TBC PvP Changes For Player Retention

The current arena point system for TBC is extremely outdated and unfriendly to all types of players.

With the current point system if you miss a single week of arena you are now behind on arena points that can never be reclaimed in any way. This is absurd on every level since it punishes every player who wants to participate in PvP by giving them no recourse if they miss a week or more of arena.

If you want to make an alt character halfway through a season it’s almost completely pointless since you won’t have enough time to actually get full gear by the time the season ends. Not only is this non competitive it is also anti player and only hurts player retention.

It’s also completely outdated and foolish to have different levels of arena point rewards for different brackets. The least played bracket in the history of world of warcraft arena is 5v5 and in TBC you get the MOST points for playing the least played bracket which most people do not enjoy as seen by ironforge.pro/xunamate’s demographics.

The easiest fix would be for blizzard to simply implement the cataclysm classic style of arena points where you have a cap of 4k points per week stacking infinitely each week. This system also allows you to get 250 arena points per WIN in ANY bracket of arena towards your cap.

This rewards every single type of player since the time you get the points is irrelevant and the same so not only is it convenient it’s also competitive since all players will have access to the same amount of arena points at any given time regardless of their rating.

They should also put the off pieces/trinkets on the arena point vendor just like cataclysm since most players don’t want to do 60+ battlegrounds per SEASON per CHARACTER with the current system since that’s how much it will cost just to get the off pieces for 1 character on 1 season.

Secondly the most complained about thing in the history of classic arena is having to raid for PvE gear which is required for many different classes. Retail solved this ages ago improving player retention for pvp. An easy solution would be to put the currently available PvE gear on an arena point vendor and have it scale to 0 item level when outside of a pvp instance.

These two simple changes alone would dramatically increase arena participation by allowing all players of all levels to have access to the same exact gear as each other making it more competitive and having your skill determine the outcome of a game instead of your gear.

This would encourage new players to play the game and actually try out PvP/arena and put wow arena into the 21st century of games since every single competitive PvP game on the market right now starts all players off with the same gear/equipment/stats and has skill be the determining factor in winning and losing.

For reference I am a 3400 multi R1 disc priest and multiclass gladiator in classic arena.

Also include the lever from retail to start the game quicker since there is actually 0 negatives to having it in the game.

Heartbeat needs to be removed as well since it only belongs in vanilla PvP and not in the balanced version of CC that TBC and wrath have.

I am assuming the game will have the same patch as last time but incase it doesn’t please make sure that the engineering belt isn’t usable in arena, neither is MQG or silent fang or engi nets or bombs etc.

Should definitely have the title changes you guys made for mop classic as well where only 1 battle net per character in R1/Glad holds the spot so 1 player cannot take 5 spots with 5 toons.

The only usable engi items in arena last time were the enhanced goggles epic and rare. Some people thought these were broken and wanted them removed and some don’t so it’s up to you guys on that one.

No tornadoes as well since we should just use the last patch of TBC classic with all the changes and fixes.

Please make it so people can’t spam /who and can’t see the location of people out of arena like you did in wrath before to prevent people sniping as easily. You could also allow people to que anywhere instead of at battlemasters to reduce que sniping.

Make sure warlocks have their soul shards refunded after the arena which you guys already did for wotlk classic, please bring that to tbc classic.

With the dampening change in 2v2 please make sure it does NOT apply if double rogue is in the arena seeing as they will purposefully wait 40 minutes for 100% dampening.

Lastly a simple change they could make which is a no brainer is to remove legendary items from arena for obvious reasons. Having warglaives be available in season 3 is comical compared to the season 3 weapons since they are so good that they are not only best in slot for season 3 but also season 4 and can single handedly win a game just by getting a glaive proc.

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I wonder how true this claim is. I mean, it sounds quite reasonable to say that the changes you’re suggesting make it easier for players to catch up midway through a season, but would that really dramatically increase arena participation?

Like, if this was presented in a board meeting, intending to ask for a budget to allocate developer resources, with people’s jobs on the line if the projected return on investment was too far off to justify keeping management with such poor insight onboard, would it prove out to be worth championing?

Anyway, having said that:

This is quite the statement. A 20 year old game whose attraction may largely be that it doesn’t use modern systems is by definition outdated, isn’t it? Also, I suppose making changes that you find better would be at the expense of anyone who wanted to experience the game as it once was. Of course, they have made changes, so more changes are definitely not off the table.

This brings me to a question that I have (this is mostly something I am trying to answer for myself, so I’m interested in what others may have to say on the matter):

Why play TBC over Retail, specifically with arenas in mind? Is there something uniquely interesting or enjoyable about class design, or game systems that make it more compelling than spending that same gaming time in a much more evolved version of the game?

Anyway, I think your ideas are interesting. They seem to be things that are solved in Retail, and I suppose I could see the appeal of solving them again in TBC Classic Anniversary, though I am quite curious how popular arenas are going to be, and what participation is going to be like. Also, if they do make it more Retail-like, I’m not sure how that will impact my personal decision to focus on either TBC or Retail (I don’t know if I’ll have time for both, but maybe that will also be a possibility).

:woman_shrugging:

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I really enjoy TBC/wrath arenas I think the gameplay is fantastic and I want them to be as accessible/competitive as possible and I believe these changes will help that.

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That’s what I’ve heard. I haven’t really tried TBC Arenas, so I guess I’ll check it out. People hyped up MoP Arenas, but at least in my opinion, Retail is a lot better than MoP.

Guess I’ll have to try out TBC for myself to form an opinion. I had been hoping my questions to you would have resulted in a more comprehensive answer, but it seems like it’s just “I like it, so I want these changes I think I would like.” Which is of course fine, and a very reasonable thing to champion for yourself.

:woman_shrugging:

Bump! Great Ideas!

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Hello, my name is Linckes I’ve been playing since 2004 and I approve this message

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I’ll sign this petition too

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I support this message

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bumpy dumpy

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co-signing this!

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Also add the ready lever from retail to start the arena match earlier.

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This is the whole point. That’s the reason why it rewards the most points; because it’s the least popular, and they want to have an incentive for people to play it.

It’s not necessarily the least enjoyed, but it is definitely the hardest logistically, and so in order to offset the extra difficulty of scheduling, it gives you more points.

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Agreed 100% on the points system needing to go. It’s really awful the way it is and modernizing it would only increase participation

PvE gear I could go either way on, with the post nerf raids it won’t be hard to get some items but glaives should probably be banned

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This post makes no sense. Part of the joy is farming hundreds of battleground marks so it takes weeks to get gear, ontop of having to raid. You shouldn’t be allowed to play more than one character per expansion if you’re a PvPer. If you want all of these quality of life changes, why not play the most dead and soulless form of arena via Retail?

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good comms

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This the Dragon’s Breath enjoyer? Opinion validated.

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Co-signing. Especially with regards to arena points

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even thought earpugs is terrible at arena, I do agree with these things that need to change in TBC/wrath arena.

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Please remove heartbeat and Hyper-Vision goggles from arena this time! MQG, Engineering belt, Silent fang (1hand sword), Skull of impending doom was all removed from the start of season3. Please remove everything from the start, along with heartbeat and Hyper-Vison goggles.

Thanks!

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much needed changes, bump

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