Pretty meh but still better than the Thor: Love and Thunder trailer
Not particularly excited about any of it. Need more info.
- I like that the zones arenât monochromatic wastelands. The forests and plains look great. It will be so nice to have sunlight, leaves and nature to explore in.
- I like that they mentioned that the zones will be big and open. I am so sick of the lazy, stacked, postage stamp rat-maze layouts weâve had for too long. I want big zones where every square inch is NOT threatened by a mob. Iâm so tired of the ridiculous mathematical stacking of mobs so every square of the tiny zone forces a fight. Let us immerse in the world. Tired of it being either âstay on the roadâ or âfight.â Itâs currently so mathematically correct that it is immersion breaking. It is obvious, that for too long, the effort has been to 'design to meet the metrics" without any regard for player experience.
- I hope that dragon-flight is a mount with a cool-down that lets us leap off ANY high point and glide like a demon hunter with the ability to gain altitude via speed. If that is the case, then thatâs a pretty cool compromise. (If itâs limited to specific spots, then it is not)
- I like that we arenât fighting some cosmic big bad. I want to return to traditional fantasy.
- The art is in the fantasy genre. Itâs not some ugly 'everything-is-a-sphere" or a half-drawn artistâs mannequin like zerith mortis. (itâs not lost on me that the zerith mortis stuff was supposed to be representative of 'building blocks of creation" and the art was trying to represent the rudimentary nature of the objects⊠I donât care⊠itâs ugly , isnât âfantasyâ, and gets old within a few hours. Defend it you like, but how many people are on the mounts or displaying the pets? Not many. Because they are ugly.)
- I think the split talent tree looks like it has potential. I am hopeful that it turns out well.
- I am really hyped about the crafting announcement. I hope the claims of âusefulâ and âmeaningfulâ werenât just lip service.
- I didnât see the raptors and flying mawsworn covering every inch of the sky as an obvious â@?!# youâ to the player base.
I like what they did with Zereth Mortis and 9.2. Thereâs content at max level that organically opens as you play the game.
I was really hoping that they wouldnât increase the level cap. It would have been nice to either leave it at 60 and go into a paragon style player progression or a horizontal style. That or drop us back to 50 and keep max level 60 if they truly wanted us to gain 10 more levels. Gameplay wise it will mean nothing to us to regain 10 levels because talent systems will be reset and weâll receive all the points for our tree up to 60 anyway.
What they could have done is left the max level at 60 and put the talent tree points into PVE/PVP and Profession content. Meaning for a particular point you could either earn it by doing PVE, PVP or a Profession related item to earn that point and leave it up to the player to decide how to earn it.
What I liked:
Artwork
Talent trees
Every user-friendly idea they have incorporated into the talent tree interface
Additional 61 to 70 levels
New zones
New race starter zone experience
Focus on exploration
Focus on story
The more low key story
Work Orders
Being able to customize my dragon
Being able to fly while casting spells
Wrathion being back
What I wasnât so thrilled with:
Blizzard looking to make more things account wide
Only four new questing zones.
New raceâs dragonoid form being unisex
New raceâs humanoid form just being a Blood Elf reskin and not having wings!
âModernizationâ of the HUD elements
Complicating professions again
No announcement of player housing
Jury still out for:
New class (didnât see enough to judge)
Dragonriding (I want to be the big dragon flying)
Updating of the HUD UI (didnât see anything for chat window which is my pet peeve)
No Hype At All.
Not even a Feature Overview TrailerâŠ
The cinematic got me way more pumped than a overplayed witch beating on some old burn victim.
Very eager for more info~
Maybe they can drag you to level cap one day.
Then donât bother with them if they are too hard for you to understand.
I didnât hear any words that had the letters A or P along with the word grind
I am PSYCHED. I almost jumped through the roof of my car driving to work while listening to the announcements.
Big wins for me: Talent system, dragon riding, and the new race/class.
Blood Death knight has been my main for 3 years and I am ready to shake it up. Going healing spec dragonboy.
Didnât even watch itâŠIâm so dammm tired of dealing with the no flying issue.
/wipes tears from eyes
I remember feeling âEh its okay I guess OOOO REVENDRETH I WANT THATâ with shadowlands when it was announced.
With Dragonflight I had a lot of âooo i wanna playâ moments with all the stuff they showed.
Please quote where I said my issue with complicating them was because that would make them too hard for me to understand them.
Iâll wait.
Oh no I wonât because I have an ignore button!
Complicated means hard.
The Shilling Babe reporting:
EVERYTHING.
Iâd pay a sub just to play Dragonflight, if they donât mess it up.
When Alexstrasza erupts out⊠OMG.
Call me exaggerated⊠maybe itâs an ethnic thing, I donât know.
New race/class, a new zone to explore and of course ducks! We are finally getting ducks! Ducktales! Woo-oo!
And yes⊠DUCKS!
I am really excited for them seemingly listening to people and also being willing to experiment with things like the new race/class combo. Also love going back to a more high fantasy sort of setting, the whole cosmic war stuff has really burnt me out so im hoping this will really refresh my love.
That said, cinematic wasnt great and probably will be the only one so far i wont bother to rewatch much
I made the mistake of showing my wife the deep dive video on YouTube regarding the next expansion.
She hasnât played any of shadowlands and as soon as she seen the revamped talent tree and professionâs she was already talking about preordering the new expansion.