Tanking isn’t fun anymore

Blizzard is also to blame. They design this content knowing full well what their player base is like.

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They designed to fit in with the people at blizz HQ who actually play the game. The problem is that those people only play within their guild, have chat off completely, and only communicate in voice comms over their private Discord server. They’re literally playing in an isolation bubble. The rest of us may as well be NPC’s to them.

So when you play M+ with people basically in the same room as you, that you’ve known for the last 10 years…yea…your experience is gonna be a little different compared to some rando half-way across the world who doesn’t speak English, that you’ve never met before and will never see again.

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I’m mean he did state pretty clearly above the groups were complaining about the heals, or other things besides the tank… not to be mean but did you read the whole thing

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Awfully confident in that incorrect absolute…

to be fair if i was a tank queueing at 580 and then not timing either of the 2s i joined i would probably attribute that to myself instead of others. not intended to be toxic just my 2 cents

And it’s unclear why the healer was struggling. One possible reason is bad tank performance.

IMO a big part of it is punishing wipes. A few wipes should not make the entire run wasted.

Stop nerfing end of dungeon completion rewards if you miss the timer. That way, even if it doesn’t time, you still have a reason to push on.

As it stands, the system is designed to encourage toxic behavior.

Tanking on my DK since LK… They destroyed tanking in this xpac. Yet no one will lose their job over suck a dumb move

I didn’t have to read past the first line. Wrong. All around wrong. If you don’t like tanking, great. Don’t tank. Tanking is literally the easiest role to fill and i personally have always found it the funnest. I think the bigger issue we are seeing right now is people queing up for content they have no business being in. So being under geared / not knowing basic dungeon mechanics. As someone who pugs very frequently it’s surprising how many groups fail because a 2k+ rated tank with a 610+ ilvl doesn’t seem to know the dungeon mechanics. There’s an argument that could be made for healing being too rough due to the massive amount of unavoidable damage and maybe I’d somewhat agree with you on that take…but tanks got it easy. Here’s the fix for tanks, stop pulling more then your group can handle and know, at the very least, boss mechanics in the mythics you are doing.

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What you’re saying suggests you think there’s a surplus of tanks, because “people always choose the path of least resistance”. Clearly this is not the case, since groups struggle to fill tank vacancies.

What an easy fix! All you need to do is all the interrupts in the dungeon yourself as a tank, and kill all the extra mobs that dps pulled but are too busy pulling even more mobs to help kill.

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“Few” wipes means you or the group isn’t ready for the difficulty.

A few is actually being generous. Most times one wipe is enough to make the entire run useless.

There used to be a case for “for completion” but these days there’s zero incentive to finish once the first sign of trouble happens.

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For what key levels? You can wipe multiple times and still time 7s easily. Even in 9s and 10s you can wipe one or twice with a few solo deaths depending on the dungeon.

not for mainstream pugs

Grim batol specifically is sensitive to single wipes

and especially if you are having issues and “not ready” having end of dungeon rewards remain intact is probably needed for that demographic to keep progressing.

even if you personally are above all of it

from memory of doing mythic plus prior to this expansion is that you would not get extra loot for missing the timer but you would still receive the normal end of dungeon loot.

if i’m not mistaken in this expansion if you fail the timer with more than a few minutes, you get downgraded to veteran track gear and crests, which is rewards for mythic 0. This is still not commensurate with the difficulty of doing the mythic +. It’s actually a complete waste of time, which is not commensurate with the time spent.

So everyone that leaves is right to do so, and the lack of any type of meaningful reward to stick around encourages it.

To be fair, we saw this as far back as…TBC

But much like any role that’s critical to success, such roleplayers ALWAYS need a thick skin to do well. Why? Because you’re always at the forefront of the run, you set the pace, and you decide whether 4 other players are wasting their time or not as a first check before anyone has entered the key

To clarify, YOU probably know that already, but many newer tanks aren’t aware or forget it.

But that’s important to realize when we frame “What is M+?”

Anyone who is in M+ just for the gear is someone you can basically ignore entirely, as the gear will come. For everyone else, there is the challenge and goals of the content.

Much of what you’re describing is addressed by running Delves, ironically, although they still need some love to get to a good spot for your stated desires.

M+ is timed content, and that timer is what makes the content. If you remove the timer, the content basically doesn’t mean much, and we saw that this is NOT a good thing for the casual crowds, however counterintuitive, as it means content needs to be upscaled for difficulty to establish a challenge

You are right to suggest that the community is an issue within WoW, and you’d be right because that’s an issue in gaming in general. That said, that’s ALWAYS going to exist ANYWHERE there exists content that is remotely competitive and/or holds prestige. Anywhere either of those two things show up, you will ALWAYS encounter the stuff you mentioned

And thus, we have the crossroads of the two concepts; M+.

M+ exists as content for the prestige, for the push, and the content itself doesn’t really begin until the gearing is over with. That said, prior to that point, people who enjoy dungeons have a constant challenge somewhere in the content, a constant target to hit, so there also shakes out some lower metas with different goals, a subset of the M+ game.

The issue is that you’re choosing to do content that, by definition, will ALWAYS have the things you dislike in this post; the two are married, even outside of WoW.

So then, what IS a tank to do? Well if you just want to vibe, there’s nothing stopping you from just… running lower difficulty keys! You can be the change you want to see in the community, just pop into some 4/5/6 keys, and try to help guide behavior to a better place. And if you can’t, you tried. And if it’s too daunting then, onto option 2

…which is “play the content for the content”. That means accepting that this baggage is just something natural to competitive lanes, and M+ is a competitive lane. By accepting that this is how things will be at lower tiers and at times, you can release from the stress and focus on the fun. You can’t ever control others, you can try to help them, but at the end of the day, youre playing for you

And if that doesn’t sound appealing? Option 3, which is where it sounds like youre heading; understand that not all content in an MMO needs to be tailored to you, and that it is perfectly fine to step away and say “M+ isn’t for me”.

Because that’s likely what’s happening here, is that you desire PART OF what M+ is, but don’t want to accept ALL OF it. Unfortunately, your choices in such divides will always end up being “Engage or disengage”. Nobody makes you play the content but yourself, the content is infinitely scaling, and you’ve identified that the community’s baseline isn’t something you enjoy

And this is exactly why I’ve got a discord with a handful of gamers and, when I run with solid M+ players, we invite them to the group. Build a community of like players, it takes time, but makes it far more enjoyable for people like yourself!

No it isn’t. Timed a 8 or 9 when the dungeon had the bug that despawned the dragon boss at 1% and had to kill it twice on tyrannical. There were also several deaths too. GB has a fairly lenient timer.

you’re a 2400+ score, good work

but I don’t think your experience is representative of the average experience.

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LOL

Okay, memery aside, we’re at a point now where anything less than pixel-perfect play is responded to with outright comical levels of vitriol. Good tanks are getting trashed every bit as much as the bad ones, and it’s only going to get worse from here. That’s the M+ environment now. GG, Blizz.

Want a group that’s not toxic af? Just don’t pug. That’s about the only way you’re getting it.

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If you can give me one reason why end of dungeon loot shouldn’t be nerfed that isn’t “because they don’t deserve it” then I’ll listen. Keep in mind I’m not talking upgraded loot, just basic loot relative to key level.

Until then you just sound like an incredibly out of touch elite.