Tanks lets get along please

Dude lol. The tank determines the pulls, at a certain level there are correct pulls and incorrect pulls. You’d know this if you stepped into m+ once in your life.

Tanks are imbalanced right now, across the board. They have way too much self sustain relative to what the group can survive. Even on a +14 key a tank can solo a boss from 25% hp. It is so imbalanced that it breaks immersion.

You only need one tank per group and it’s always the egotistical types, dime a dozen persona. Tanks are not rare in my experience. I’ve never had to wait more than a few minutes.

Because it’s fun to play and there’s a bunch of us out there running your baby keys. Take away the fun and we’re gone.

I’m pretty sure you will never run keys at the level I am currently at. Statistically speaking it’d be uncommon for my statement to be untrue.

Maybe I am wrong, but statistics are fine for me.

“It’s fun to be broken, take away the broken fun and I’m gone.” You shouldn’t be playing tank. People like you ruin groups.

People like you ruin the game for everything else.

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Why is that? Because I am critical of the game’s design and playerbase on the forums while not playing the game?

Tanks are expected to lead and determine the pulls, but this may come as a shocker, but groups are capable of communicating and going harder or less based on the status of the group as a whole. Like if the group all has stuff just coming off cooldown? You might want to consider pulling an extra pack and coordinating in advance who is to get a key interrupt or use some kind of coordinated mass CC or whatnot.

As for tanks having too much self sustain? I’d say yes in general but not for DK tanks which is supposed to be their niche but in this current age of SUPER lazy and bad healers who basically want to be anchors casting 1 heal every 10 seconds while they binge watch netflix, I rather continue to live in the world where tanks have more direct control over their life.

You want to go on about tanks being the prima donna…wanting healers to basically hold the keys to party life and death is exactly that. People being more in control of their own life means you get less say if they get “punished” or “rewarded” by you and whatever arbitrary judgement system you’re using.

Thats not a reason for ruining a role…

Wouldn’t it be nice if we weren’t on a timer and people didn’t spam chat full of addon spam so we could communicate these things without bricking the key… No, actually it would be boring I hate all that pedantic communication.

Too much self sustain, I’m glad you agree. That’s pretty much the only point I am making, tank self sustain enables them to pull in a way that is completely out of touch with the team. Good tanks don’t do it, bad tanks do “because they can” and then blame the team for dying.

If you want to do solo content and be independent, do it. Healers are the reason this genre feels fun, trivialize healing and the game is defeated.

If you think healing has been trivialized, I’m not sure you’re playing the same game as the rest of us.

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It largely has been in regards to keeping tanks alive. Sometimes I wonder if I should even heal a tank or just let them self-sustain. Am I making a mistake by healing tanks? I always feel this self-doubt in dragonflight.

yea there’s just some bosses that are hard healing checks this season. healer pretty much makes or breaks the key in some dungeons.

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lol this thread is awesome!

Imagine if they balanced tanks out. That would mean more participation in every area because more groups would que.
especially in pvp. Rbgs=9 dudes waiting for a guardian Druid to que up

They just can’t get this stuff right

If this shouting match gets turned off, I just wanna say have a nice day.

This is a topic about tanks and people feel the need to say how hard THEIR role is i just find it funny.

no one cares what the theoretical “hardest role” is. if ur in a high enough dungeon each role is “hard”

No the timer is absolutely the critical element to mythic+. You can not, in any way, replicate what the timer instills.

Just because I think tanks have too much self sustain DOESN’T mean I think it needs gutted either. I just think niches should matter more and DK tanks are literally built around the self healing model so the more self sustain a non DK tank has, the more it steps on their niche (especially when we don’t passively mitigate the damage they can).

I absolutely do not want to live in a world where healers get decide if I live or die. I’ve seen far too many who let that power go to their heads combined with the fact most (especially here), want to be under this delusion that their only job is to heal. A power tripping ego maniac healer who decides their job is only to heal but ONLY if the recipient deserves it sounds like hell.

Nah, there are plenty of mechanics where tanks need heals. Also, you’re there to heal all 5 party members, not just the tank. Could you imagine the added healer stress this season if they had to waste long cast big heals on the tank while the rest of the party gets chunked to death? No thanks.

One thing I don’t understand is the need for a meta to begin with. Everyone should be able to do well regardless of spec. I like seeing a variety of classes. Not 5. I want, and do, take any tank in dungeons.

Metas aren’t needed and Blizz needs to change it.

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While I agree, in a numbers based game, you’ll always have a best comp and people will flock to it cause it’s superior.

Tanks are extremely overtuned in all blizzard games currently. I bet even siege tanks are overtuned. I don’t get what is happening in blizzard but it’s just weird.

I am using sensationalized language because I think the state of tanks is atrocious, but don’t kid yourselves. They need to be nerfed. It needs to be heavy handed too. The game felt like a joke since release with tanks just soloing the entire dungeon and pulling groups along for the ride. Even in normal dungeons, that shouldn’t happen during the leveling experience of an expansion.

Tanks should have risk to calculate, currently they really don’t. The group suffers first when the tank makes a mistake, and that’s clearly imbalanced as hell.