Yes, and so the new, less controllable interrupter probably should be more optional than it is… but that conflict still only affects whatever point at which you have only as many GCDs less as you have Focus that could be spent on consecutive MBs (and only after a certain stack count even then, as you’d otherwise be better off not delaying WFB in case of conflict).
Remember, you’d be using KC regardless for Focus and WFB is now Focus-neutral rather than a Focus gain, so you’re not risking Focus overcaps by doing that.
And outside of Lunar Storm management (we can talk of Pack Leader once it actually becomes competitive), the margins of difference are pretty small.
The numbers, if you like:
Potency per stack from 0 to 5:
243.9 | 275.7 | 307.5 |339.4 | 371.2
Potency sum per GCD across an MF window (GCDs 1 to 9):
212.1 | 456 | 731.7 | 1039.3 | 1378.7 | 1749.8 | 2121 | 2492.1 | 2863.4
Average potency per GCD across an MF window (GCDs 1 to 9):
212.1 | 228 | 243.9 | 259.8 | 275.3 | 291.6 | 303 | 311.5 | 318.2
Marginal potency average potency gains from getting this last hit in (GCDs 2 to 9):
31.8 | 47.7 | 63.6 | 79.5 | 95.4 | 79.5 | 68.2 | 59.7
Meanwhile, a fully upgraded WFB’s damage to its primary target is…
(((55.5*1.5)+108)*1.13)*1.8 = 389 Fire potency…
…which, given that physical attacks deal about 30% less than their stated value against NPCs, would put WFB at the equivalent of about 556 physical potency, arriving at a ~185 potency over an MF5 and with a nominal delay cost of 46.3 relative ppgcd.
That said, NuInfusions gives only a 10% chance per WFB to generate another charge of WFB, or, in turn, to waste whatever cooldown progress you already made beyond a single charge. So, if you hit an MB instead of WFB right after WFB resets, with just 1 in 12 GCDs of WFB’s recharge time charged, then you’ll have faced a 10% chance of wasting 8.3% of WFB’s charge. In itself, that marginal value is not enough to use it over an extra (or especially the first) MB5 if you actually had the time and resources to max out those MBs.
More importantly, though, is Lunar Storm. For Sentinel, through that, WFB is also worth 281.3 ppgcd, or ~366 ppgcd in physical terms*, AND a general 10% damage bonus against the target struck. That’s huge.
The damage bonus alone pays back its marginal MB-efficiency cost in just 2 MB5s or a WFB and even an MB0. If Lunar Storm is down, then WFB should be used over MB regardless of stack count. If it’s already up, since you don’t want to waste the would-be Lunar Storm uptime, it’s worth briefly holding it.
- This ppgcd comparison assumes that Lunar Storm’s rate of fire scales (or, DoT potency) scales with Haste. If it is uniquely unaffected by Haste, then… well, double RIP for MB builds already.
So, in pure single target, if your Lunar Storm is already outgoing but is near end, it will still be worth finishing out your MB stacks. Otherwise, bomb regardless.
Technically, it’s just to max out MBs in window. There is no benefit to getting to max stacks earlier. If doing so would require delaying Focus non-overcapping regenerators and thereby being unable to afford as many MBs in window, you would have lost MB damage by doing so.
Button count is not the sole source of cognitive load.
If every third CS were hugely empowered and could benefit from Judgment while Blade of Justice and other generators could not (i.e., about the situation for current MB), a CS in that context effectively would be a separate action, a la Templar’s Verdict. The difference would be in the (reduced) ease of banking resources surrounding CS (not necessarily in a decreased complexity to CS/TV itself) if CS had that second simultaneous purpose (in place of TV), forcing a higher skill floor.
In the same way, MF-0 MB and MF5-MB do just fine as the same button. You could argue that we could benefit from more to manage and a tighter window from which to exclude competing actions, or even an alternative to an unaugmented MB, but an alternative to only an empowered MB would be pure button bloat if it had no CD (useable just once per MF window regardless) and almost pure button bloat in any other form.
I didn’t say it ever had an early finisher (though it HAS had resultant interactions, in this case through anti-synergy).
I merely pointed out that all unlocks, early consumers, etc., on ANY spec/build/class/profession/archetype, in ANY game, exist ultimately for an output payoff.
As MB’s already doing that through MF itself, already generates the same level of commitment as a future unlocked finisher would, and already thereby generates interaction (by wanting to clear space for its chain, and easily to a greater degree than a simple finisher would, as it’d be one-and-done unless by finisher you nonetheless mean a spammable ability)… there’s virtually nothing to be gained by separating that off into a second skill.
- At most, maybe you could then bank MF stacks (assuming their duration were removed) on trash to open on a boss… and that itself would come at a far greater net cost to cognitive load as you remove all consideration of uptime, but at that point you’re just looking at the old TotS with what otherwise amounts to just a Raptor Strike, except loaded onto Mongoose Bite → Mongoose Munch instead of KS → RS.
No, it can’t. Since most finishers compete against different priorities for their given GCD against other finishers (atop basic uptime costs, etc.) and are virtually always given a banking margin to play around. MB already committed you to that by ramping and the finisher would then have no competition, so the finisher adds nothing that MB itself didn’t already.
- You could “fix” that by giving yet another MF-finisher, but at that point you have a single builder leading into multiple skills disconnected from the rest of your kit and are essentially redundant with TotS.