Talent Trees Robbed of Multipoint Talents in TWW

Bro shut up and play the game

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The freedom to choose to put a point into another talent if I do not want to use another one. It isn’t hard to understand. To be explicit, to be able to add to another talent if I don’t want another one.

Alright well gl with that then I guess

I think maybe the number of active utility abilities in the class tree is overwhelming this person, so instead of avoiding them, they are wishing they could spend extra points in 2 point nodes to gain a benefit (which is completely artificial btw).

Even with all 2 point nodes gone, you can still choose which utility abilities to spec into or skip them.

This whole game is artificial in some sense – I like having two point talents. So, why doesn’t my voice matter?

Your voice does matters, it just doesn’t make sense. I don’t think anyone is clear on what you’re asking for.

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Let me give an overview in text since the forum refuses to let me link or embed:

Death Knight: 2
Blood: 2
Frost: 4
Unholy: 6

Demon Hunter: 5
Havoc: 5
Vengeance: 5

Druid: 5
Balance: 4
Feral: 4
Guardian: 7
Restoration: 5

Evoker: 7
Devastation: 5
Preservation: 7
Augmentation: 2

Hunter: 2
Beast Master: 5
Marksman: 2
Survival: 4

Mage: 8
Arcane: 2
Fire: 2
Frost: 4

Monk: 3
Windwalker: 0
Brewmaster: 3
Mistweaver: 5

Paladin: 7
Holy: 1
Retribution: 6
Protection: 2

Priest: 8
Discipline: 8
Holy: 10
Shadow: 8

Rogue: 4
Assassination: 5
Outlaw: 3
Subtlety: 3

→ Shaman: 0 ←
→ Elemental: 0 ←

Enhancement: 9
Restoration: 3

Warlock: 10
Demonology: 0
Destruction: 0
Affliction: 5

Warrior: 6
Protection: 2
Arms: 3
Fury: 4

From my perspective (as someone who really likes “two point” talents) it’s really upsetting. Blizzard please.

Could you explain what makes a two point talent better? Maybe an example. I think most people see it as they’re getting more value out of a talent being one point by only having to use one point to fully activate it.

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Okay it just sounds like you like 2 point talents for some reason and that is just a very unpopular opinion.

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Main Tree:

In the past there was always a standard unitary power of passive type points being about the “strength” of 1% damage increase(type)/crit/damage reduction(type). But the reason to take passives over actives was, you had to know how use some actives and taking the passive would mean you get a constant increase.

Nature’s Fury: 4% crit from one point is absurd. Yes, this needs to be rolled back:: 2%/4%.
Elemental Warding: Same here: Magical Damage reduction:: 3%/6%.
Nature’s Guardian: Add another point:: Balance accordingly.

On the other side of that argument with:

Elemental Resistance: Another point to increase the amount and duration:: 8%4s/14%/8s.
Fire and Ice: If someone REALLY wants to utilize those elements add a second point:: 3%/6%.

Elemental Tree:

Echo Chamber: Add another point:: 7.5%/15%.
Earthen Rage: Add another point:: Balance accordingly.

So, for the next two talents, what I’m thinking is if someone wants to focus on generation of Maelstrom for Tempest, and if they feel they want to “right size” their Maelstrom for their playstyle. Ultimately, it could boil down to when/how they want Tempest to occur. It also could serve as a statement, again, of your playstyle.

Swelling Maelstrom: Add another point:: Balance accordingly.
Eye of the Storm: Add another point:: Balance accordingly.

Your argument still seems completely arbitrary and “bc I want it”

no one’s taking us back to 2 point nodes

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What about what I said has anything to do with “what I want”. Look at all the other trees.

I think you are confusing many, many people by using “utility” in this way. Generally when we use the word “utility” we are talking about abilities (usually skills, sometimes passive effects) that are not part of your role, but otherwise help out. Things like stuns, roots, slows, interrupts, cleanses, etc. are “utility” so when people see that word that’s what they think you mean.

You are also the first person I’ve seen on any class forum ask for more two point nodes, since it inherently limits the choice in other areas.

For anyone confused, I think this is the correct assessment of what the OP is asking.

To be fair, Shaman are certainly up there when it comes to keybinds, especially with all of the potential utility. Not that I think more 2-point nodes are a good answer myself, but I understand where the OP is coming from.

I can see the other trees. I’m sorry they don’t also have 0 two point nodes

Because you’ve produced literally no argument on how this would improve gameplay at all. Your reasoning is completely arbitrary, and seeks to add back in 2 point nodes for who the hell knows why

for example:

Why is 4% absurd for 1 point? You’re just pulling things out of the cloud you seem to be yelling at.

Also,

Not only does this not make sense, NONE of the talents you mention in this post are active. Zero. They are all passive. So who knows what you’re talking about here either

Case and point: No one wants two point nodes, they are bad for the game overall and only serve as a tax on point budget.

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There isn’t anything arbitrary when the talent was 2% crit per point. How is that arbitrary?

Look at all the other trees and how the talents are arranged. It’s a logical observation about how it was and how it is now. If we’re going to use the word correctly: I would say that it’s arbitrary Elemental Shaman are the only Class/Spec combo without any “two point” talents – That’s really arbitrary.

Are you arguing against the removal of two-point talents?
If you are then I don’t get it, it’s a gain for build flexibility as well as point economy. Is it because you think former two-point talents have been nerfed when reduced to one-point?

Cutting it in half to add a talent point tax is arbitrary. It has no valid reasoning. You still fail to provide one.

i swear im losing my mind, you are saying n o t h i n g that makes any sense

I’ve been using it correctly, and I think its amazing that ele has no 2 point nodes, as do most others.

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bro you’re 1772 io on live (and don’t bring up heroic raid as a measurement of skill because any mook can get carried through heroic).

you don’t even know what you’re complaining about. Every ele i’ve seen right now is having a blast with the rework. only people still complaining are people like you who should never step foot in a class dev room.

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I guess the best thing I can say and reiterate is that with Maelstrom in particular. Management and choice can be exercised, having single or multiple points. in Swelling Maelstrom for example. Same with Nature’s Guardian, maybe someone doesn’t need the whole point and wants a second one placed elsewhere at one point, then later takes the second point when needed.

Taking away two point talents is a reduction in QoL.

someone launch a full blown academic study on this line of thinking

do you hear yourself?

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