This expansion has brought several changes to the game and has even more to come. Who’s to say that someone who’s been playing for awhile looked at it and said “Oh cool. No cool downs with professions anymore.”
Yeah - crafters are used to having one but we’re also used to 60 minute flasks and not 30 minute phials. Professions received a massive overhaul this expansion. It’s not unreasonable to believe that there’s no CD on something if the UI isn’t showing one. It’s very easy for someone - even someone who’s experienced - to believe it was an intended change among the 50 other things they changed with professions.
Where’s the blue post, coming from open beta, that says “Hey guys! There’s no CD displayed in game right now but please understand that we have intentions of putting a 24 hour CD on the following patterns.” (Or whatever value they want. They changed it multiple times in beta).
No kidding. The lack of guidance in the crafting is a huge beacon to me that professions were not a big enough focus in beta testing.
They REALLY need to change how they apportion out beta keys. As I went through watching the beta streamers, almost ALL of them were doing M+ runs constantly, and almost none of them were reporting any bugs they found.
I didn’t see any streamers discussing the meat and bones of leveling a profession all the way up. I didn’t see anyone talking about the confusion with specialty choice, knowledge acquisition, etc.
I didn’t see anyone discussing crafting orders and offering clarity on what can and cannot be used in that system.
Listen, I love the new professions, but it feels very untested, buggy, and unbalanced. And then they went and punished people for simply pressing buttons they were allowed to press in the game. Nice.
Very sad and annoying to see. Punishing tryhards who abuse the system and then reverting it just shows there are tiers of customers with different enforceable rules when in reality it should be the opposite. The more tryhardy a person, the more aware they were of the expectations and intent of the system and thus the blatant willingness to exploit it should be more harshly punished.
There’s no way to tell in game how many crafts a day you’re supposed to get: the skills don’t say it’s a daily cooldown (and it’s not), and the knowledge based skills have vague language about reducing/not incurring the cooldown.