If your pet is not in line of sight of your target or if the enemy is in your melee range, when kill command gets pressed the hunter hits with dage instead of the pet
Blizzard seems to be committing to returning those abilities baseline even if most of the specs have little or no use at all for them. It is rather odd to me that BM didnât have Cobra Shot replaced by Arcane Shot, however. They fill an identical role.
Actually, looking at it, Arcane Shot might actually replace Cobra Shot anyway. Cobra Shot is 45 focus for 34.5% AP as physical, doubled by Rank 2 to 69% as physical, which is 48.2% when the 30% boss armor DR is accounted for. Arcane Shot is 30 Focus for 60% AP as Arcane. So Arcane Shot deals 24% more damage per global and 86% more damage per focus than Cobra Shot, with Cobra Shot really only having the 1s CD reduction on Kill Command to its name (and the KC reset during Bestial Wrath, if Killer Cobra is taken).
Anyway, as for SV, Arcane Shot baseline is neat, but it doesnât do enough for RSV to be a viable option. Arcane Shot is, as above, 60% AP as Arcane for 30 focus. Raptor Strike is 100% AP as physical for the same 30 focus. After boss armor, thatâs still 70% AP versus Arcane Shotâs 60%.
Even aside from that, SV also doesnât really have a ârangedâ option for their 45 tier. Mongoose Bite of course requires melee range, Tip of the Spear requires you to be in melee range to use the bonused Raptor Strikes, and Flanking Strike has a 15yd max range and jumps you into melee range. Also, SV is classified as a âmeleeâ for boss mechanics, so even if youâre out at range, you can be targeted by the melee-only mechanics, which could seriously screw some things up.
Several of the core abilities of survival seem to be designed to be boring, and consequently the talents then elevate those abilities to be interesting. As such I think mongoose bite, butchery, and wildfire infusion should be baseline. This would free up room for talents that meaningfully impact the class or what spells it emphasizes. Iâd like to see a Black Arrow talent that replaces Serpent Sting as a callback, but is worth taking and maybe provides some focus.
Iâd also be lying if I said I didnât want to see the option of survival being ranged or melee. I think that is more true to the original meme spec that was a melee hunter in vanilla. Itâs kind of funny Ion shot down two handed enhancement shaman on the grounds that it was a meme spec that wasnât viable, while simultaneously have helped gave birth to a melee survival hunter. I enjoy it, but Iâd also enjoy the option to make it ranged.
I feel like butchery wouldnât be so relevant if carve didnât have its unnecessary cd and it spread Serpent sting like in legion.
After spending a lot of time with the talents and Corruptions⌠I have come to terms that this spec needs a complete overhaul, serious buffs, or just scrapped.
Donât get me wrong. I love Survival, but this is just sad.
Issue with Talents
Row 1:
Terms of engagement seems to me like no one at blizzard could think of anything ⌠and I mean ANYTHING else to fill that row.
You have two talents that are built to save/generate focus and then you have terms of engagement⌠That should have been in row 3 since itâs obviously utillity.
(Who uses Trailblazer as a melee when you have infinite harpoon and mounts instead?)
Row 2:
Butchery is so bad as a talent in terms of damage that Hydraâs bite just beats it out right. Only reason it wonât is maybe on lower keys or non fortified weeks.
But for sustained damage for higher content? Butchery is a joke. It just does no dmg and just gives you another button to have to press to get your bombs off cooldown.
Why not just decrease the cooldown of bombs?
Row 4:
Steel trap is another talent that is useless and should probably have been put in the PVP or just scrapped altogether.
Murder of crowâs dmg is laughable.
Blood seeker is useless but is the best out of the 3. Which is just sad that you have to say that because the only thing it does is not get in your way of mongoose bite.
That whole row is useless. My god, I could not be more confused as to what the person who designed the talent tree was trying to achieve.
Row 6:
The only row with some flavor and youâre pretty much gimped into picking mongoose bite. Which is the most boring play style, and requires that your team expect nothing of you to keep the uptime.
Tip of the spear is fine but needs a buff because itâs dmg is just bad.
Flanking Strike is cool but Should probably be in a different row. Like row 4.
Row 7:
Birds of prey just emphasizes Mongoose bite⌠So if you want better mongoose play. Just pic this. Especially if you have blur of talons
Wildfire infusion is a cool mechanic to play around. I wouldnât do much to it. It scales horribly tho.
Chakrams⌠Might be another row 4 contender. Needs really big dmg buff. Especially for the focus cost. Could also go in row 3 since it seems like the aoe tier.
Stats:
Haste⌠Haste⌠HasteâŚ
Weâre not casters⌠We donât need so much haste.
Crit:
Is crit. Nothing much to do there.
Versatility:
The only reason to stack this is to make up of for the fact that if you want to do anything other than stand in front of boss. You need to increase youâre overall damage just make up for the loss of mongoose stacks.
Mastery:
Increase dmg of everything except bombs? Which is a main part of your kit?
Side notes
Bombs should not be affected by haste when you built part of the kit to reduce the cooldown. You should have just decreased the cooldown in general.
Serpent sting doesnât give more ticks per cast. It just gets the same amount of ticks at a faster rate?
What is the point of this? So now Iâm refreshing it more often which offsets the focus generation I get from said haste. Which means it gets in the way of mongoose bite ⌠because that window doesnât change and you need to prioritize that. So you actually lose dmg based on which you sacrifice. Youâd have to give yourself a soft cap on haste to reduce the overlap, but your fighting the mongoose bite window and the global cooldown for stacks.
