“The specific changes you’re asking for are bad,” does not mean, “there are no ways healing could be improved.”
But removing tank self-healing is one of the dumbest suggestions — it does nothing to make healing more interesting. It either means we have to focus almost entirely on just spamming our most efficient single-target heal to keep the tank alive; or that multiple tank specs need to be completely reworked solely because you don’t like seeing their HPS being higher than yours.
Why I dislike playing a role called HEALER and having less healing done than a TANK? I don’t know, to be honest (really don’t know for sure, not being sarcastic here).
I just don’t like it, realize it today, and will not heal anymore. Ret pal here we go
Tank healing can also lead into overhealing far easier than healers tend to get. If I am on a Guardian Druid and hit Frenzied Regen during Incarn (potentially more than once) to heal for like 300k+, if I get “sniped” by a WoG from my HPal that is 300k straight into overhealing.
Woah, good thing in M+ we can actually have skill expression and be able to heal when it’s needed and DPS when it’s not. It’s better to be able to use your whole kit in content. That’s what’s fun. Spamming chain heal is not.
I don’t think meters is why healers are hard to find. Content is just hard. I hide from people during tyrannical week because, for me as a hpriest, it is just too stressful to heal through a tyrannical uldaman and etc.
The point is that I dislike it. It is not my job to make the HEALER role to feel good to play. That is the thing that bother me, so that is the reason I’m not healing anymore.
Look, here I will quote myself.
So, I already agree to disagree on the matter, no reason to keep kicking this dead horse. All right?
I mean healer shortage is because you can’t simply refill health bars. Playing with pugs who just ignore/facetank everything isn’t possible. I still kind of enjoy it, though.
My point is that your criticism has nothing to do with how it actually feels to play.
Your criticism is solely that you feel bad when you look at a chart.
So stop looking at the freaking chart!
Because this isn’t something you’d feel in the game. There are so many sources of damage in M+ that you’re having to heal through, especially as you climb higher; you’re not feeling that the tank is out-HPSing you just because he’s getting big death strikes. You’re seeing it in a chart, and that’s making you feel bad.
Yeah, Crawg is super boring and tantrum isn’t even a super high damage phase.
I forgot about the 2nd boss in NL but yeah he gets super boring as a healer as well, but then boss 3 dials it to 11 and boss 4 can be a decent healing check to an insane check/wipe depending on add placement.
Overall I think there is decent variety, if maybe a few too many bosses with minimal damage then a big healing phase, rinse and repeat. But maybe that is better, and having the pure nothing to heal (first boss of UR) and pure rot (third boss of HOI and second boss of VP) be less common.
Which is why I still advocate for tank and healer damage to meet in the middle. Tanks get to do double the healers damage simply playing normally, yet a RDruid catweaving might as well not even bother since the damage is so horrendously low for the amount of effort required.
I’m not asking for a spec like MW to do dummy damage spamming SCK in AoE, but on 3 targets the whole 1-2-3 of Palm+Blackout+RSK rotation should do more than like 20% of a dps (I don’t know exact numbers for reference).
I actually really like the third boss of HOI, but if that were common design I’d hate it. Very fun as a specific challenge in an instance; not so much as the rule.