Not always. Such as when we saw Jaime die to stuff cast after he cast turtle. You can literally see the sequence of abilities used. Again, turtling earlier is always the answer to this not happening, but this is a thing that happens.
I remember in Sinful Iâd press Condemn with Death Sentence on a low health Hunter and during the charge animation after the ability had been cast theyâd try to turtle and itâd always go through because I cast my execute/condemn first, even if it took a very long time to actually âgo throughâ.
Like a chaos bolt or greater pyro whizzlinâ through the air.
Right, you canât turtle a bolt already mid-flight. This is different. Arguably you could have been hitting the fail condition with execute charge depending on when you got it off.
Is it not difficult to know when setups are going to happen in the slightest
Random dmg on the other hand because of tiny buff modifiers that you can only see by squinting at a nameplate can be problematic
Some specs require you to preemptively use defensives and it really is not difficult
Pre walling a kidney or hoj etc is gameplay that everyone should be expected to be capable of doing as you progress up the ladder
Track friendly drs, track cds and stuns, press defensives accordinly
Trinket walling late is a bad play
No, the principal remains the same. Melee abilities generally just have less of a âtravel timeâ, but itâs still there. This is why sometimes youâll get executed, rskâd, touched, obliterated, etc, âthroughâ turtle.
It was cast before turtle.
I have no opinion as to whether or not this should be the case, just trying to clarify whatâs happening.
Except you can literally see the sequence of events from this weekendâs AWC match. Jaime greeded the turtle way too late but you can definitely see the sequence of animations and which one starts first. He casts turtle, whazz casts something, whazzâs something goes off while turtle animation is still happening. Enough time happens between the turtle and rogue animation where itâs plenty obvious.
Yeah, Iâm going to need a clip because of all the instances of Hunters âdying throughâ turtle I have yet to see one where they didnât just greed/hold it too long and use it late.
Turtle doesnât have an animation.
Itâs this weekendâs gauntlet. Jaime playing bm against whazz and raikou on arcane/outlaw. Like 1:45:00 from day 1 of this past weekend. The announcers even kind of have a hard time explaining it.
? Yes it does? The green shell thing takes a second to fully form.
Iâm not about to get into that again. You guys simply cannot comprehend whatâs happening and thatâs ok because if you use turtle earlier it wonât happen anyways.
Ya if youâre playing poorly and pre use when the go is comming.
Agreed
Youâre not paying attention then, the only times realistically you have no clue the dmg is incoming is am ascendance proc right now.
This happens if your team missplays.
And yet I just watched the best players in the world die in stuns while CDs were available.
You canât predict everything. Some setups are obvious, some arenât. If you canât admit that, Iâll just assume youâre trolling.
You can literally watch it happen. Yes, turtling earlier is always the answer as Iâve said in every one of these posts. But there is a distinct and verifiable window between when you press the button and when it actually starts preventing damage, and itâs not just latency.
If you think itâs a comprehension, I can take some cheapshots as well.
Regardless of whatâs happening, getting a hit a second later because a spell is âin the airâ shouldnât happen. Thatâs it.
Not all goes are telegraphed.
RSS reality.
If anything youâre trolling
Human error is human error but you mean to tell me you watched them outplay kills for 95%+ of every game and only ever took note of them making one mistake and getting punished by the best players in the world for it?
Come on man thatâs just laughable watch cdews analysis of the finals last night and how unreal luminosity was at shutting down goes especially onto brain
All of them have things you can track, except for ascendance procs.
Ya get over the meme.
Wow the best players in the game can make mistakes and throw a game too!?
The announcers of the gauntlet are a lot higher XP than anyone in this thread and the best explanation that they could come up with is that blade flurry must be bugged and go through turtle (which is not the case).
To add onto this by paying attention to trinket and defensives you can know exactly who a good team is going to attack based on their available cool downs
I am so tired of your argument where because you struggle to do it it canât be done when better players do these things reliably
I am very well aware that I can improve at the game but after losses Iâm not sitting there crying about how broken whatever I fought is, more often than not I could have won if I just played better and learned my matchups more
That was a thing in SL too, how do we know its not the case?
Well, I proved it to myself by dueling an outlaw rogue in valdrakken as soon as the thing happened. You can try it yourself if youâd like.
Oh, a single duel has spoken!