Temporarilly remove the instance limit in TBC

I know you guys have it in there to help prevent bot farms.

but… for the of god lol.

in classic, everyone was levelling in 6 different starting zones, and they were still PACKED.

we are going from 6… to 1… lol

we need dungeons available. and we are going to need them available all day. not just for 6 hours. PLEASE let us level in dungeons to avoid the MASSIVE amount of players that will be levelling in the first 2 zones.

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Actually fully running a dungeon for xp in tbc, you will not hit the hourly or the daily limit unless you play an unhealthy amount of time.

Not needed to remove the caps.

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huh? i mean… a fresh group of 60s in greens… sure

but im talking about people in full T3. we will be in gear that is ready to go into karazhan already. doing lvl 60 content meant for people in lvl 58 greens and blues.

hellfire ramparts can EASILY be done in 10 minutes.

and we are talking about a LAUNCH time.

people clear entire days, some weeks to play on launch. hitting the 30 dungeon cap will be a breeze especially if their goal is to be as fast as possible.

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So you want to make already quick leveling even more trivial? Blizzard should totally take your desire to heart, it is such a great idea for the health of the game.

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If anything TBC is a golden opportunity Blizzard has to recreate the original experience instead of pandering to no change troglodytes that only want to trivialize the content.

Don’t lift the instance cap.

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the original experience… didnt have a dungeon cap??

so what are you talking about lol

It didn’t need one because people weren’t cleaving through dungeons 20 hours a day to skip the core experience of the game.

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the core experience of the game wasnt bloated with servers 5x the normal size either lol.

you just assuming what the “normal” experience is.

you are just giving an opinion that i don’t agree with so there is nothing more we can really discuss.

if you want people out of dungeons then you must be in favor of layers

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This will be handled with layering.

The “normal experience” is going through the zones and doing the content. Not spamming the same instance 90 times a day to get to 70 as quickly as possible.

Yes, no matter what you may think layering has no negative effects on the game.

Instance cap didnt exist in tbc or vanilla. Shouldn’t exist now, but blizzard refuses to invest in actual bot countermeasures aka real gms so we get this half assed solution that fixes nothing and hurts legitimate players.

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This definitely needs to be suspended for a couple weeks so that the starting zones arent flooded. There will be some people that slam dungeons for 24 hours straight and they should have the ability to do it.

in reference to the layers comment.

, that is the exact same reason they introduced an instance limit cap. reducing the amount of resources that people can form. and layers double the amount of resources in the world.

so supporting layers and not supporting free instances is hypocritacle.

Don’t even bother responding to anyone with a retail avatar. Their opinions don’t matter.

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If you’ve done TBC dungeons trust me… You arent going to be doing 30 of them in a day. And if you are… then the limit is probably for your own good.

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The 5 per hour did exist in both Vanilla and TBC. People just almost never hit it because they ran instances completely instead of snagging certain parts to aoe and then resetting.

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People definitely did shorter runs targeting specific bosses in the past. Emp runs - which didn’t hit the limit - and Arena runs, which could. Basically, if you could skip a boss that you didn’t need, you did.

Players were just on average slow and pretty bad back then, so Arena was really the only one that might have hit the limit.

I do wonder what the 30 daily limit will do for people who want to level purely through dungeons to avoid the rat race.

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Dungeons in tbc will take longer than 12 minutes to complete. The 30 per day (per player, it’s not even server or account wide) should not negatively affect the vast majority of players.

If you run the underbog or hellfire ramparts 30 times in less than 24 hours and you still want to level up - go quest. No one will be doing 30 instances in tbc Classic. So if you do happen to hit 30 instances then you’ll be way ahead of the pack and finishing off a few hours of leveling in nagrand before your 30/day limit starts to unlock will still keep you ahead of the pack.

No need to remove the 30/day limit.

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Almost nobody bothered doing that back in the day on my server. BRD was a ghost town other than leveling and attunement. People did strat/scholo/brs/dm a lot tho.

The one that people sometimes hit the 5 per hour limit on was SM grinding.

Targeted grinding like that really started appearing on private servers. It was a very fringe activity on Blizz Vanilla servers.

TBC should not have caps in general. There is no gold making that is going to be abused by solo classes in any of the instances. If it remains at all it should be only for Classic instances.

Some of us already plan to take 2 weeks off and play an unhealthy amount of time just like we did in classic launch.

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