Tanks "healing" more than Healers is bad game design

I still hold to my statement. Outside of like blood dk. If tank healing is continuously passing healers for over all, yall are probably doing content below gear/skill levels.

Occasionally? Ok. I get it. But with how m+ is currently designed with high healing checks, and that is literally one of the largest complaints. That healing is tough because of the wide range and quantity of healing checks…

So yeah.