 3 vs 1 in melee without external healing, just with its own, and druid bears self healing and being invincible. Other than that, it’s great.
While you’re leveling on a PvP server, none of this means anything. You still get one-shotted by L50s named Campingyou, Gankercreep, etc. every time you turn around.
Maybe… just maybe doing these giant % swings isn’t the way to go. Imagine if it was a 20% dmg reduction, I dont think anyone would be complaining. They buff/nerf things by WAY too much, small incremental changes are better.
There is obviously refinement required, but I don’t see how this can be perceived as “the wrong direction”. It isn’t fun being globaled in a stun over and over. Healing needs to be reduced some, casters need their mana usage looked at, but overall it is good. Every BG the people I see complaining are the classes that were able to delete someone’s health bar instantly while back pedaling and probably clicking their buttons.
PvP needed to be slowed down. By this much? Probably not, but it’s a test and hopefully the loud minority screaming and kicking because they actually have to focus healers and use their kit don’t just get everything reverted to an objectively worse state.
If you actually knew how shaman worked you’d know that saving maelstrom for heals means your damage output is trash. The highest damage ability crits for 450 and it only crits about 10% of the time because its spell damage AND maelstrom is required (which means no healing). You are lying.
Instead of shoe horning retail abilities into classic they needed to put some effort and creativity into runes.
With zero QA testing or ptr this is what we end up with and are expected to either ingest large amounts of copium or just stop playing.
lol
I have no beef against shaman, I only have horde characters. I’m just saying what I saw in WSG. This enha shaman was fighting 3 allies… I was on horseback ready to assist when I realize it was a losing battle so I stayed back and watch. The shaman killed one right when I got there, and while fighting the other two, his health dropped to 30% or so (that was the moment I realized it was losing battle). Then, with only 10% hp left, he managed to killed the second one and somehow healed himself to 50-60% and continue to beat and kill the last one.
I only have a lvl 43 ele shaman so I have no idea how the new enha shamans do, but I’m not lying… it was probably a skill
Level gap between the allies and the shaman, but w/e, say what you want to say.
Can be it observed that the pattern of people who generally appreciate this change play druid and shaman, along with the occasional bowlcut forum troll?
To preface, i’ve been pvping a long time, i’ve also done rank 14 4 times in classic / era, and this is one of the most brainlet, choices i’ve ever seen.
Classic isn’t made for prolonged fights, most classes do not have the resource management, or toolkit to deal with such a massive reduction in output. Even with SoD changes, many classes pre-existing toolkits have been messed with, and with a lack of solid defensive and offensive options (big burst cooldowns, CC, and interrupts) healers and (some) hybrids, are going to be absolutely insane.
First impressions of this were already terrible, I currently play boomkin, and melee can all already ignore my roots, and now with no ability to kick, I can’t outdamage even offheals.
Two healer meta already existed in Bloodmoon, now its just reinforced and functionally undoable since no one is dying, luckily I already finished all avalible bloodmoon reward tracks, so I can avoid that wreched place, but im hearing from friends their average silver count per Moon is dropping from +/- 17 to sub 5.
Another unintended consequence is that AV is going to be an even larger dodge pvp, boss rush than normal.
TL;DR I would rather die in 2 seconds to 1 Spriest dot than fight a paladin for 20 min.