As much as I wouldn’t mind seeing the talent trees go this route, if they were strictly passives, you know people would complain they are boring and that their choices really don’t matter. Blizz has put themselves in a damned if they do damned if they don’t situation.
there’s a world of a difference between some passives:
- Finishers make the next Regrowth free
- Rake reduces movement speed by 20%
Literally two very different passive, in the same row.
They just need to make more passives like that instead of putting basic abilities in the tree.
I actually love the current (SL) system as it is and realize that I’m not the only person who plays WoW and that there are others who might actually like the new talent tree style.
One of the things I like about things currently, is that the current talent tree and Soulbinds are easy and user-friendly.
I also love conduits (though I didn’t like carrying them around in my bag and having to go back to the conduit conductor to apply them).
But I actually love Soulbinds, most conduits, our current talent tree (in SL) and the stats and procs that current legendaries give us (as well as how casual-friendly all of the aforementioned are).
I know it might be a hot take and I’m sad to see it go and replaced but also realize that maybe there are others out there who might appreciate and welcome the new changes.
Eh, it’s effectively the same. If you unlock it with a talent or unlock it at X level, you’re doing the same effective thing.
Not the same, because now Resto has cat form with no skills.
But if it were, then why even put it in the talents in the first place?
Because of one element that people are overlooking. That the talents and skills are simultaneously being re-balanced. So, not everything will be the same. Some abilities and combinations will be stronger and some weaker.
Again, it is functionally the same.
If Blizz did something like that, you know what would happen, they would make several passives for each role, then just copy and paste them changing them for each spec and people would complain about them being copy and paste of each other. And don’t act like that isn’t what would happen, we both know it would because it would be the easiest route for Blizz.
Just wait and see if Lock summoning is talented or not. Lock drop a TV so we can summon these new people. Sorry boss I didn’t spec into summoning!
Mage can we get a table? I didn’t take that talent you’ll have to just buy your own food.
I agree OP…
I get more excited about unlocking passives that make my baseline spells more powerful. I dont need new abilities.
Some of the rank 2 passives unlocked between 50-60 alter playstyles in fun ways. I looked forward to those passives.
I’d much rather them allow players to alter each skill and just give us all of our class skills by max level. I’d rather fine tune my skills to my playstyle and/or content requirements.
To each their own.
You make a good point.
I’m going to disagree by saying that it is a game and it looks cool to have this bigger system. What difference would it make to have something in the spellbook instead of the early rows of a talent tree; maybe you could argue that paring it down would be easier to read.
I think that with druid we’ll build talent trees for each of our specs and they show up when we change specs. So, even if I almost never go feral: I’d still take the time to build that tree. It might feel tedious after setting up the specs that I use but that is part of the game.
Why can’t we just not have talent trees. FF players have lived with it since day 1 and not a single one of them gives a flying poop. All of their characters are literally identical minus gear choices (And transmog). And guess what? They min/max that crap because they want to succeed.
Sounds terribly boring. The one thing I hated about the old talent trees were all the x spell does 2/4/6% more damage spots. It felt so bad to get a point and have to spend it in those. Right now the worst feeling is hitting a new level and getting nothing but a rank 2 of a spell you already had.
The way I see it the new talent trees are a blending of the old and current talent trees, the class trainers of old, and the ding new level grants new ability in the spell book.
The new trees are looking good but could also use some improvement. I’m reserving full judgement till I see them all and am able to play with them.
I literally just copied those two passives from the preview. All they have to do is be less lazy and do more like that.
Passives don’t have to be like that. And the example I wrote in the OP is not like that at all. Think more, like Diablo 3 “Runes” or the old Glyph system.
My point exactly. Can’t wait to see what contrivance they come up with for the mage tree; given what I sawn in the Druid and DK one.
Yeah, good passives can really alter gameplay and essentially make a new spell without giving new graphics.
This. The fact that these iconic and/or foundational abilities have been uncoupled from leveling is actually brilliant. It’s so immaculate and ingenious that I am dubious about whether Blizzard came up with it on their own. It moves significant iteration that was being put into the specs back into the class. There are absurd combinations of abilities and passives that you can make with the DK trees for example. You could even make something borderline nonoptimal.
Interrupts are not important enough to be made baseline. PvP, M+, some raid encounters and a handful of rares that you may need to solo are the use cases where it’s essential to use an interrupt properly. You could argue that the game needs to be designed around interrupts being impactful enough at all levels of play to warrant them being made baseline, but with what Blizzard have proposed you can exchange an interrupt for a point that you can allocate elsewhere.
These trees are amazing.
the druid tree is utterly ridiculous
- Rip, Swipe and Mookin are general talents (so, you could literally be a cat without Rip and Swipe, or Balance without moonkin), but then all the spec talents are based around Rip or Moonkin.
- Remove Corruption and Soothe block the pathway to actually good general talents, forcing you to waste points on garbage.
- The Berserk talents are all in completely opposite sides of the Feral tree, the Tiger fury talents are all scattered, and so are the “magic” cat talents (like Lunar Inspiration or Drought of Deep Focus).
- Full Moon talents are spread. Eclipse talents are all over the place.
In the DK tree, there are two clear pathways for each spec; and the general talents have the utility in the middle, and the DPS to the side. It’s a lot more organized (still bad, but much better than druid’s).
I completely disagree. The Talent Trees are looking great. What you are suggesting is the easy, lazy way of character progression.
40 passives for each spec? So 12 classes, 36 specs, 40 for each spec is 1,440. Even if it were 40 passives per class, that’s still 480 passives.
I dunno chief. Doesn’t seem likely to me.
From Vanilla to Cataclysm to be exact.