Templar: Let's Get It Right (Player Perspective)

An absolute mind-numbing take.

its not, your reasoning is “it doesnt need choic nodes” when templar has as much choice nodes as other hero talents. removing choice nodes is just lazy and frankly a poor design choice

who is this for? why the nerf making it baseline and nerfing on top is kinda not good. what would even replace it?

this one isnt a choice node, so what replaces shake the heavens that has the same amount of impact to the hero tree. also like whats the point? again why nerf?? this doesnt help anyone

okay that answers the last question but again what replaces the choice node it was from? also why nerf?

this is pretty good ngl, broken clock can be right twice a day i guess

whatdoes swaping the keywords do, it makes the good part of the talent only accessable after hol while wake does the poor healing. also a random con is just plastered there for reasons? if the idea is making it do damage then just make the barrier into sov and let it explode

taking on hammer of wrath doesnt make me want to press hammer of wrath. the hero tree should 100% include something that involves hamemr of wrath but trhese small boosts arnt it.

this basically kills searing light. why do we want yet another of our talents be absolutely worthless cause of another talent. alot of these are just poor design. ya inb4 “its st oriented” yes and that was the first flaw, you cant design a hero tree just for st that goes against the design philosophy and kills the illusion of choice.

Do you have ANY idea on how idiotic this sounds???

No one, NO ONE, has “the same knowledge” as another individual. This statement alone is unbelievably STUPID.

And two people who are experts in the same field can and WILL have a different perspective on things, thus giving rise to different ideas and outcomes. This forum is living proof of that.

Listening to various people here such as Benmarch, Greatbrae, Arahgon, Christtel, Deckarcain, Thunderfist and a host of others has raised my knowledge and perspective in becoming a better player. If it wasn’t for them, I wouldn’t have achieved my personal goal of being a 3K IO player for the last two seasons after years of being on hiatus from the game. These are great and knowledgeable people here whose input I greatly value.

YOU, on the other hand, are an arrogant and condescending player who thinks he knows better than us. That being said, I would encourage everyone here to adopt your philosophy in that since you’re supposedly a top player, we shouldn’t talk with you as well because you “don’t provide any other perspective”.

Your words, not mine.

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:dracthyr_cry_animated:

im glad youve reached your goal, even if we dont agree at times im happy to see you improve overal in this game while having fun at the same time. if you feel like theres room to improve. i wouldnt mind doing a log review to see your pain areas for correction

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Dude, you and I definitely started off rough, but you’ve come around and have shown legit insights that can’t be denied in which I value. My mission is never to debate and show someone up. I’m here to learn from others and hopefully impart what small knowledge I have to others here to be helpful.

Different perspective is always a good thing; it expands one’s horizons. But most important of all…respect for another individual’s ideas.

Without respect for others, any message one has gets lost in the muck and mire.

For lack of a better term, I’m fiercely protective of the people here and this forum (not that you guys need protecting, but…).

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For Whom The Bells Toll is left over – I wasn’t looking to replace it with anything as I don’t think choice nodes reflect much of anything in hero trees. I believe that 90% of them have clear-cut winners across the board. That isn’t a choice when it comes to performance.

It’s nerfed because it became the baseline.

Two ways to proc it on top of it being additive with Endless Wrath.

This is just a personal tweak for me as I find it makes more sense and better application this way with HoL procs from Light’s Deliverance. I’d rather rely on the shield than hoping more mobs/players are around for the heal. I want Consecration because of talents/pvp talents that boost Consecration and make it useful for you and your team.

Hammer of Wrath is the perfect addition to Shake the Heavens involving flying hammers. Hammer of Wrath procing 2 E-Hammers when Shake the Heavens up is not a “small boost”.

Searing Light basically kills itself right now with its current design (as far as viability between PvE and PvP) and I think that’s a topic for another time. However, leaning into Holystrike for Templar is the way to go since Radiant favors Herald. Divine Arbiter isn’t ST only – it cleaves, buddy. It cleaves.

This hear is what I can respect. a person that can be humble.

Though I will admit I do enjoy a good debate from time to time.

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again, the idea is the illusion of choice. just cause there clear winners to us, i know alot of people who play wtbt for fun cause they like judgement damage in their details. :dracthyr_shrug: also these are basically baseline anyways. aalot of this just comes across as reinventing the wheel when 4wheeldrive exists

again its not like ret is strong enoguh to warrent these types of nerfs. things are allowed to be strong. but again should probably make a hero talent that makes you launch both charges of hammer of wrath or something

fair enoguh

id just like to see how buffed honestly so its not last in priority

searing light is far from dead my friend. idk where this idea is coming from. especially with the meme build using searing light in st

My man. :wink:

This is a video game so the perspective can be the same. Like I said, the perspective is dependant on the mastery of the class / spec. When I see bahjeera comment about warrior in his video, it’s the same exact speech has what laros or mud say in theirs. The perspective is the same when you reach a cap. In real life this doesn’t happen because nobody can understand know and remember all the rules that dictate our world. But in wow it ain’t that much knowledge after years of playing the same thing everyday.

On this, The best way to learn in some cases is a good debate, and input of others ideas and theories.

If we don’t discuss and test out what we discuss, we would never develope individual playstyles, we’d all just use a random guide without much thought.

Being able to debate here allows us to test our knowledge, see new ideas and test them, as well as teach others on how to improve. It can also shine light on where we are wrong.

but that requires an open mind, and not to be so… self centered… in our approaches. In vein of things, sometimes though we think we are right until we are shown otherwise. But it also gives us new ideas by seeing other perspectives and share data that guides won’t show us.

but if one is too focused on themselves these debates on the forums is useless in their eyes.

In admittance none of us is perfect and have bias’s, but it upon seeing those other biases we can grow into better players.

rarely a video game lasts as long as 20 years and still be a big key player in the gaming sphere. As such it’s not just the “top” players that matters, but experienced players and players of all skill levels can bring information/ideas into the fold and should be listened to. WoW had a history of just listening to the elites once, and the game started a decline due to it that it is still recovering from.

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Right here!!! And that’s the trick, isn’t it?

Case in point…

My viewpoints come largely from PvP, but I always try and keep it all in mind. Ignorance has me here as I thought this talent was just awful.

We’re adding an entirely new way to apply E-Hammers (which is needed). It’s a buff no matter how you look at it.

If it’s more readily available to keep on you without really having to maintain it, I think it needs a nerf with it being additive to Endless Wrath. I don’t hate the idea of using both charges, but doesn’t that just force you to take Vanguard’s Momentum? I thought we were talking about having choices here.

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ya my bad on that last bit, thats why its hard to design things without completely locking you down on talent choices

I have added choice node talents in the original post as you all have changed my mind about options. Thank you for engaging.

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