Lets get this perfectly straight, this is not flying, this is just another time gated bs system they are bringing to DF. You want grinds you got your wish because that is all dragon riding is.
There’s nothing time gated about it. LOL
I think you greatly misunderstand “casual” players. I can’t speak for anyone other than myself, but if I don’t have AP or temporary systems to grind out in the current expansion…that makes me want to play MORE.
Now instead of feeling like I have to focus only on current content to try and stay somewhat up to date power-wise, I can do other fun things like collecting more mounts, pets, toys or transmogs. Working on achievements. Maxing out professions, both the new Dragonflight recipes and specs, and older ones that I never got around to leveling up because I was so busy farming anima/etc in Shadowlands. Leveling alts to collect even more mounts, pets, toys, transmogs and professions.
If power grinding is your jam, more power to ya, but don’t blame “whiny” players who like different things than you for your possible lack of enjoyment of the new expansion. (I say possible because it’s not even out yet, and your claim of losing players to boredom is pure speculation. If you tell yourself something won’t be fun before you even try it, then yeah, I agree you probably aren’t going to enjoy it.)
Interesting video and I think it touches on what’s probably the core problem these systems run in to, a very subjective balance of effort vs reward. And to stretch the shelf life of content they go way to far and make it feel unrewarding.
Azerite gear is interesting. They did a very subtle thing which was probably the root cause for it not feeling rewarding. They made the gear quasi spec agnostic. But it really wasn’t. The powers weren’t balanced to be a play style choice, they were intentionally designed as a couple of BiS powers and a lot consolation prizes. This allowed them to design the gear so it was really only meant for one spec.
But it would drop for all of them.
What this did was make it so every time you did something that should reward a nice shiny upgrade, it actually only gave you that upgrade 1/3 of the time. ( 1/4 for druid, 1/2 for DH ) They very sneakily made it take 3 times as long and hid that behind “RnG is RnG.”
And then they did a very obvious thing that revealed that this was the point of the design. The let you buy a specific peace of gear for around 4 times the effort of a random loot crate.
And IMHO it was that frustration in doing the grind and then getting a consolation prize 2/3rds of the time that really made it unpopular.
I thought I wanted a grind on paper. But after how Blizzard implemented it over the expansions I did not want the grind anymore. Definitely a think you do but don’t moment but definitely don’t. I’m completely happy and contempt with playing a character, decking em’ out and then completing meta achievements, playing another one and jacking that one out.
You can get all of the glyphs within about 1-2 hours of unlocking Dragonriding. They are account wide.
Please tell me exactly what about Dragonriding is an endless grind?
To be fair, that is how Blizzard roles, going from one extreme to another. Going through beta now but I can start to see that ‘dragonriding’ is gonna be the main attraction. I don’t see anything remotely interesting in rehashed wqs and invasions.
Professions also are a big driving force mind you.
Ultimately it is clear this team has always wanted you to just do dungeons and raids.
10.1 MIGHT see a solo-player thing if datamining is to be believed.
Right now I’m kinda not impressed with the side content.
I don’t believe that people will do boring or badly-designed content they dislike because of some innate need for blind obedience to authority.
But the fact that you think they should have to, be forced against their will to do ALL THE THINGS IN THE EXPANSION before they have a right to complain about broken, buggy, or totally unrewarding content says a lot about you.
If this is WoD with talent trees then this might be up my alley.
Knowing Blizzard this could be another xpac to pick up near the end of its life cycle because of they remove all the restrictive BS that tends to plague it at launch.
I’m in beta and would like to know as well. It feels like I’m missing most of the content I should be testing? lol
I enjoyed the ap grinds in bfa and legion. Bfa got a little bit crazy by the end with essences and corruptions but it was a good kinda crazy imo. In those two expansions if i felt like spending the night running around doing wqs or islands i almost always felt like i made some progress. Its clear im in the minority in this so whatevs, im happy to see most people got what they wanted with DF.
The tone is to make us think that it’s a bad thing, but I am so thrilled that we don’t have these grinds anymore.
All the things people are naysaying I find to be a boon
It really feels like there is a big push to turn this game into classic. They seem to like the idea of raids are the way you get gear. Dungeons are just meant to gear up for raids. I worry DF is going to bring back some classic features like raid logging and GDKPs.
Raid logging never went anywhere.
Now though if you are say pushing heroic and mythic raiding you do need to log on more than just for raids. M+ drops good loot you also have some dailies and other activities to improve you character. I was meaning like true raiding logging like in classic and TBC where people only logged into raid and that was it after hitting max level.
With the changes so far M+ loot is going to be meh compared to mythic and even most of heroic raiding. With group loot you will also being able to do GDKPs so much easier to just buy gear.
If in fact there is no meaningful content to do after leveling, that has nothing to do with eliminating AP type grinds. That just means Blizzard isn’t capable of making fun content beyond that basic model.
If the expac sucks, you level a toon or three and then unsub and Blizzard loses your money.
And was fun up till about 2015 from what I can tell based on a lot of reading.
Not sure what happened in 2015, but evidently about that time there was such a massive walkout that bliz stopped making sub numbers public. lol.
I wonder if players thinking a game is fun end up walking away from it so fast?
those similar to Legion, and BFA? Or are they confined to one zone like the Maw? Did not like them just being tied to one zone in Shadowfail.
farming mogs and crap is what I’d like to do when the questing slows down a bit.
Id like GOOD mogs this time (and there does seem to be some outstanding mogs in DF from what Ive seen) and to be able to farm them in a REASONABLE amount of time.
Not getting 75 anima per quest, then each mog costing 5000 anima. lol.
that’ll just make me quit playing the game again.
Its just laziness.
So they know I love to farm mogs. So give more of that WITHOUT the obnoxious number grinds. Id honestly rather have RNG drops over that crap. At least theres a chance it’ll drop in some reasonable amount of time.
Others like pet battles. give them more of that without whatever Ion thought up hassle might have been connected to that.
and so on.
They HAVE to know what works after all these years. Yet egotistical obstinance evidently keeps them from doing it.
we were unsubbed for a few months a while back in SLs.
First time since we started playing.
I WANT to play this game.
I WONT play boring mindless content to appease Ion. It AINT gonna happen.
In mid-WoD, when they announced they had been lying all along about not having decided whether to bring back flight, there was a massive exodus of players who had only been hanging on in hopes of flight coming back.
The current game seems to be designed around the idea that if you’re playing the game for fun, you’re playing it for the wrong reason. You’re supposed to play it like a job, to prove your superiority over people who aren’t willing to change their careers and abandon their family responsibilities to do that.