Do you see what I mean? This spec is built to trip over itselfâŚ
Am I just crazy?
Harpoon should get fused into Trailblazer somewhat.
The talent is fine, but def needs better numbers attached to it in order to even compete.
Steel trap as a PvP talent, yea.
Murder of Crow, well just a number issue.
Bloodseeker useless? Oh no no, it is awesome. It also has synergy with the Wildfire talent that applies bleed via Mongoose / Carve.
Weâre so used to have mongoose baseline in legion, so yea⌠and tip needs the dmg boost.
Iâd suggest, remove Flanking strike and make it as a intern CD with kill command. Where every 10 sec using KC would make you jump to your target if within range of use?
And well replace it with Latent poison and boost tip of the spear numbers.
Chakrams def needs an overhaul or something with it.
Sure we do, it scales well. Weâre not the only non caster class that wants to stack hasteâŚ
Itâs perfect for outdoor farming where you can jump from mob to mob.
https://www.raidbots.com/simbot/report/ciLyZDF3aByUvTZo7mm1m2
Both see a lot of use in pvp and they are great there.
What are you smoking? Well used bloodseeker can boost your dps by a lot!
If you canât manage to drop one or two gcds for utility, then you are doing it wrong
Flanking strike is perfectly fine for pvp.
Also has good synergy with butchery
You donât sting during mongoose windowsâŚ
100% Crazy
Thatâs what heâs saying. Thatâs -why- heâs saying âŚ
I really donât understand why you guys have such a hard on for Mongoose Bite.
Latent Poison would make far more sense as a baseline effect. Itâs a fine example of what has allowed mankind to survive this long, and that is resourcefulness and ingenuity. Mongoose Bite, on the other hand, is just mindless repetition to the exclusion of the rest of your resources. Repetition breeds predictability, and being predictable is a great way for a predator to become prey.
Latent Poison works well with a skirmisher style of play that embodies âfight or flightâ. You enjoy its benefits while in melee range, but it also builds up over time if you need to Disengage or focus your attention on a more immediate threat, allowing you to be much more versatile in your play and unleash that built up potential when it best suits you.
That feels are more âSurvivalâ to me than going all in on the same attack over and over and over. Personally, I think the simplistic, brute force mechanics of Mongoose Fury would be far more at home in the pages of the Warrior spellbook.
I really donât think you actually read what I was saying.
You literally agree with my points while disagreeing with them at the same timeâŚ
On top of that, you used a level 10 hunter with 20 achievement points⌠So trial account. Which means youâre probably trolling.
I literally stated how you donât want to do that, but because it has to be refreshed more often you have either choose to never serpent sting when you get to an X amount of haste or sacrifice haste and lose to your global cooldown and donât get as many procs inâŚ
Did I say to get rid of it? I said to move it to the utility row⌠Do you know how to read?
You sent me a patchwork fight for a dungeon boss for an aoe abillity? If you wanna show something I donât know. But looking at your Parses Since youâre on EU. You parse greens on the AOE bosses. soo⌠Not helping your point.
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Did I ever say they didnât? Considering itâs obvious Iâm talk about PVE so âŚ
Everyone Knows survival is in a good place in PvP -
What do you mean well used? Itâs a passive abillity.
6.Once again. Who said anything about flanking strike being a bad ability? I just said it would be better in a different row. Also What about GCD and Utillity? I never even mentioned these in the same sentence.
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Yeah. But no one takes butchery⌠Thatâs the pointâŚ
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Thatâs why I said that you just sit there having having to avoid a core part of your kit⌠Whatâs the point of that? Designing a class to avoid one of itâs main abilities
Thatâs what Iâm saying. I really hate how one dimensional this class is.
Everything is built around mongoose bite. I donât think this was actually by design. I think it wasnât thought all the way through
Id like to see Butchery and Chakrams apply a bleed, so it can work with Bloodseeker.
I would really like to see mongoose bite made Baseline and have latent poison there
Iâd also love to see mending bandage be baseline (I honestly love ability)
Iâd also like to see carve not just be a button you press
Iâd also like 120 energy and mongoose bite lowering the CD of our bombs baseline
We are lacking some passive abilities
It was a sim for dungeonslice. It takes into account both aoe and single target (you know⌠m+ conditionsâŚ)
I am from EU. Canât use my main character
The sim was from my main (though I did not notice I was using my meme weapons that allow me to dualwield
What?
/ten
Recently started playing my surv. It appears to me that itâs a pretty decent spec once you get enough haste.
My ideas to make it feel better: alpha predator, mongoose bite, wildfire infusion and 2 charges of bomb should be baseline.
Latent poison where mongoose bite used to be. Rework flanking strike so that it has a 1 min cd, does decent dmg, and extends mongoose window by X seconds when pressed.
Would need some new talents someone more versed than I could think of.
Gives a poison build and a mongoose/coordinated assault build.
That talent just increase melee attack speed. Not haste. Mongoose and carve arenât affected. So white hits.
Bruh⌠Carve/butchery spread the bleed of wildfire bomb. More bleeding targets = more attack speed. and by âif used correctlyâ I meant that if you manage to kill command more targets, not just stay 100% on one.
Heck, bloodseeker is even better if you got an arms warrior with you because he makes everyone bleed around em.
Sorry pal, you lost all credibility when you said Flanking strike was good for pvpâŚ
If you canât get use from an extra gapcloser, then it is on you
But an extra gap closer in lieu of mongoose bite? And Flanking strike has a range of 15 yrds on a 30 sec recharge so its hardly a gap closer or even a good one at that.