Take Era off Seasonal Clients

Infrastructure as code is a thing. Cloud services are kind of by usage or contracted amounts. Spinning up clones of services or cost to run them really should not be the issue. Those resources already get used, because we are already playing Era.

If it is in house, which I doubt then…(less so)

Could that be it, sure. Don’t really know.

You cant explain it to these kind of people, most of them think of “servers” as a physical server blade still to this day and you cant explain to them that this has not been so in a real long time. They don’t understand how virtual or scalable everything is. They live in the past with near zero comprehension of the present.

To accommodate players from different locations, they are required to have infrastructure from various locations. We have no insight about blizzard policies about their own servers or hire it from other companies. It’s premature to assume a large company like blizzard host their servers on another company’s infrastructure. It’s not like dealing with websites where some latency is ignorable, there are optimization requirements to ensure the conections between players in various places. Admittedly, I have no knowledge in world wide mmorpg design, but I don’t see it’s on the same page with some web apps.

Yes, because you read some news on internet so you think everyone is idiot. Your cloud server is practically runs on a physical server that belongs to another company like azure by microsoft or aws by amazone. Cloud server is just a tech that allows you to run multiple computers on one hardware. And the fact is that companies and organizations build their own servers for their optimization and securities.

I’m 100% sure riot games uses AWS for a very large portion of their infrastructure. Why? I have personally been to AWS tech conferences where riot headlines. Blizzard is now MS. I’m guessing they will or do use their cloud computing.

I was being lazy, google is like 2 clicks away. And guess who blizzard uses. But its thought they will likely move to Azure.

I have to also mention, like the whole point of cloud computing is that they handle the behind the scenes stuff, like security, availability, scalability, etc. So you don’t have to build that out (you have to implement it). They solve the business need of most companies not really being a how do we infrastructure stuff excellently company. Via economies of scale, be it for hardware, software, contractual agreements across the world and best in class thought leaders in that field. So Blizzard or whoever can focus on making excellent products, instead.

You are comparing an instanced 10 man game to a thousands to milions of player game with an massive open world with mutiple mini instances inside, world and character complexed design on top of an absurdly large database of its world. They are not even close in level of complexity.
Even in instances like raids, or dungeons, the amount of computations is absurd from my pov. For lol you only need horizontal scaling small instances, but it’s not the same case for a massive mmorpg like wow

There’s no cloud issue here - wow is already at a scale in which its distributed onto tons of machines across many centers, who cares which ones they use.

What matters is whether the server / client code and db schemas are overlapping or separate between Era and SoD - in both cases they will be using more or less the same data-centers and services around deployment and management.

To that point it is a bit off topic because it doesn’t matter.

What matters is they should do it because it is the integrity of the game, as they they have defined it to the public at large so it is their brand at stake.

What that’s worth???

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They can use the same data center but they can’t use the same servers. Plus, their classic era data center has to work with one more server. Thus their data center must also increase workload.
The issue is whether they have to spend money to scale it up to accomodate a few thousands of players when they are guaranted to gain no profit from it ? And I dont see it’s cheap as you make it look like.

I think this says enough about this conversation

You’re gonna love it when you learn that servers can run multiple processes and can be reprogrammed to do tons of possible tasks :slight_smile:

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Well, there is a reason that they cut down the dead servers to redistribute resources. And you are demanding them to spend a large chunk of their resources on non-profit purpose. As if building an entire server with its own world builder cost nothing.

Are you talking about SoD servers? The server name you see ingame likely has had zero relation to real world machines for at least a decade now.

The ‘server’ you see in wow is likely accessing resources from hundreds of possible physical machines based on your location, time, availability, etc.

It kinda does. Whether they spin up SoD + Era in one instance or two separate ones doesn’t have a massive cost as far as anything physical is concerned.

There are massive development costs to both approaches but the infrastructure and ‘scaling’ required is basically the same.

The server in game actually related to physical server that’s why you have east, west, oceanic server because that’s where the physical servers are located and you faster connection if you are close to the physical servers.
The realms in game, including all sod, era, and HC ones imo, are spin off servers dynamically share the same resources of the server they belong to. And all servers run on the same game engine. That’s why when they change sod, they also change all other game modes.

he’s 20 years behind man, you’re gonna need to lay it out really really basic; I do not have the desire left within to spend time doing that.

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You have learnt a lot from titok.

Projecting again; cringe.

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This guy’s got real “they’ll never figure out that I’m only seventeen” energy.

Except we all know.

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They don’t have to pay taxes. Not in the corporate dystopia that is America.:rofl:

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Minor point: The maximum number of results returned from a “who” query is 50. So if you see 50 results, it is highly likely the actual value is over 50.

TRUTH!, its wild how packed the zones actually are…

Yet people tell me our game is dead… EL OH EL.