I think throughout this thread no one has listed how much healing they think the healer should be responsible for when it comes to the tank. Because of this people are arguing extremes when I think its more likely that most of us agree more than we might think. For example:
I personally think the healer break down should be
- 80% tank 20% healer normally.
- 50% tank 50% healer in high damage scenarios.
This would mean that tanks can’t survive on their own, but mostly have agency over their own health pool. In any case that it drops below 50% on the tank side I feel there is no longer a reason for me to be playing a tank as I’m just a target dummy to pump healing into and have to pay a larger repair bill for the honor of doing so.
Several of the tanks now need massive talent tree reworks because talents in the top rows are doing more effective mitigation than healing talents in the bottom rows. Additionally with the massive 50% nerfs many of these talents are dead and yet are blocking paths to talents we do want or even need for hero talents to work correctly.
Nope if anything we do far less. Several groups I watched yesterday the tank was doing around 1/4 of what a dps was doing.
I saw several people changing builds to try to pick up more defensives and their dps dropped to the point where they were starting to have issues with threat.