So, on a whim, I decided to try my Blood DK today.
I haven’t logged her on since… pretty sure it was BfA because she was still wearing a mish-mash of BfA and Legion gear.
Did the Gear Update thingie on her, and took her to Valdrakken and then down to Azure Span, straight to the Brackenhide Waterhole.
I remember reading that tanks’ self-sustain/self-heal was nerfed to make healers more important, but eh… coulda fooled me, lol.
Decided to give her a real proper test, and pulled as many mobs as I possibly could without them breaking off, and she did get hurt a bit, down to like 40% health left… and then zipped back up to full in 3 seconds.
Now, mind you, this is me playing a class I haven’t touched in probably 5 years, so I was using the starter build, and just mashing buttons that I vaguely remember and my DK was just healing herself back to full anytime she got hurt.
I know that normal mobs don’t do the kind of damage that mobs in a dungeon does, but still. She’s healing from 40-50% to full in a couple GCDs effortlessly.
I even went on to pull the entire cave on the first set of quests involving those gnolls, and laid waste to all of them, some 20 mobs + the named in there, and nothing could so much as touch me whatever.
Then I went on to fight some other stuff elsewhere, and much the same, nothing can hurt me, and even if I did get down a bit, I heal to full almost instantly.
And despite her being a tank, her DPS doesn’t seem that bad either. I’m still killing enemies with pretty decent speed.