Wow has an interesting history with talents systems, initially, or when i started playing anyways… hmm think max level just went to 80 (wrath), at the time, you’d get your first talent at level 10 then one point every level thereafter, giving total of 71 points to allocate in whatever fashion you wanted.
If i recall the way it worked out was 60 in the main tree, then 11 to utility, potentially in other spec tree for utility or more dmg. Im sure anyone who plays classic can expand on this, not the point tho.
Then, came Cata or was it MoP, not sure, but the talents became baseline, and rather every 15 levels, players got to choose between 3 abilities, for a more, simplified approach.
More or less stayed that way thru SL until DF where talent trees where reintroduced.
Now, there is certainly a creativity aspect, an added layer of player involvement, to being able to customize your character in way more depth than with simpler builds, but then again is that really the case? Do talent trees offer the added freedom to custom tailor abilities to fit a certain desired play style? i mean that should be the idea behind the talent trees, offering multiple viable options, right? like eye-beam dh, or zip-zoom dh, or glaive throw dh as an example, we can save the sigils build for the vdh…
Anyways, whats the feel, have the talent trees worked out the way they were intended to? did they allow players more diverse playstyles as opposed to a cookie cutter build? what of class& spec balancing, and with the addition of the hero talents, are we gonna see more good of a good thing, or more bad of a bad thing… or maybe somewhere in between?