Ah, your right. everything you say is right. Carry on sir delusions.
I swear they later changed MCP to unlimited charges, but with a cooldown on the item, but I donât remember when or what values. Itâs definitely not the last 2 iterations of what it is on retail, though.
A big problem for advocating for a feral druid change over an item change is Blizzard is virtually unwilling to do any class changes beyond what they deem to be bug fixes over the âoriginal design intentâ, regardless of whether or not itâs healthy for the game.
Getting a 3-6 minute cooldown with no limit is probably your best bet.
Honestly they should just give us more FAP weapons that are on par with the dps increase/threat generation that MCP gives. Theyâd literally just have to add FAP to maces and staves, problem solved.
No matter what position is being argued, the forums are the vocal minority. Very explicitly the people who post here are the ones who feel passionately enough to go write a post about, (thatâs the vocal part) and the forum posters probably represent comfortably <1% of the player base (thatâs the minority part)
The truth is the overwhelming majority of players literally wouldnât notice this change even existed if blizzard didnât tell us. Itâs not just to hurt bots, itâs to stop what blizzard considered exploitative gameplay. Which now includes farming SM 80 times in a day and making thousands of gold a day. The number of druids who are actually impacted by this is, unfortunately for them, insignificant. Because in order for this to impact a druid, they need to want dozens of MCP a week, and have limited time to farm in. So weâre only talking about the hardcore parse addict DPS fiend feral druids who also HAVE to farm all their raid mats in one day. Boo hoo. Sucks to be one of those handful of people out of hundreds of thousands of players.
Youâre in a crap raid then with absolutely horrible warriors if mages/locks do almost double the dps of everyone else in your raid.
Do you have anything beyond insults and opinions based on feels to add to the discussion?
PS: âyouâreâ
See myh car example again. You have 2 cars, 1 can do 160, the other can do 140. They decide to race. Does that top speed determine the outcome of the race, or does the actual speed that each car drove determine the outcome? If neither car got up to 140, does it matter that the second car can only do 140?
Youâre obsessed with limits. Limits only matter if you can actually reach the limit. Until youâre at that point, itâs completely irrelevant. Yeah, rogue is easier to do a lot of damage on than druid, NOBODY is denying that. But a druid thatâs better than the rogue can potentially do more damage than the rogue, because the druids limit on damage only matters if theyâre actually getting up to that limit.
Since pretty much nobody whoâs ever going to come to these forums is ever going to hit that limit, you donât NEED MCP. The ONLY time that weapon matters is when youâre at the DPS limit of the class without it.
If youâre going to obsess with parsing, at least understand what is going on when you parse. It doesnât matter what the class can potentially do, what matters is what YOU can do. Forget about your classâs limits until youâre actually hitting those limits.
That isnât how it works at all. Like seriously dude, what?
Do you understand how math works?
You can do 800 DPS max, but youâre only capable of doing 500DPS, but without MCP for your gear you should be able to do 600. Itâs not the lack of the weapon thatâs the problem. Yeah, rogues can do a lot more damage than you. But if youâre doing 500DPS and the other rogue is doing 400, guess who does more damage.
Until you are at the limit, where no amount of skill can increase your DPS, THEN your classâs potential DPS matters. Until that point, your classâs potential DPS means nothing because you cannot reach that potential. The weapon isnât the problem you should be focused on if you canât hit your limit, your skill is the problem. MCP is just a crutch. Itâs a small DPS increase to make up for imperfect play.
Iâm sorry that this takes accepting that youâre not a perfect player, youâre not one of the top rated players in the world. But this is just reality and basic math.
Limits only matter at the limit.
Sorry what exactly qualifies someone as âtop rated player in the worldâ in your mind?
If you think the limit is 800 with MCP and 600 without, but you can only do 500, thatâs literally the biggest increase you can ever get since itâs apparently 33% more. More than the 100 you could obtain by being literally the best.
I think that matters a lot my guy. You seriously canât be here claiming gear or other increases donât matter just because you arenât the literal best.
But youâre not able to get that extra 100 DPS difference based on skill. I just threw out hypothetical numbers to try to make the point that youâre all being willfully ignorant to.
Youâre expecting one single piece of gear to be the difference between being good at your class and not. MCP isnât going to turn a druid that struggles to play their class into respectable damage. No weapon in the game can do that for any class. You have a range of DPS that you can do. It starts at 0 and ends on whatever the mathematical limit is. You, like every single other player in this game, is below that maximum. Until youâre hitting that maximum, your gear isnât going to make that massive of a difference for you. You have to actually perform. You canât just throw MCPs on a clueless druid and suddenly parsing respectably.
YOuâre all obsessed with what the maximums are. The maximums mean nothing. If youâre not hitting the maximum, then you still have room for improvement. The problem is you at that point, not the class. When youâre at the point that itâs mathematically impossible to compete, then itâs a different story.
It doesnât matter how much druids can potentially do. It doesnât matter whether or not you filled MCPs in your bags. All that matters is how you personally perform. Warriors are capable of amazing DPS. But when it comes to having to decide, that warrior is sitting out in favor of the druid who does more damage than him. It means nothing what his class is capable of doing, and the only thing that matters is what HE is capable of doing.
Forget limits. Forget DPS differences between exact pieces of gear. Are you playing that 100% perfectly that the only way your performance can increase is by a piece of gear? No? Then the problem is your skill, not the gear.
Classic is not Vanilla. And, IDC what Avatar you post on. That other poster is correct, though. If you donât play Classic, your opinion doesnât count.
Aw, I didnât get the chance to read what you had to say. Oh well. I was going to tell you, that for once (at least, in this thread, anyway) I agree with you
Well glad to see the no change crowd lost then.
It was already obvious that youâre dragging Classic through the mud
All specs matter
You are not a minority.
You are not a protected class.
YOU ARE NOT OPPRESSED
You are a person, playing a character in a video game, neither of which are owned by you. You signed a contract that gave Blizzard full rights and control over Druids, Feral talents, the very concept of gear, and every single component you think is relevant.
You own NOTHING
All of this belongs to them. You havenât earned a damned thing. This isnât some grand social movement. Youâre a consumer that is mad that your favorite flavor had its formula change slightly without your input.
Find another store, or learn to love the new flavor.
Or just stop worrying about what recount says and play druid for the same reason all of us started one in vanilla, because itâs the coolest class in the game.
âLaughs in Drake Talon Pauldronsâ
30 instance cap sucks, and needs to go.