I think we’ve seen enough after one STV event this is horrible feeling gameplay. I understand people not wanting to get killed before you can do anything but thats just the nature of large scale pvp when you get caught out. People never dying like this is not the answer
There is just something fundamentally wrong about creating two sets of damage numbers within the game.
to me it screams anti-classic and modern philosophy.
If you can’t balance damage in pvp, it means pve damage is too high. It also means we didnt get enough stamina on our pvp gear.
what it doesnt mean is that you should undermine the game’s integrity by having hidden auras that cause players to do less damage than they are used to without explanation.
and pallys one shot in a stun…boomys have root…which can be broken by almost every melee class Rogue-Sprint, Vanish Wars can charge out of roots you cant ask for balance theres ups and downs to each class total dmg reduction is garbage and lazy
The obvious solution to this where no % reductions is required is resilience but nobody in classic, dev or player wants it
This. We all had hopes and phase3 has smashed them to tiny pieces.
Diablo4 development video for I think season2, was very telling about Blizz teams. They might have technical knowledge, and aren’t toxic individuals, but a lack any game passion/knowledge and don’t have a plan for the future of the game beyond the current sprint.
This.
The power creep is unreal and the root of ALL the issues in PvP.
Better gear is one thing, and needed to be added to liven up classic but the output on runes needs to dialed down to just slightly better than base abilities and act more as QoL improvements, and new play styles instead of turning players into soldiers with top of the line modern equipment and sending them back to the stone age in terms of power.
I’m not a fan. Change it back.
I don’t feel like there needs to be a reduction to damage on normal abilities found within classic. That is what makes classic so much fun, but the new abilities need to be adjusted. Such as my lock’s chaos bolt critting for 1800-2200 at any given time. That might be a bit a much. Just the new abilities need adjusted and maybe some more health in pvp. The big crits and damage is what makes classic so much fun.
Edit: Just wanted to add this feels lazy. My mage sadly can barely fight one person before running out of mana. Perhaps there would need to be much more tunning needed to make this works, especially for healers as they’re supper OP right now.
Did STV and did Battlegrounds today. It felt good all in all. Warrior rage is indeed a bit too low but I was still able to throw some good punch. If I have slight rage problem with an almost all BIS warrior (need a pair of glove from ST and that’s it), it means that the majority of warriors will indeed have a rage problem in pvp.
Crowd control is much more important and your focus target is paramount to your success. Pealing for my healer felt amazing!
Healers might need a look at but they did not feel as broken as what some people have been saying.
All in all it made for a more tactical approach and the pvp felt great.
I can log into my hunter on classic right now and one shot any class with a few lucky crits …nothings changed do people not realize Burst PvP has been around since the start…5 min mages anyone where are my people with real knowledge on why this is so wrong ive crit a aimed shot multi shot plus an auto and decimated someone 100 to 0 in a trap i think people forget how WoW …has always been this was a bad play no other way to slice it
Why simply res gear can’t be introduced? it worked fine in TBC, no?
This is what makes it so good. I feel like the players that are complaining were the ones globaling other players, you can actually see who these players are in PvP when they don’t instantly kill you and they start to panic and back pedal.
Changes feel absolutely amazing. CC feels extremely meaningful. Healers are nowhere near as powerful as people on here claimed they would be as long as they were managed with more thought than zug.
Found the healer
I’m not even a hybrid. Cope.
this has been such a bad change i am willing to bet that im not only person who wont be grinding any pvp this weekend… horrible feeling there is zero excitment or dopamine rush from pvp now …why play it.
Well yea you just said it; rage-gen might be slower up-front now but battles are longer; you stay alive longer and generate rage from damage taken and with a healer you can outlast anything with a mana bar. Healers/ warriors are gonna dominate the meta with these changes.
This was a problem in original classic and you can see how much effort Blizzard had to spend several expansions in the future trying to balance Mortal-Strike + Healing as it completely defined PvP.
30+ second Sheeps and Saps abosultly amazing. What game play extremely meaningful. What a clown
yeah lol ‘meaningful cc’
cc being absurdly long becomes more apparent
wtb tbc / wotlk cc durations on players
sitting in a 45 sec sap is total BS
This is honestly one of the most brain-dead and laziest attempts to “fix,” I have ever seen, Ret Pally has become somehow more useless than before.
If this is going to be the way it is, Rune-based interrupts that are replaced for needed damage should honestly reside in the spellbook permanently.
We could also probably safely remove the additional health we can’t heal without draining all of our mana with as well…
Warsong has become completely meme’ish after this change, you’ll never in your lifetime kill a feral druid who has popped a free action potion and exploits the pixel jumps which already are not enforced punishments.