Active skills should remain in the spellbook the way they currently are.
Having to unluck Swipe is dumb, let alone Skull Bash.
How hard could it possibly be to come up with 40 passives? I don’t understand why basic abilities have to take up room on the talent trees.
It’s literally just the illusion of choice.
Cata did it best; stop trying to reinvent the wheel. Just use the old system, with the modern skills and passives. And yes, I’m aware Cata still had a few rotational skills in each tree (2-4 max), but that’s very different from having ALL our skills in the talent trees.
Better yet, the Legion artifacts were essentially passive-only talent trees, and no one complained about those. Just do something like that again.
Instead of having to unlock Swipe, why not just make passives for it? For example:
Swipe has a wider range
Swipe costs less energy
Swipe has a chance to cast twice
We don’t need to put basic skills in the “talents,” we need actual talents instead.
yes, they did (like 2-4 max). And that was the worst part about them. These new ones have ALL the skills in them…
Most raiders won’t pick interrupt, dispels, or maybe even self-heals, then complain that no one interrupts the boss…
Why? Because currently very few raiders want to waste the global on interrupting / dispelling (as it can lower dps). Imagine when those literally compete with DSP passives…
Talent trees have had abilities in them since Vanilla. They did through Cata and then the new talent system as everyone knows maintained having abilities as well.
I actually fully agree with this.
They are replacing more than just the basic talent system with this but also a lot of our base power systems as well!
I want to also add as I have said again and again, that the new talent system covers level 10-cap. So for those coming in about “Why does it have our stuff already?! They are just taking it away and making us re-earn everything”.
Too many misunderstand this talent tree system as a class overhaul for every class and spec. It is NOT an overhaul of the classes and how they work as it is how one attains their class skills and passives. That does give some form of overhaul, but not the kind of “everything must be new!” aspect people seem to have been expecting.
And that’s just it.
Blizzard’s original reason for getting rid of talent trees was because most of the points were spent on “increase crit by 2/4/6%”.
They felt useless to so many people. Hence why MoP brought the current talent system out. It gutted all of the small choices and gave you a few big choices.
These new trees maintain meaningful talent choices for the most part spread across all levels.
I explained in another thread that I hate how… complete all classes feel currently. Everyone has an answer to everything, usually baked in. That didn’t use to be the case.
So I do like this direction. It’s adding something to think about when setting your character up for the day.
that’s how the game was in MoP, not really how it’s been since the WoD pruning.
Also, wait till you have to spend a talent to be able to cast Fireball… Just the most basic mage rotation is 5 spells, so 5 forced talent points wasted.
Instead of unlocking fireball, why not make 3 different passives:
I could not agree with you more!
I have been playing with and having to make hard decisions on the DK tree in a talent calculator lately since it came out. It’s very interesting how vastly different you can actually make the class/specs now.
Everyone is still a little more utility belted for my liking, but I took a long break to play ESO so I got used to having to make really tough load out decisions again.
While I understand this, the problem is Blizzard is just doing trees now. The talent tree system has always been about leveling and choices in general.
Grabbing an ability feels much more intense rather than some addition to said ability.
On top of that to make the talent trees consist of so much new additions to the classes would essentially be to give the classes overhauls. Which would require a lot of re-balancing and much more work. Such work on a couple classes is one thing, but every class and spec? I don’t see Blizzard doing that.
Was it baseline at level 10?
As I said, these are for leveling as well.
We’re not re-earning all of these baseline things as level 60s when the expansion opens up.
Yes, it might feel basic, but it is also replacing the “Hey you just hit this level, here is this spell” that we currently have. Now you have some choice to that.
Sure some of the abilities that are generally heavily expected to be taken are at the top and easy to attain, but that still costs you the ability to grab other things that you might want.
Thus if you want to avoid the interrupt as a DK because you feel you don’t ever use it for whatever odd reason and you don’t want to touch the ice tree well. . . go ham.
You won’t be able to pick only the DPS talents, you wouldn’t be able to spend enough to go down the tree otherwise.
You can get to the row 5 pretty easily with only 8 points required to spend, but you have to spend an additional 12, and it’d be silly not to pick up (and strong) utility talents in Soothe, Skull Bash, Stampeding Roar, etc.