I try not too but because I’m a little bit still unsure of the mobs abilities I can over pull. Sometimes things get pulled too and i just pick it up quick. I had that last dungeon, I dunno where stuff was coming from but the healer was amazing to get us thru it.
Seem like darkroot dungeon and the Waycrest manor, things pull through the floors and walls
Sometime tank fault, some not enuff dps, sometimes healers. It all happen.
I’m cool with either speed, so long as the tank knows when to pop cds and not aim mechanics at the group.
On top of that, it becomes much harder to support a tank pulling hard when DPS don’t understand that nasty casts need to be kicked, or to not stand in aoe like the archers in BRH just because there aren’t swirlies accompanying it.
A group with DPS that actually use stops/kicks and avoid various frontals makes just as big (if not bigger) of a difference as a skillful tank. Get both, and you’ve got a gravy run. Get neither, and you’re trying to put out fires while people are actively throwing themselves into the oven lol
It’s noticeably worse this season than last. But it’s not so bad that I’ve got major complaints. I’m also betting it eases up with some gear. But really, as long as I’m being proactive about it, I hardly need to full on stop to drink. It is worse on some healers more than others.
as others have said, if it was a DK, that is just blood DKs.
as someone who tanks into the teens in m+, i will pull to push my abilities within the limits I see between the healer and the dps.
M+ tanks in PUGs are going to set a pace based mostly on their own CDs. If their CDs are ready to go and the healer has at least half mana, the tank is going to pull. If DPS is pumping, then the tank is going to go even faster.
Well you might be a terrible healer but yes tanks overpull. I have a tank that I run with all the time. Were on discord and I tell him not to and he does it anyway.
We were in a blackrook hold taking some guildies through an 18 last night. They were a little undergeared, newer players and were known to not be good at interrupts. I told him, hey lets just do one pack at a time and take it easy we can time it if you dont go crazy. He still went right and pulled the first two groups. 11 deaths later because we couldnt interrupt the bolts I knew it was going to be a long dungeon.
Yeah, tanks seem to do this a lot, often at the expense of their fellow party members. Just because they can pull big, doesn’t always mean that they should. For them, it seems to be about the adrenaline rush. That’s nice and all, but there are 4 other players following them around that they should consider.
It’s become the norm that I’ve seen. They pull the whole instance, get everyone else killed and then do it again. Making it take longer to get the dungeon done. If you go tank then people want to go faster too.
Part of me hopes they start making things where if a tank pulls too much, they instantly die.
Are we talking M+? People just see a timer and freak out it seems.
Usually it’s pretty safe to chain pull if we’re keeping an eye on the healer’s mana, and obviously chain pulling whilst everyone is low health isn’t too smart. But yeah chain pulling or pulling big is pretty common, if you have a decent tank it’s usually easy to deal with, especially if they remember to use their mitigation properly.
There is also though like a tonne of M+ routes showing that it’s more efficient to pull big and just aoe down, the first pull in Everbloom for example, just need people on the interrupts and it’s gg.
THe DPS need to make sure they’re contributing well placed kicks, CC, mob control and defensives for heavy damage mechanics. I’m not big into blaming tanks and healers when I see DPS using almost none of their utility.