The current arena point system for TBC is extremely outdated and unfriendly to all types of players.
With the current point system if you miss a single week of arena you are now behind on arena points that can never be reclaimed in any way. This is absurd on every level since it punishes every player who wants to participate in PvP by giving them no recourse if they miss a week or more of arena.
If you want to make an alt character halfway through a season it’s almost completely pointless since you won’t have enough time to actually get full gear by the time the season ends. Not only is this non competitive it is also anti player and only hurts player retention.
It’s also completely outdated and foolish to have different levels of arena point rewards for different brackets. The least played bracket in the history of world of warcraft arena is 5v5 and in TBC you get the MOST points for playing the least played bracket which most people do not enjoy as seen by ironforge.pro/xunamate’s demographics.
The easiest fix would be for blizzard to simply implement the cataclysm classic style of arena points where you have a cap of 4k points per week stacking infinitely each week. This system also allows you to get 250 arena points per WIN in ANY bracket of arena towards your cap.
This rewards every single type of player since the time you get the points is irrelevant and the same so not only is it convenient it’s also competitive since all players will have access to the same amount of arena points at any given time regardless of their rating.
They should also put the off pieces/trinkets on the arena point vendor just like cataclysm since most players don’t want to do 60+ battlegrounds per SEASON per CHARACTER with the current system since that’s how much it will cost just to get the off pieces for 1 character on 1 season.
Secondly the most complained about thing in the history of classic arena is having to raid for PvE gear which is required for many different classes. Retail solved this ages ago improving player retention for pvp. An easy solution would be to put the currently available PvE gear on an arena point vendor and have it scale to 0 item level when outside of a pvp instance.
These two simple changes alone would dramatically increase arena participation by allowing all players of all levels to have access to the same exact gear as each other making it more competitive and having your skill determine the outcome of a game instead of your gear.
This would encourage new players to play the game and actually try out PvP/arena and put wow arena into the 21st century of games since every single competitive PvP game on the market right now starts all players off with the same gear/equipment/stats and has skill be the determining factor in winning and losing.
For reference I am a 3400 multi R1 disc priest and multiclass gladiator in classic arena.
Also include the lever from retail to start the game quicker since there is actually 0 negatives to having it in the game.
Heartbeat needs to be removed as well since it only belongs in vanilla PvP and not in the balanced version of CC that TBC and wrath have.
I am assuming the game will have the same patch as last time but incase it doesn’t please make sure that the engineering belt isn’t usable in arena, neither is MQG or silent fang or engi nets or bombs etc.
Should definitely have the title changes you guys made for mop classic as well where only 1 battle net per character in R1/Glad holds the spot so 1 player cannot take 5 spots with 5 toons.
The only usable engi items in arena last time were the enhanced goggles epic and rare. Some people thought these were broken and wanted them removed and some don’t so it’s up to you guys on that one.
No tornadoes as well since we should just use the last patch of TBC classic with all the changes and fixes.
Please make it so people can’t spam /who and can’t see the location of people out of arena like you did in wrath before to prevent people sniping as easily. You could also allow people to que anywhere instead of at battlemasters to reduce que sniping.
Make sure warlocks have their soul shards refunded after the arena which you guys already did for wotlk classic, please bring that to tbc classic.
With the dampening change in 2v2 please make sure it does NOT apply if double rogue is in the arena seeing as they will purposefully wait 40 minutes for 100% dampening.
Lastly a simple change they could make which is a no brainer is to remove legendary items from arena for obvious reasons. Having warglaives be available in season 3 is comical compared to the season 3 weapons since they are so good that they are not only best in slot for season 3 but also season 4 and can single handedly win a game just by getting a glaive proc.