Tank vs Heal DPS: Why the disparity?

Why are tanks allowed to do near DPS level damage yet healers are doing functionally zero?

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So that tanks can keep aggro? Or should we go back to “don’t DPS until I can get my taunt off and remember it’s on a cooldown!”

Tanks don’t do near DPS levels of damage, right now with equal gear and DPS who know what they’re doing, they do about 50% of DPS damage. Healer damage also isn’t functionally zero because it does matter in some situations. But I also don’t see why it couldn’t be higher within reason, except that it would pressure healers to do more DPS and some people wouldn’t like playing that way.

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I assume because healers can heal other people more than tanks. That way it prevents world firsts from having 18 healers

Honestly, just tack a Damage buff onto every healer’s mastery and it’d go a long way. Tanks tend to get Attack Power slapped on theirs (as well on defensive bonuses on their stats that otherwise wouldn’t help them be tanky). That way they at least scale with all of their stats in all cases.

Every healer has a dead stat that contributes zero to their damage and that’s kind of pathetic.

It wouldn’t close the gap but it’d help some.

Give Holy and Disc priests access to an interrupt as well. I get that we’ve had periods of time where healers having an interrupt was wishy washy and depended on spec, but right now and for awhile now it’s been JUST priests left out. Makes no sense. It can be the crappy 30 or 40s baseline silence if needed. Anything is better than nothing. (Switch Resto Druid interrupt to the Boomkin interrupt while we’re at it)

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It does vary depending on the content.

Tanks have always used dps as a way of building extra threat.
Healers have traditionally avoided dps for the same reasons.
Now everyone is supposed to contribute what they can and threat works differently to how it did in the early expansions.

In raid I do very little DPS. As a paladin, it’s built into my kit but I don’t follow a dps rotation, I use attacks as part of my healing process.

In keys, I change my build to allow more damage to be woven in but healing is still the focus. I will come last unless I severely overgear the key/rest of party. The tank only needs to dps - yes they cast defensives too but so does everyone in keys (…ideally, anyway).

In Delves groups, I’m rarely last. I usually beat the tank and sometimes low-geared dps. This is bc I can actually focus on damage the way a tank does.

Therefore my conclusion is: healers CAN (sometimes) do more damage than (non-Warrior) tanks if they are able to focus on that. Since most of the time you are focusing on replenishing party health over reducing enemy health, you will do the least damage as everyone else is focused on the enemy’s health.

Agro? That is solved with threat modifiers…tanks don’t need to do a single point of damage to tank.

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If healer DPS becomes too significant you end up back to them being worse DPS that have healing chores to get out of the way before they can deal damage. With healer DPS like it is now you can actually be a healer focusing on healing, only DPSing when a very obvious opening occurs, without feeling bad about it.

That being said I do think they could give healers back some damage in the form of burst. The particulars can vary but the gist would be that every healer would have something like a buff that increases the damage of their next offensive spell cast. This buff would stack and you’d ideally not want to waste it, and it would also represent a significant chunk of a healer’s total DPS output.

So you could still minmax like now, but every healer would do the majority of their improved damage without having to spend more than a fraction of their time concerned specifically with dealing damage. This would further make healers damage acutely important during specific burn phases, as within the window of their buffed damage spell (or whatever it is) they could be much closer to DPS numbers. This would give healers more damage and more meaningful interaction with their damage, but without the act of dealing damage usurping the act of healing in terms of what the player is focused on.

Because the average healer cries incessantly if they feel like they should be dps’ing so Blizzard made it so they basically don’t have to.

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They don’t seem to like healing much either. :dracthyr_crylaugh:

Shoutout to ashen hallow holy paladins in shadowlands just eating the dps meters. I think healers could stand to do a bit more damage. Right now healer dps is just tickling. Sadly for disc, their healing is directly tied to their dps so unsure how blizzard would balance that. There is also a thread right now about how some people feel a healer shouldn’t have to dps so it would be a fun mixed bag to witness.

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Tanks are hitting everything usually with either a giant axe or sword or bashing the crap out of it with a shield…they are hitting every mob…all the time. Dps do damage. Healers throw the opposite of damage to in turn allow the other people to win the fight. This…hasn’t changed since…ever. what exactly are you asking?

Imagine how angry forums healers will be if they have to match dps levels of damage

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Because when a tank wants aggro they hit something, when a healer tends to heal they don’t. Damage button does damage, heal button typically does not

Give my shaman back chain harvest and I’m 100% on board with this.

Because a bunch of healers complained during shadowlands. Healers should do more dps. It’s silly that I can press almost nothing but dps buttons on my mistweaver and do half of the tanks damage.

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I feel like the healers top priority is to heal and not take the Agro. The more damage you do the more Agro you get and the more you are busy doing DPS the less likely you are to pay attention to your healing. If you sign up as a healer, be a healer.

tanks work at the frontlines, healers are at the last

I think the issue is the tunning… I have a level 70 hpal in DF S4 gear, on an account that does not have Tww. In pvp I will easily pull numbers close to or above the dps players.

Tank players, on the other hand, are WORLDS behind in dps. A lot of it has to do with the pvp modifiers and pvp talents. As well as the DF s4 4-set.

PvP and PvE are two completely different worlds in this game. You can’t compare them in any way.