Tanks don't want to rely on healers

That’s making tanking easier, so more people should play it.

It’s both, actually.

If you are as good as I see you and your cronies tell people you are, then you know that with infinite scaling this happens in one form or another, so your argument is moot.

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Nope. Just because you’re a tank doesn’t mean if you press your buttons correctly then you are Immortal. Not how it should work but thanks.

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Making self-heal and defensives, etc weaker on tanks is making it easier? o.O
Are you mad or did I get you wrong? xD

When tanks play M+ on a key fitting their itemlevel they’re not immortal. They can survive longer than the rest of the party, yes, but that’s just a result of the survivability that is necessary for a tank.

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You didn’t understand anything he wrote.

While in principle I do believe every role should be valuable. I find this odd because it’s not like healers had it easy in DF. It feels like they’re just going to make tanking and healing more miserable. In theory perhaps it needed to be retuned but blizzard can never rebalance things in moderation.

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It’s more the fact that we CANNOT rely on healers.

Anyone who’s played since Shadowlands know healers are typically the weakest link in push content.

We already couldn’t rely on healers to just close their mouths and do their jobs.
Now we’re actually placing intentional responsibility on them? :joy:
What’s the positive outcome?

I get “behavioural warnings” by complimenting peoples’ xmog, so I ain’t gonna be sayin’ isht.

Healers talking trash about other people’s interrupts, defensives, or generally anything happening in a dungeon as to divert the fact that they can’t keep up with even more responsibility than they already couldn’t keep up with before TWW… it’s gonna be an absolute toxic mess.

Enjoy.

I won’t be around for TWW S1- y’all can beta test these changes for me. Thanks.

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^ There’s one now

Lol, sure thing boss. You aren’t doing hard content, cuz.

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Tanks are responsible for less, thus easier.

Anyone who’s played since Shadowlands know healers are typically the weakest link in push content.

No, that’s actually dps because they are expendable. The other two can easily cover. Or more realistically, the augmentation evoker taken for moral support.

The tank is also a non-factor cause pushing buttons is sufficient, Skill irrelevant.

And that leaves the healer where the game relies on other people playing well cause they’re not healing one shots, and then there’s defensives to factor in stuff that doesn’t.
Yet if they don’t perform well enough, the group dies.

Performing as a healer is harder than playing as a tank.

Only thing tanks do that really matter is routing, other than that, it’s staying awake.

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nobody does that in any decent difficulty level content,
and in normal heroic it will continue anyways

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Man, you’re delusional. We had exactly the same crap in SL S1. It was not easier, it was harder. And it was by no means fun.

Ok, now I know what’s going on. You’re trolling. Gotcha.

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With that design you gonna be in queue for quite a while.

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worth it
/10char

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They are delusional, they forget that majority of CC done by tanks and route too.
Maybe someone else should start doing that.

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With that design, the queue will never end, because Tanks will either stop playing or stick to delves. ^^

But anyways, Greybrook is obviously also only here for trolling.

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go ahead and create a tank then, I dont wanna be kiting 90% of gameplay

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Tanks who don’t see that a tank and a healer should be a team just like a pitcher and a catcher in baseball makes me a bit sad.

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And it never should’ve been, except for when it is part of a mechanic for a specific Boss / Mob. Kiting is usually something you do as a DD, when you go solo and it’s not even fun in such situations.

Tanks, DDs and Healers should be a team altogether, working towards the goal of finishing the keystone in time or laying a specific boss in a raid, etc and that is actually the case already.

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