Tanking isn’t fun anymore

I would say that I am not in the minority when I established a set of goals to achieve when logging into a persistent world MMO where progress and achievement are the primary driving force and metric for success.

But your goals aren’t always going to align with everyone else’s.

While true, Blizzard themselves have established a clear track of achievement and goals. They even use the term “Track” to differentiate the tier of progress.

Mythic plus used to be a way for players to gradually improve their power and their achievement.

With the squish, that growth has become much slower and harder to obtain, with breaking points being much harder to overcome, often because progress is much less granular and often time spent gets you absolutely nowhere because completion isn’t awarded and completion is often prevented due to people leaving.

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I wouldn’t play WoW if the only enjoyment were in progressing the character.

I progress my character to have fun playing my spec.

Blizzard’s providing rewards for their gameplay loops, not necessarily your personal goals. Otherwise I’d be doing world quests.

Lmao your numbers are so wrong it’s not even funny. 22% got KSM this season last week.

Funny how your own argument comes back to bite you since your KSM and KSC numbers were wrong by a factor of 10. Seems like this season is easier than DF S1 by a long shot.

solution: stop tanking for pugs

shrug I pulled the data from dataforazeroth; if their data is wrong then the DFS1 data I stated may be as well.

It’s not because I tracked and used DF numbers when they were current. I also don’t know why you are using that website instead of RIO. The one specifically made for M+.

I love tanking, Mythics , Raids, all of it. We just need to fix the toxic nature of the experience. If you’re puging. Chances are you aren’t joining a mDI group, so just relax and enjoy the play. Chances are you will gave better luck.

Sucks man, perf version is Classic with retails char customization imo

This is simply untrue.

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I also am a tank and I can’t say that this is my typical experience. Occasionally dps are impatient, but in the end the tank decides the pace of a dungeon so it really doesn’t matter what they say, especially if you’re timing your keys.

Also, your suggestion about cutting down on extra mobs in a dungeon sounds terrible. It would make the dungeon feel incredibly boring if there was only one set route you could take with no options for exploration.

Sometimes dps are annoying, just remember that you’re the one leading the group (or at least you should be) so either make improvements where you can, or stop succumbing to peer pressure and letting dps get to you

Kind of a weird take on what I said. Noones telling you to do every mechanic in dungeon. DPS and healers clearly have their role. However when you over pull or don’t know the mechanics we run into an issue where there’s not enough cc,dispels, or interrupts to cover everything. This leads to wipes. Now if your playing with a bunch of people you know or some very heavy hitters by all means pull big. However you got tanks pulling 3-4 groups at a time expecting every player in a +2 mythic to be on that level and here’s where we run into the problem. Then they typically cry about how the DPS or healer sucks and it of course has nothing to do with them. This imaginary tank shortage isn’t real also btw. It’s always been harder to find tanks/heals. That’s never changed. The obvious factor is every group needs 3 DPS to 1 tank so you are always going to have more DPS to fill roles then tanks. Its pretty simple math that if it’s 3 to 1 for every group then you are going to have more DPS queing for content then you would tanks. That being said I still haven’t had to wait that long for tanks. It’s typically been less than 5 mins to find one and on rare occasions 10 mins if I was in a pug group with a low io leader. So I don’t really understand why this is even an argument.

What an odd take. No, they weren’t telling me to deal with every affix in season 3 as a tank. They just weren’t doing them. Usually there was one other player helping deal with the affix. If that player died, I couldn’t do it all myself, and it was a wipe.

I’m not sure where you got that “nobody was telling you” thing from. Probably got it out from under the same rock you got the “there’s no shortage of tanks” garbage from. But then, you’re a shaman. Your time will come.

Lol what? It’s odd the offense your taking from me. Ive played drood tank since tbc time frame and all the way through DF. Due to guild needing DPS I’m now playing my shaman. All that being said I know what it’s like to tank. It’s not that complicated. If you are continuously running into groups that are failing then it’s not the group at fault, it’s you. Sure there are times DPS/healers make mistakes, just as tanks do, it shouldn’t be Everytime you run a mythic as u make it seem. As if your job is to do everything all the time and without your amazing ability to hit 3 keys the group would fail. GTFO here lol. Everyone who’s played this game long enough knows exactly what it takes to tank. The reason it’s the easiest is cuz all you have to do is hit your AOE keys, know the same mechanics everyone else should know, and pop defensives at the right time. If you are failing at that then you are going to lose your mind as a DPS when you have to maintain a rotation, compete with every other DPS in the raid/party, do those same mechanics you have to do, and make sure that when the tank does something stupid you use your interrupts/cc on the right mobs.

Sounds like this is the issue.

Axtually left the game during shadowlands for this. Came back in DF for about a week left for the same reason. Have played for about a week… for the same reason.

Honestly i think they need to have a severe punishment for abandoning a key. 24 hour restriction to using group finder that grows with repeat offenses; it will need to be account based not character. Then can add a simple vote to end the key mechanic that would remove the punish if you leave before the timer.

This will likely come with people sitting down in the the middle of the dungeon. They will need to add a report function specific for AFK. Will hold the same punishment. With these changes i think it would significantly improve the environment. As far as being rude nothing you can really do about that, just add them to your avoid list and move on. This system should start to prevent the problem people to joining groups making it overall a better experience for everyone else.

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Your wrong, if you continuously fail with groups it could be for a number of reasons. Mostly DPS not kicking, at least in my experience. Ive been in runs where there are DPS taking astonishing amount of damage cause they dont do mechanic. Healers that just dont output enough HPS or improper use of CDs. 3 DPS blowing their loads on one pack and then we have to fight the next pack with tickle cannons. There are also numerous reason a tank can cause the fail. I would say that the tank has the most potentially to cause the failure for sure.

Blizzard at the meeting “so people are facing a hard time getting tanks for 5 man content, what should we do”

Dev “let’s nerf their damage and make them squishier while also gutting their self healing”

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The only ones that need a punishment are the ones that join keys they are completely not ready for, die every other pull, not interrupting, ect.

People don’t leave key that are going well and if you are experiencing leavers significantly enough for it to be a problem then you are likely the problem.

M+ is manually formed, like raids. Blizzard doesn’t give penalties for groups formed by players.

Most likely due to you, the one that keeps seeing failure at significantly higher rates than others. This doesn’t mean all failures are on you. It means if the rate of failure is that significant.

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