Fury of the eagle was not any better of an AOE and was a cool down that you need to have for bosses. If you waste it on trash pulls than you lose your ST. Having to hold a cool down just ruins youâre overall dps. It takes crazy planning but if youâre pugging, youâre never gonna know when to burn it as every tank does the pulls differently.
Just drop down to 3 stacks with each individual stack granting more so those 3 stacks equal out to what we currently have with 5. Much like Arcane Mage wasting so many gcds to get going, having to spend 5 gcds to get where you need to be just feels awful in my opinion.
Without a change like this, I absolutely do -not- want Mongoose Bite to become baseline.
Iâd really enjoy a second pass on aspects and traps. Aspects more so for the hunter class as a whole, but I did like waylay quite a lot when it was implemented. Kinda miss SV being about traps in general actually.
I really canât get with SV having Kill Command AND Bestial Wrath. They need to change Kill command back to flanking strike baseline and they need to change the visuals on Coordinated assault and just make it buff only the hunter. SV should not need to have its pet be in line of sight to use its only cool down. Also instead of just allowing kill command to reset more often Coordinated assault should just increase or focus regen and allow for a chance to have some free mongoose bites.
Or perhaps it gives us âfive stack mongoose bite buffâ for the duration as well that away you can fire your CDâs and actually use other abilities during that time frameâŚ
I would love to see what others have said, make Flanking Strike our Regen, or basic attack instead of Kill Command. Regen should definitely be buffed, and a mastery change would be great. No ideas there TBH, anything I could think of would be over powered at this point.
And for the love of god, BUFF our sustained âcleaveâ or âAOEâ please⌠jesus.
dont increase pet casting time unless weâre getting Lone Wolf or something to compensate while our pet is out of commission.
they dont take paladins weapon away for 6 seconds and make them recast to be able to use it again, lol.
They trashed hunter pets enough early BFA. We dont need anymore trash nerfs to our pets.
Agree for the most part. I would love to see mongoose bite and butchery made baseline. I strayed away from butchery during legion for whatever reason but i just tried it out. On the other hand, taking butcher makes the bombs ⌠kind of useless, but it is a non focus consuming cd to fill in space at least. Dont hate em dont love em. Sure as hell arent explosive trap though.
I would be fine with kill command staying, if it just got reskinned to be similar to flanking strike. Commanding your pets is more of a BM thing. I am standing ontop of this guy why would i stop attacking just to give my pet an order? Just stab him, the pet will get the idea.
Fury of the eagle needs to make a re-appearance. It was a nice finisher to a successful mongoose bite window and was satisfying af to pull off.
In hindseight, Survival should not have been the spec that was given melee, that should have gone to beast master. Getting in to the thick of it and fighting along side your pet⌠not much of a survival thing. If you are looking to survive, staying far away from things, and using tricks, traps and poisons fits the fantasy better. That said They wont go back and change that, a bit late to do that anyway.
On a side note: I would love if we got the option to dual wield. I like punching things on non-monk characters and take the chance to do so when i can. Plus, if this were BM instead of SURV, a savage claw weapon would suit a beast master pretty damn well.
Iâve been thinking more and more about this thread recently and even more about how weâre receiving back several things taken from hunters of old. My conclusion/thoughts are that receiving things back from a spec that doesnât exist anymore feels a tad weird and redundant for SV in its current iteration. Although, Iâm all for having Kill Shot back haha.
Iâd like to reiterate again to the devs about how much I think we could benefit from some of the suggestions made above, about things such as Flanking Strike returning in place of Kill Command. I donât really like Kill Command in SV if Iâm being honestâŚas well as things that I said before, such as taking a look once again at aspects and traps.
SV now, I think could greatly benefit from something like Aspect of the Monkey. As Turtle doesnât really feel too great for SV, as technically speaking, on BM and MM I use it to get away to create that distance I so desperately need as a ranged class, however, on SV Iâm more or less trying to use it to then heal and give me a breather, or wait out someone else CDâs. Although I think both could serve to be very useful and fun.
Arcane Shot, I have a feeling wonât stick around, it doesnât have a place anymore in BM and certainly not SV (could be wrong).
Again, please, I really liked Wayalay, I miss explosive trap, and I thoroughly enjoyed pressing Flanking Strike. It was very visceral and felt fun to use. I just want my spec to be fun, thatâs all. And I think we had a few things in Legion that made it that, that could go for serious consideration by the devsâŚ
Iâll likely sleep on this and write something again in a week or more haha. Just seeing how this alpha shapes up.
