Because if you pull small packs, people hold on their cooldowns until you pull a bigger pack and get frustrated to not use their buttons at some point.
That’s what my guild mates told me yesterday after I pulled 3 mobs in the dungeon. They have zero fun if you don’t pull more.
I’ll adjust my statement to the classic, its better to pull as many mobs as the healer is comfortable with.
And also there’s a big difference between grabbing 1 pack, gauging the damage, then pulling a second in less than a minute, than there is moving like a snail.
Don’t worry I been leveling my Prot pally and I’ve been having fun letting people die for trying to pull extra stuff. I’m tired of how people scummy, returning the favor is great. Not like in matter in normal / heroic dungeons. You make friends doing Mythic+, having a guild, not this current garbaged we’re stuck in because Microsoft/Blizzard decided to pander to casual and time gate everyone.
Do they die though, I usually will jump in to save people, but I’ve seen dps speed ahead and start soloing the bosses before I get there. (For whatever reason it takes my computer 15-30 sec to get into a dungeon which feels like an eternity waiting)
I hope so, cause ain’t no way you’re walking into a heroic at 590 as anything other than a carry.
As a tank, spam your non-ranged AoE’s on the run: Hammer of Righteousness, Consecrate, Thunderclap, etc. This will keep you having some aggro on the move.
As a healer, stick to your tank like glue for the run. This way of they do lose aggro, the mob will be right near then and picked up with the next Tclap/Consecrate tick.
As DPS, hold your horses. Wait until the tank plants to blow your CDs and flex your epeens. This keeps the tank ahead in the threat tables, keeps the pack tight (which boosts your damage), and avoids them turning on you or the healer.
Yes, I already pull heavy, I know what I can push, I keep Ancient Kings specificly for that reason so I can watch them die. Then I type a smiley in instance chat and I see people mald. It’s great!
on my healer i will 100% be pulling more for 1 pack at at time tank pulls, yep. otherwise im just afk. no one needs healing at 1 pack at a time, or tanking for that matter
I really like your whole list, because it allows space to adapt to the group and also to know yourself. The reason I’m highlighting this section is because as a native dps, this is the part that’s the most challenging for me personally.
I think its because I learned dungeons during BC when the worst thing you could do was go completely hog wild, and I can’t count the number of times I ended up as an unofficial off-tank because the tank couldn’t gain aggro on the new adds and also keep up with the aggro we’d create frantically trying to get them all down (My guild back then were nice people but not really great players overall).
So my instincts scream not to do that even now; and not to risk a wipe, but its been a long time since adds were that beefy outside of M+.
I’m running a Havoc DH to raid on this expac, and plan to do tanking on the side. I’ll try and remember to watch the group, and to adapt past those old instincts shouting at me.
But the one thing I’ll always adhere to. is to not run ahead of the tank. Its poor etiquette and the one thing I will never bend on.
Tanks who pull 1 at a time are the same people who spend 10 minutes at an ATM.
You stand behind them hearing so many buttons being pressed knowing full well there’s barely anything you can actually do.
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