You won’t be unlocking these from 60-70, these will be for the entirety of your 1-70 process. You’ll feel just as incomplete at level 20 in DF as you do right now in SL.
Until you look at the talent preceding it which grants 2% P DPS/Armour per point for Skull Bash, or 2% Healing/M DPS per point for Cyclone.
What if someone decides to not take swipe, or never uses skull bash (i.e. they don’t pvp or run M+ dungeons)… they can instead spend that talent point on something else.
So by having active spells/talents in the new tree allows players to truly customize and make their druid fit exactly to their needs/playstyle.
you really can’t because of the way it’s set up. You have to waste a point on something that should be baseline, to then be able to click on your actual talents down the line.
At that point, why have 31 points, and not just 10.
I’d rather not… they asked for our honest feedback on the system. We’d be setting a very bad precedent if we let them go forwards with the current design.
There isn’t anything inherently wrong with including active abilities in the talent trees… however they SHOULD be primarily passives and replacements… we shouldn’t have to unlock “the vast majority” (quoted directly from blizzard) of our abilities through the talent tree.
They said the more vital an ability is to the classes rotation the more important it was to put it into the tree near the top… well I (and I’m sure many others) would like to counter with, the more vital an ability is to the classes rotation the more important it is to grant it automatically upon level up.
Talent trees are supposed to promote player agency… but the current form we’ve been presented misses that mark by a large margin. As it stands right now, we don’t have choices the talent trees, we have very linear paths and a lot of 100% required picks.
I main healers… and guess what makes up HALF of the talent tree for Resto Druids… EVERY SINGLE ONE OF THEIR HEALING SKILLS! It would be one thing if the more situational healing skills were on the tree, or if enhanced replacement versions were available, or even just passive boosts to them… but to unlock them in the first place. NO! Even more egregious is the fact that Tanks don’t automatically get their big defensive CDs…
The current system is designed to enable trolling. I guarantee you we will end up seeing tanks who have exactly zero mitigation abilities, healers with only one healing skill, and DPS who only have one or two attacks if this system goes forwards unchallenged.
what if someone doesn’t go down that path and instead takes the other multiple paths.
Just because your needs takes you down the path that forces you to unlock swipe and skullbash, doesn’t mean every single other druid will go that exact same path as you.
As instead other druids may avoid the path with Swipe and instead take the paths at that same tier that instead unlock the talents Rip, Frenzied Regeneration, Remove Corruption, and/or Moonkin Form, so as a result avoid talents such as swipe and skull bash completely.
In the case of the class tree yes, I agree completely. I’m ok with new active abilities in the spec trees though. But a full base kit shouldn’t be something we have to construct.
exactly, I’m fine with a few, like in Cata, but not the entire kit.
The spec tree contains the spec spells. In the case of resto druid for example, lifebloom and efflorescence. So a resto druid with just one or two healing spells is kind of impossible.
You’re also gonna be given a couple of spells for your spec for free.
WOW players are like that bald soy guy with glasses meme, screaming “Wow look at these active spell choices i can learn!” as they learned Mind Freeze, Death Strike & Chains of Ice.
the fact that any Feral would have to waste talents on Monkin to be able to get extra range on their melee skills is annoying enough.
It’ll be a lot more point efficient to stick to the side of the General tree that buffs your immediate spec only. But we’ll see once the sims come out.
https://mythictrap.com/dragonflights-talents
Seriously, play around with this.
If you’re building like someone who isn’t going out of their way to troll, it’s near impossible to make a build that isn’t “decentish” for the role and miss out on most of the abilities you’ll actually need.
Trolls are going to troll regardless, but this system isn’t some huge noob trap like you’re envisioning. It’s quite hard to avoid taking the necessary stuff if you’re not deliberately going out of your way to do so.
Resto literally starts with Just Regrowth and Rejuvenation. You have to spend points on everything else.
Worse yet, abilities that are normally less useful, like Soothe, are blocking the way to be able to get Charge / Tiger Dash.
You forgot swiftmend. And I suspect Wild Growth as well since some talents in the spec tree are improvements of that spell.
No, Wild Growth you have to unlock very far down the tree, in general.
I dunno how would that work, but my theory is that one is there for the other specs to choose. Otherwise it wouldn’t make sense some passive talents in the spec tree.
Your theory is wrong according to the article. You have to unlock it (in the current design state).
not every player plays like you or looks at sims or cares about, yet alone, knows what min/max means (surprised that you do). There are plenty casual players (more than serious players) who just run world content and casual player content (i.e. lfr/normal raids, low key dungeons, unrated pvp, etc).
So for these players, the idea of being able to pop into moonkin form as a feral and cast some ranged spells would be awesome to do, rather than be stuck in pure melee feral attack form all the time. Even to me that sounds useful and awesome if all I did was questing, world content, and/or casual instance content and not worry about dps meters or what sims tell me to run.
That means they’re probably gonna change that, don’t worry. It’s a mockup, after all.
I think people underestimate how radically some passives or procs can change the playstyle of a spec. Just because it isn’t another button doesn’t mean it’s not a critical part of your spec.