I would like to see the talent âTerms of Engagementâ made baseline. Take away the damage aspect of the talent and just implement the reset for harpoon. Itâs my favorite thing about the spec and it sucks to have to spec out of it when Iâm worried about damage in raids, pvp, and such.
Teach my pet how to walk off a ledge if it wonât be life-threatening. If Iâm playing ToK I donât want to lose out on obscene amounts of damage because my pet finds it necessary to constantly run around to take the stairs.
Add a new ability, Cobra Strike. This could be a possible replacement for Steel Trap or Flanking Strike or just a new baseline ability.
Cobra Strike - You dart in and out with startling speed, piercing your target to deal X physical damage. If the target is affected by Serpent Sting, Cobra Strike applies 3 stacks of Latent Poison. 30 Focus. 10 yrd range.
Bonus:
I think it would be a lot of fun if Cobra Strike caused you to lunge at the target from anywhere within the 10 yrd range and had you immediately leap back to 8 yrds away from the target. This could be made even more fun by giving Raptor Strike an 8 yrd range and have it always cause the player to lunge into melee range.
This would give the spec an active feeling of having the advantage of the extended reach of a spear. The player would have more agency over when to create, maintain, and close distance and would be given interesting choices between whether to take immediate action or pool Focus to chain the two (in either order) for strategic advantage.
It would be great if Hydraâs Bite did itâs job the first time instead of only hitting the primary target unless you use something else to aggro the additional enemies.
Itâs frustrating having to waste traps, Bombs, or Focus when youâre trying to pick up spread out packs because Hydraâs Bite has this built in âare you sure you want to hit those guys?â protection.
If there are three enemies standing there and I fire Serpent Sting at one, I want Hydraâs Bite to do itâs job and apply Serpent Sting to all three of them without having to waste other tools or resources.
Mongoose Bite baseline, Latent Poison a talent where Mongoose Bite currently is, Flanking Strike replacing Kill Command, Explosive Trap baseline, being able to swap specs of pets again (for all hunters on this one).
Survival could definitely use another look into itâs identity⌠The whole spec currently feels like some freaky hybrid of legion survival and beast mastery, and itâs not really focused as either melee or ranged right now, with only 1 main ability (carve) being absolutely melee no matter what.
I wonât get into the melee or ranged argument here, just that Surv should actually be one or the other in my opinion.
Anyhow, I like a lot of suggestions in the thread so hereâs some repeats and my own thoughts.
Mongoose Bite should be baseline.
Flanking Strike should replace Kill Command but still act basically the same as Kill Command besides animations and range. (helps differentiate the spec from beast mastery)
Serpent Sting should last longer or have some way to refresh the duration. (itâs never worth pressing during Coordinated Assault or while Mongoose Fury is past 3 stacks)
Carve/Butchery could use a rework. Carve is horrible damage compared to Mongoose Bite. Butchery is fun but makes Wildfire Bombs less impactful without access to Guerrilla Tactics. Plus the cooldown reduction doesnât feel very noticeable. My only suggestion would be to⌠maybe⌠mimic that fury whirlwind effect so that Mongoose Bite also hits multiple enemies? Dunno I just like that idea.
Iâd like Blizzard to follow through with the melee hunter fantasy. They made Survival essentially a one weapon spec yet we donât get any special talents for it.
Iâd like to see:
Negate Charge which would stop stun/damage from a charge and occasionally do damage though youâd need to have a spear/polearm and be facing the one charging.
A Backstab attack, as the only melee class that can remain behind a mob itâs weird we donât have a build-up strike that does increased damage.
Some more traps, maybe an insect trap thatâs a slow-attack-overtime and/or a snake trap that increases susceptibility to poisons.
Lastly, make the legion version of Black Arrow baseline for all hunters and scrap arcane shot and hunters mark.
I just want to throw my lot in among those requesting DW. Rexxar is known for having two axes, it fits the fantasy. Frost DK is getting DW, and WW is getting the option to use 2H again. I see no reason why Blizz wouldnât give us a bone here. (Pretty please blizz )
Also, can Terms of Engagement just be baseline? If you shoot a harpoon at someone why would it NOT deal damage? Also maybe give it two charges? Itâs not that we arenât mobile, but whats wrong with more mobility??