I wanna know WHY people see these changes as bad. I will put MY reasons why these are GOOD and Blizz made a mistake regarding to wording (which is NOW fixed and confirmed that you need rate to BUY not to EQUIP just like R14 gear in classic)
MMR system reward players for their skill and for being dedicated. Maybe you got lucky and pumped rating by fighting just bad teams. Once you get up there and the people who deserve to be there arrive then you will decay like crazy.
In 2s this change K I L L S the boosting, and I might be willing to say in 3s too. Why is this? 2 people just can’t compete against 3 good people in sync. Let’s just be real, 1 resto druid and 1 SLSL lock cannot carry a bad player against 3 people that are beasts. Or even good people.
It doesn’t kill the casual enviroment, it encourages to overcome the levels and the teams they are against. The casuals who just wanted free epics would have quit after they got the weps, they wont be on the top charts EVER. You want a weapon? You want “to look cool”? You want that huge dragon and fly around? You want to be known as “gladiator”? THEN COMMIT FOR IT.
Will make you face against the people on your level of gear/skill. You wanted the newbies who dont try at all to climb? Then you’re not a competitive person at all, you just want to flex against bad or newbies.
And lets be real, the “and equip” was bad wording, you guys are not thinking anymore it seems. It was OBVIOUS that you needed rating to purchase and NOT mantain that MMR to wear, you have the example on classic wow RIGHT NOW. You need to get R14 to wield weapons but NOT mantaining it, are you gonna tell me that you couldn’t realize that simple thing?
The only bad thing I can think about this is hardcore players or sky high MMR players will have it hard to fight because of long queue times. But nothing more. EVEN I might be mistaken because in PvP enviroments we have crossrealm features.
No, veterans of the game who have actually played pvp for decades know they aren’t good changes. They know that putting high rating requirements on gear only discourages people from playing the game. Making pvp an elitist playground, where boosting and win trading become popularized.
Anyways, I’m going to ask everyone who disagrees the topic creator to simply ignore this post. Do not respond to them. We know they’re wrong. Pushing their topic up in popularity when we have numerous threads explaining why they’re wrong serves no point but to give attention to a thread that’s delusional.
I want to have a discussion with you all and understand why these are bad when I see them good. I don’t wanna put my mindset inside you, I just want a debate good and well organized. I gave my insight, you didn’t give me yours by just saying “wrong lmao”
If there is any gear in the game where I need to maintain some sort of rating or standard to use it after I acquire it then I’m not interested. But that’s just me. But yeah I’d say casual players will probably not be interested in something like that. If you have limited time to play and some aspect of the game now requires all of your time that kind of sucks.
Casuals don’t want to, or can’t “commit for it”.
That’s why we’re casuals.
Now that they’ve removed all the possible rewards for casuals, the pool is going to shrink and you’ll have a far more difficult time achieving your goals.
You can agree/disagree but some of the reasons I do not like these changes:
because they are a serious change from the original game. These changes make it so different it will be its own experience and not a recreation of the original experience. Some may feel it improves on the original experience - I do not
early pvp seasons used to provide an alternative gearing path for pve so that pve players could pvp to try and fill in missing pieces. With these changes this is no longer possible to the same degree it originally was
Makes it difficult to understand how a player will or wont be rewarded (rather than simply playing 10 games to get arena points for the week, players have to be within a certain MMR of the team to get points)
I can only speak for myself but as the kind of player that planned on playing 10 matches a week, I now no longer feel like I wish to play any. If there are others that feel similar to me, this will reduce the pool of players in arena.
I got all s1 gear back in TBC playing casually. Did it for the weapons first (rogue), then continued for fun, but mostly for doing world pvp (daily quest hubs) and BGs.
Now, sadly, I don’t think at all I will step into Arenas in TBC.
Blizzard mimicked the system that runs in Retail and allows trade-wins and destroys casuals in PvP.
Those who cannot see it are going to have a huge reality shock once it is live, and it will be too late.
I don’t think you’ve played retail at all, this promotes the boosting. You and your friends might not have as much of an issue because maybe you get past the 1800 bracket but the more casual players will get bottle necked at a rating where the gladiator players are trying to “carry” people with gold to their weapon and such.
The ratings w/e to me but if you don’t understand what people are complaining about it’s that they never had a requirement to purchase before.
My opinion is relevant on a thread I made to know why these are bad. I get your point on No Changes philosophy, I don’t agree with you but I understand you.
Having zero requirements on gear FOR ME it’s ridiculous, it discourages people to commit
You realize that kicks in in season 3, I mean I really don’t care if they do or don’t because they aren’t getting the titles. The gear isn’t the prestigious part it’s the title.
I am also pointing out that on retail there is a bit of gate keeping at points of mmr where the really good players sell boosts to the bad ones and it creates a bracket loaded with glad players that will kill off the casuals trying to climb. It doesn’t matter to me but that will pretty much kill off the casual scene.