SV feels horrible

It was only the best AoE in mythics due to an incredibly degenerate tier set that promoted a two button rotation. That’s not really the pinnacle of game design or something to strive for imo.

Spamming your generator when you’re at full resources just to game a full bomb reset is not a gameplay mechanic.

I’m sorry, you didn’t really explain what you’re struggling with? It’s an incredibly similar gameplay loop and priority system from practically bfa on which is why I am very confused

  • kill command as your top priority ability as long you don’t overcap focus
  • do not sit on your WFB
  • press raptor strike / mongoose bite to spend Focus

that’s the basic gameplay loop from…bfa, sl, df, and now tww. that’s why I’m confused on how it’s suddenly “not intuitive” despite being the same fundamentals for going on 7 years?

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To play Devil’s Advocate why is anything more than a 3 button rotation considered bloated? Thematically it’s a timed explosive vs a fragment grenade. Gameplay wise it’s a 30sec cooldown and the proc of 2 free casts after Coordinated so I don’t see why people are so opposed to it. At this point Survival has as many buttons as BM which everyone memes is the beginner friendly spec

Trying to merge the two would be a major headache, we have too many interactions from both that would be a balancing nightmare and almost revamp of the tree

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It’s not that Im struggling to understand how the class is supposed to be played. I know how to find icy veins. I don’t need help with that.

I am communicating that I don’t like tip. I don’t like the shortened range. I don’t like that SS isn’t an on demand dot that I shoot from range with my crossbow. The spec doesn’t feel as fleshed out without talents like chakrams and the covenant ability death chakrams. The shield from necrolord helped make the spec feel more durable. It’s been a few years but KC also felt more meaningful to press.

The spec felt better to me. If you hated it because it was too boring for your elitist fingers then we don’t really have much common ground so don’t worry about it and we can go our separate ways.

Surv should be reworked. Hunters are ranged DPS, not melee. It’s a stupid spec that should never have existed.

If they are going to, they should just do it because they need to stop reworking it.

Aw, you don’t want to celebrate 10 years of Leg SV when Midnight launches? Meanwhile, Peregrine and Kestrel. P&K them PKs.

The spec is far, far more durable now.

In a discussion about how explosive shot is redundant with wildfire bomb, I don’t see how a 45 second cooldown single target ability really fleshes anything out.

This isn’t even specific to SV…all melee lost the extended range because it was OP.

huh??? this came out of nowhere lol

In just one expansion it’ll be melee longer than it has been range :slight_smile:

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You mean the two optional chakrams abilities that hit multiple targets either via a ricochet effect or in a straight line?

Yes, that doesn’t flesh anything out? It’s an ability you press on cooldown that doesn’t interact with anything.

It’s two ranged instant casts, on top of our ranged SS and our ranged wildfire bombs. Wildfire bombs interacting with the dots from SS that you spread around.

The thing I miss the most is the way our ranged kit felt in big group PvP.

I think that’s the conflict there, blizz doesn’t want melee DPS to have tons and tons of ranged abilities (except ret)

Yeah. Fun detected.

Edit: If SV is just a DK, I’d play a DK. I don’t want to play a spec that does melee damage with a pet by building up runes and spending them before they cap.

Bur every ranged DPS can do all their abilities in melee range?

When was the last time a ranged DPS needed a minimum range higher than 0?

it’s no more of a DK now than it was then :stuck_out_tongue:

It basically has skinny rectangle runes on the UI.

I don’t see this on my UI at all?

How does your UI track Tip? Could be the Luxthos WA.

Yeah, baseline UI there is no tracking for tip, just a normal buff. :+1:

Hmm… Maybe I’ll see if my ADD brain likes that better.

As it is, I’m considering just going BM this expansion. I have so few ways to pull mobs for skinning and feel so squishy while trying to kill just three mobs that leveling LW feels like garbage.

In SL I felt like world content was so effortless and smooth.

if you feel like you’d have more fun as bm I say go for it :smiley:

I find world content super smooth on sv but I like terms of engagement and not having to stack up frenzy for damage or keep beast cleave up. different strokes and all that