Tanks "healing" more than Healers is bad game design

Keep in mind that some tanks’ “healing” is not actually healing, but absorbs that count as HPS on Details. Ursoc’s Fury, Ignore Pain, etc.

It is a bit disheartening to see tanks dominating us in HPS (dang blood DKs) but it’s just the meter. Healing still feels meaningful and it shows on boss fights with intense heal checks.

Plus, I’d rather not have to babysit the tank. I love the fact that I can almost entirely ignore them for the whole run.

They definitely can with an augvoker. I’ve seen tanks, bears especially, pulling some crazy numbers lately.

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On a single pull yes. If you look at total damage done however they are nowhere close to dps numbers even with a prenerf augment.

If a bear does out damage dps in total damage done (I’ve been there and done that) its due to a highly optimized or well played bear mixed with poor geared unskilled dps or the pulls are to big and people loose dps running back.

If you look at the highest M+ runs being done right now were bears and dps are similarly skilled and geared, bears are around 50% (if memory serves correctly) although this can change radically depending on affix and dungeon.

I posted numbers pulled from a high ranked bear earlier in the thread if you are interested.

Moo!

Unique argument. Very fresh take.

Also, no. It’s not the tank fantasy to have a priest up my backside while I die a death of a thousand cuts.

Healers have jobs to do. They don’t have the kit anymore to deal with dead weight tanks.

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This is my experience. DPS records are locked in with the evoker changes now. GL breaking 150k overall as a tank.

I agree. Tanks should have ZERO self healing and aggro/threat should be a thing again. Agrro where dps might have to back off sometimes.

Yes this does happen sometimes especially if the tank has a much higher ilvl he/she can appear to have a higher HPS than the healer. However you must remember much of it could be overhealing. I am happy Blizzard has given tanks a self heal to accommodate for their recklessness. As a healer, I am happy tanks can self heal. I’d rather they heal their own recklessness than I be forced to spot heal their huge pulls even though I still end up doing that anyway but oh well.

I think the real issue is that healers lack burst healing that isn’t on a long cooldown, so we can’t address burst health loss as fast as a tank can. On any healer, heals just seem weak compared to some previous expansions. The pally rework seemed to be a step in the right direction, but then Blizz decided it was too good, so they started nerfing it again. It wasn’t too good, though, because all the healers should be brought up to that level, not brought back down to be more subpar like the rest.

Facts! Fix minor mistakes, not spam avoidable. Mauve add more bleeds to hold dps more accountable.

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I honestly can’t tell if you’re joking.

Do you actually think tanks should out heal the healer? And it’s not the healers job to heal? Did you listen to the words you said there? It’s not the healers job to heal?

Then what? Should healers be out tanking the tank? Or out DPS’ing the DPS?

Are you a Dev? Because if this backwards day thinking is what’s defining recent design it all makes sense.

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I’m also all for Tanks to feel like they’re great at taking huge damage and managing to survive, I just don’t believe this should be achieve via self-healing.

If a non-DPS class start to do way more damage than a DPS class, the DPS players would start to complain about it, and no one would say “hey you finished the run, it is all cool, just do your job”.

If a non-TANK class start to have way more “Tankness” than a TANK class, the TANK players would also complain about it, and the argument that “hey if the run was finished that means it is all good” would not be accepted at all.

But somehow when non-HEALER classes start to show way more healing (sometimes double) than the HEALER classes, it is all good and it’s totally normal and there is nothing to worry about.

:person_facepalming:t4:

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In your first 2 examples it extends to a role being replaced.

I.e. if tanks do more damage than dps, why bring a dps?

If a dps is tankier than a tank, why bring a tank?

This doesn’t really apply to tanks doing more healing than a healer in a smooth dungeon run because the tank is only healing himself. He’s not replacing the healer. He’s not healing the dps, he’s not healing the healer.

The meme no-healer run is due to extreme coordination and good play regarding hybrid dps healing cooldowns and specifically targets dungeons with lower healing requirements.

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I perfectly understand the point you made.

As a healer, still sucks to not exceed on my own role. That is what I’m saying.

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You feel this way because you’re not healing content that’s actually causing enough damage to justify your point.

Do anything over a 20 during Bursting week and your tune will absolutely change. At the level of content you’re engaging with even group damage is relatively nonfatal on high AOE Tyran bosses.

Of course you’re gonna do less HPS than a tank, even a warrior, because there’s nothing to heal and they’re taking (and healing) as much damage as the rest of the group.

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I balance it out by doing damage. What else are you going to do if there’s nothing to heal?

Honestly though, not all tank "healing: is even healing. For example I run a prot warrior and even though the majority of the time I’m on top of healing meters at the end of a run, very little of it is actual healing. 80% of it is Ignore pain, which is just a damage absorb. Tanks having control over their own healthpool is never a bad thing. Some of the worst times Ive ever had tanking was shadowlands s1, where tanks had poor response to most damage events, which meant in bigger keys everything had to be kited all over the place, and if the tank made a mistake or misstep the pull was scuffed.

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Both of these have happened at different times and I don’t remember complaints.

At the end of BFA we were doing 29 tanks and a healer runs.
In vanilla warlocks tanked twins and in BWD rogues could off tank Nefarian with the massive slow on their poison and the range on fan of knives. I want to say I’ve seen tanks replaced for other fights as well but I can’t recall offhand.

But these are usually short lived or single encounters. You point stand for the rest though.

Moo!

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On boss fights, always higher than the tank. On trash, maybe not. I keeps hots on tank, and make sure DPS don’t croak to unavoidable and non-one shots. I DPS in the meantime. Love it.

yes, if you take a geared/good tank and undergeared/bad dps, sometimes the tank will beat the dps. at equal gear/skill levels, it’s not happening.

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I remember tank damage in BFA getting pretty crazy with all the insanity stuff in the last patch

Another DK complaint I assume… If you cared to look, most of that healing is from blood shield, the only mitigation ability they have. It’s by class design. Also, if your group is doing like they are supposed to and avoiding mechanics/kicking etc, which I assume they are given the “perfect” run. There’s less to heal. This means less healing done :roll_eyes:

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