Just want to see if this is something that usually happens, or maybe this is an outlier? Or maybe I am just a terrible healer.
Last couple of mythics, the tank was pulling a ton of mobs. His health bar was dropping like an anvil in a cartoon, and I’m spamming heals just to keep up. Full health and then it drops again in an instant. Plus trying to keep everyone else alive.
I’m thinking these tanks are pulling more than their gear can handle and expecting me to make them look like gods.
Or is it they are supposed to do that and maybe I’m just too weak to keep them up?
3 Likes
Tanks aren’t the brightest bulbs in the string. 
On a serious note, it’s going to take some time for them to realize healers now have to actually manage mana and part of that responsibitiy falls upon them.
Good luck on that, though.,
18 Likes
It can depend. Earlier in the week I was grouping with 3k healers that could push about 60-90k hps (along with my 60-90 hps) and dps that used a ton of cc to keep mobs locked down and used CD’s on larger pulls. I was triple and quadrupedal pulling even the zombies in a +18 EB.
When I came back today the 3k crowd seems to have moved on from the 17-18’s and now its people with lower dps and very little if any use of CC’s. I’ve tried to adjust my pull pattern but I’ve gotten a bit frustrated today with how different the runs have been.
I tried a BRH were you go left and triple pull with hero and all CD’s which on Wed was a standard pull and now its 17+ deaths and only 1 mob killed before the wipe.
Another really good example is in DHT were you could pull all 5 of the fear guys before the second boss and keep them locked down. Now I’ve had to split it into 2 groups min and even that seems difficult in some runs. Or chain pulling the flower section where you prioritize dryads and cleave onto keepers while ignoring the flowers. Anytime a dryad dies you grab the next pack and only focus on the flowers when you have pulled and killed all the keepers in the entire area.
Moo!
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I’ll start slow and increase to find the sweet spot with pugs but when I’m with my guild healers I’m going to overpull and die to push ourselves.
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The problem is that if you don’t overpull / attempt a meta route you run the risk of people in the group raging on you. This is the plight of tanks, just like if a DPS isn’t hitting hard enough, or a healer lets someone die, etc. The final straw for me was being told I wasn’t doing enough DPS whilst tanking.
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That’s not you, that’s a bad tank. I’m a very experienced healer, even though I don’t do hardcore raiding anymore (I did in the past when I was younger and healthier), and I’ve had that happen to me too. Tank facepulls 3 rooms and dies in less than a second the moment all their cooldowns were up. They left, we got a much better tank, and had no more issues.
Another big indicator of a terrible tank is when they use various speed boosts to get out of range, or LOS your heals when they’re really low.
9 Likes
Sounds like the tank is over pulling a bit and not using his mitigation tool set. As Vralok said, that’s a bad tank.
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tanks largely keep themselves alive.
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As a tank the difference maker really is interrupts, stuns, etc. certain casts really HAVE to be stopped or it’s insane aoe dmg or shields or whatever.
Also frontals, knowing when to point things away and which things tanks can also dodge.
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Just out of curiosity was it a DK tank? They can be very stressful to heal as their health yo-yos a lot and as a healer in a pug you can’t always be certain they are going to heal themselves just because they can.
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100%-20%-100-20%-20%-[PANIC!]-100%
I love healing DKs because they don’t have to be healed.
I hate healing DKs because there’s nothing I can do except cultivate my anxiety.
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dks who don’t understand their own class, think they’re so much better than the healer when things go wrong.
DKs healing more than healers is normal.
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Your job is to top their health back up, but its their job to make sure it doesn’t fall too rapidly. Bad tank.
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If theyve been running keys a lot this week and its under a 17 they probably just had really good dps earlier and think that pull strategy will work with different groups now.
Early in the week when i was practicing with guildies having massive pulls wasnt a problem cause i could call out interrupts and mass stuns or assistance with incorpreal and tanks pulling 3 packs at a time wasnt a problem because of it.
Went back for some last minute vault buffers monday night, no one was ccing or stunning anything and suddenly normal pulls were becomming a problem (still timed most cauae theyre easy but i doubled in overall healing between the runs)
If tanks had easy good groups early on they probably thought the same would keep happening even though all the high end players already moved up to 20s
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They were used to doing this last season, I don’t think they’re expecting healers specifically to keep them up. I had a tank in an EB that was slinging huge pulls which resulted in me just spamming him directly. He somehow made it through that pull but he ran off for another and died probably within two seconds. One of the dps told him to chill cause he was squishier than he thought he was.
anyways, he stopped trying to do that and we went along perfectly fine.
It could also be, for lack of a better words, skill issue. I’ve come across some tanks this week who are in fact wonderful at their class and still survive with little help from me. But I do think part of it is just out of habit. They’re used to doing these huge pulls in last season dungeons and expect to do the same here. Some can, some can’t. If the tanks eating it within 2 GCD’s i can’t fix that for them.
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Well first mistake was healing a M+ PuG lol
But yeah every now and then you get a tank that just pulls a ton load of stuff in dungeons and it’s not exclusive to M+ will even find them in Chromie Time leveling dungeons.
Eh I was in 447 item level tanking 20s. Bad tanks exist. So do good ones.
I’ve had some good tanks do this in the beginning just to get a idea of what you can handle to set the pace for the rest of the dungeon. I’ve had some bad tanks do it repeatedly because they are dumb.
If they are being cool, don’t sweat the first wipe. Everything after that is cause for concern.
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Been taking over 10 years and yes i will always pull big if I ran the area 500 times… in M+, now in normal mythic lol am running to boss… as for healer issues M+ i wait between pulls so they can get mana sometimes I even remind them their mana is low, and yea I keep my self healed most of the time even sometimes i tell them focus on dps and forget me because I can self heal and even heal dps or healer sometimes as druid, until I cant which takes a while for me to run out of healing as dk or druid…
in short yea some tanks pull alot. it saves time
Depends. If it was a Blood DK, our HP drops super fast, but 1 death strike gives me back 80% of it so it bounces up and down like a ping pong ball. I feel kinda bad for the healer sometimes, but I tell them before the run that I have purgatory (you should know what this is if you run M+) and that unless im at 40% or less HP, or purgatory goes off, they don’t need to stress. Your tank was probably saving defensives for the boss, which is unnecessary because trash is doing the majority of the hard hitting in M+. Maybe a newer tank, or a tank that was used to being a rock star at the end of last season and isn’t being careful. Who’s to say.