Talent Trees

How about downsizing them a bit in Midnight?

Nothing like the MoP downsizing, just pruning out all the lazy % increases and leaving the nodes that actually impact gameplay alone. Spending a dozen talents on modifiers so your core spell doesn’t hit like a wet noodle is lazy.

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they did that in cata and i hated it
wrathlike trees forever

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I like the trees the way they are… so hard pass for me.

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Nah. If I wanted dumbed down talent trees… I’d go play Classic.

Which I’m not going to do.

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What about a dozen modifiers isn’t dumbed down?

Talent tree and classes in general would be more interesting if abilities weren’t dependent on these modifiers to be impactful, could instead make talents that alter gameplay.

Half of the trees are stuff we got while leveling for free before anyway, now you need to spend points on them, and then points to buff them into being worth pressing.

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:100: %

/10chars

I’m okay with it the way it is.

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I’m confused. You want to rid of talents in exchange that modifiers isn’t dumbed down?

Thats still a huge customization take-away and now I’m left with Vanilla cookie cutter talents.

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I’m not talking about reactive procs that provide a satisfying boost, I’m on about the pissy 5% boost talent nodes that are smattered through every talent tree.

It pretty much already is cookie cutter lmao, there are very few specs that have build variety.

I miss the old school trees for sure, I really didn’t like the ultra dumbed down version we got between then and now though. The ones we have now are so convoluted I just copy whatever icyveins tells me to do and tweak it sometimes as I go lol

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I disagree. The customization on all the classes I’ve played is huge. There is no incorrect choice for solo play OR Delves.

Mythics and raiding is different… but remain completely optional. Hell, you don’t event have to follow a meta for anything below a 5. Maybe even a 10.

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I’ve seen threads like this before, and It is still an awful idea. The talents in MoP were terrible. I actually gave up on WoW for 12 years it was so bad.

With the exception of the hero talents they’ve added, Wrath Talents were when I enjoyed it the most.

I don’t like that I am locked to one tree. I prefer being to able to make a build that’s all my own with talents from another tree.

If they took Wrath like talent trees, smashed hero talent trees to that, and then added half a dozen more hero talent trees per class, I’d be in heaven.

Dumbed down? Removed? Downsized? I’d rather quit… again.

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Current trees are fine.

It’s the right amount of game-impacting choices and percentage increases, rather than what we had from vanilla to Wrath, which was a lot of percentage increases and few game-changing choices.

There’s no reason to fix what isn’t broken.

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The new (read: DF talent trees) were mostly thought up to make leveling a bit more interesting. Hence why a lot of the talents are stuff we got by leveling up previously. But now you have some choice when to get it. But the amount of “real” choices remains mostly the same as before. The main difference being that you can now mix builds, which you couldn’t really do with the MoP trees.

Personally I am sort of indifferent to talent trees. They can keep them, change them to something new, or go back to how it was. Doesn’t bother me.

That said, if I were given the reins, I would probably dismantle the current talent trees to make several Hero talent trees for each spec. I can think up of several ideas for Hero talents that doesn’t really work in a world where the regular DF spec talent trees exists.

So remove the entire Brewmaster tree?

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Surely they’ll hire your spec a dev before Midnight… right?

I feel like only 1 person works on spec design anymore, and their main job is in the cafeteria so they only get a few minutes a week to work on classes.

And stop calling me Shirley.

:wink:

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Either system is really fine with me because I just use the best anyway, same result. But I’ve noticed something interesting. The below average players, are, on average, doing a lot worse ever since DF. In BFA and SL there was less they could mess up, now they could really mess up their talents and cap their character’s potential way lower than before. That or they’re using the meta builds which are full of little minmaxy things but they’re managing none of it.

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I mean you do that, and you basically are back to the MoP trees. The number of actual choices we make in the current system once you take out all the stuff that used to be baseline because the spec didn’t function without it and all those % modifiers is actually very small.

Which is to say, I’m for it.

Right. The Wrath era where they kept rearranging the talent trees and moving all the good stuff as deep into the tree as possible in order to prevent split-spec builds because they never wanted them in the first place, thereby leaving the early talent levels full of the boring chaff talents, resulting in most specs not starting to feel distinct until level 50+.

But they’re awful for leveling, because they’re balanced for endgame. You get stuff like specs not getting resource generation, AoE, or tank defensives until halfway through their leveling process. The base spellbook wasn’t gutted to make leveling better, it was gutted because that was the only way they could think of to populate these trees without resorting to dozens of Vanilla-style +1% talents.

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I like the talent trees, but wouldn’t want them any more detailed than they are now. The hero talents are pretty straightforward with not too much choice involved, I like that. Your biggest choice is which hero path to take of the two. One or the other is usually stronger, but I’m ok with it. For example with prot pally I like the differences, as Templar helps me more in delves with higher dps.

A downside of talent trees are they are currently is you can drift off course, or I find the icy veins version of what’s the best talent build is not to my liking. So I have to go in and tinker under the talent tree hood every month to make sure everything’s working properly.