Talent systems big W or L?

Ok, but nobody’s arguing (at least I’m not).

I’d be all for fixed if there’s legit specs who’s worst possible builds would stop a casual player from being able to do all the casual content, but I’m not aware of any situation where that’s actually happening.

I personally think having more freedom to take a passive if I want, or an ability that’s more fun for me to use, even at some loss of performance is great.

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Big W

Able to tweak and change builds for different encounters is a massive W in my books.

Do I need poison disple for this? Nope, changeing talents for other things

Do I need a kick for this raid boss? Nope, okay free talent to change and play with.

Gives you more options to play with and alter to better custimize on a fight to fight basis. I like that they give us options.

Mortal Stike for Arms, Shadow Form for Shadow Priests, Moonkin Form for Moonkins, what do they have in common? They were all talents before. Alot of core abilites made into talents were talents before. This also gives leveling players a chance to learn new things as they level compared to previously having to go to a trianer.

An Arms warrior now gains talent points as they level, getting new abilites every few levels as they go up. At max level this isnt seen, but at a leveling view point having abilites as talents helps players learn as they grow.

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I never doubted that you would.

See, people?

This undermines your individuality so much that Blizzard might as well make this an pure action game instead of a RPG.

Result-based players find it an absolute win, while even the slightest RPer will find this no-cost change abhorrent.

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At least from a personal perspective, as a BM Hunter main the talents are a big W, not perfect, but a big W. Now that MoP Stampede is back as Call of the Wild, we can work on part 2 of Hero Talents maybe doing more dual spec?

Here’s where it’s a huge fat L for me.

Purging, Cleansing, CC, and Interrupt abilities should all be entirely baseline for a class and not part of any talent specialization your required to put points in.

The talent trees should alter and supplement the WAY you perform the role of your specialization and class NOT what you can and can not do.

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An RP fan can’t enjoy freedom to spec as they please? That’s about as backwards as it gets.

(Unless I’m reading what you’re saying wrong?)

Spec as in “specialize”, not be a jack-of-all-trades that can be anything, anywhere at the press of a button.

Dual spec as a PvP/role alternative was a great compromise.

IMHO, we should be able to change PvP/PvE specs at will, but swapping talent specializations (which should be a consequence of the talent trees, not the opposite, but I digress) should cost something (not gold, but a mid/long CD and a place restriction, like you can only enable WM in Val/SW/Org) and not be so easily done as it defeats the very purpose of the word “specialization”.

Since when do RPers get hung up on available mechanics over how they want to do something? If they feel a long CD is needed, all the ones I ever met would just wait.

My biggest complaint with the new talent system is that there is no equity among the Specializations, and that many of the Class Trees have nearly required talents for Spec X attached to Spec Y’s starting point with no cross access.

For example: Some classes just have baked in AOE with their single target (and vice versa), without needing to give up anything to access it, while other classes must pick one or the other, or fail at both.

As more specific examples: Every Druid who participates in group content wants innervate. However, you need to basically waste 9 points to gain access to it. Every class with an interrupt should have it baseline.

Iconic abilities should always be baseline.

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I miss true hybrid classes that did multiple roles well but none exceptionally without needing to totally redo your talents.

I miss the days when the class was the underpinning and changing your talents altered the role you filled rather than today where you change your role and then change your talents to fit any given encounter.

You picked your talents and that was what it was for the whole of the raid.

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Innervate is another class defining skill that all druids should just have baseline.

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