There are so many Horde that even on realms where there was a perception of balance thats all out the window now.
Its so boring being on the dominant faction I am just going to raid log my main, and reroll Alliance.
Ive never done so before but I have started and will be grinding it all weekend, after I finish some work tomorrow, and farm Ony (which I dont need at all…)
I don’t know when that is that you’re talking about. The last numbers I saw there were plenty of servers with more Alliance than Horde.
The only real numbers I have currently to go off are guesses based on what people are saying, and I don’t claim any particular special insight.
It depends on what it is that you want to do. Something someone who cared about faction balance could do is start a guild, recruit, stage a PR campaign using social media, and drive a change. There are lots of tools available for those who might wish to be part of a driving force of change. That’s one thing.
Total PvP 607463 795591 1403054 43% 57%
I know this is what the horde considers balanced. Almost 200000 more horde than alliance is definitely what 90% of the horde would call balanced.
You’re also using a website that isn’t known for accuracy or updates and you read it wrong.
I understand that that shows there are more Horde than Alliance overall. I’m not sure what you are suggesting with pointing that out though, as that does not suggest that there are no balanced servers.
Well, for one, I have no interest in running a census for myself, but according to the link above, and I understand that it doesn’t claim to be perfectly accurate stats, so I’m also not claiming that they are, but I don’t have anything better to reference (if you do, please do), there are several severs that are more heavily Alliance.
They’re solid, and the best anti-Mage racial (for EA) a Warrior can get - but that’s a losing battle no matter what, it’s a cast, and offers no immunity. Stoneform is great against Rogues - but does not actually counter them as hard as WotF counters Warlocks/Priests.
Given the massive increase in resistance (it’s something like 500% base value), it really is that good.
Neither is relevant to PvP.
Statistically very unlikely.
Probably because stuns are the strongest CC in the game and more classes have them, and Hardiness’s reliability is actually notable.
In a PvP setting, the racials the Alliance have are significantly weaker. Stoneform and EA are really the only two racials worth mentioning, though Perception has narrow use. Hardiness has been shown time and time again over more than a decade just how strong it was (and how often it had to get nerfed). WotF is in its nerfed state in Classic, but not its gutted state.
Paladins are great defensive/utility healers in PvP, whereas Shaman are offensive/utility healers. Paladins are stronger I’d say (easier to do well with) but Shaman aren’t exactly ignorable. They also do way more damage and can nuke you. Freedom is great, Purge is great, and Turn Undead doesn’t actually do anything in PvP. Forsaken aren’t counted as Undead.
I dunno, the majority of PvP players being Horde and most of those being Orc and Undead? Past that - it’s not unknown how powerful those two racials are.
It completely counters Warlocks, yeah. You have to play around it and outplay anyone who has it - which is a lot. And Hardiness counters Paladins, Warriors, Rogues, and the like.
However, I am genuinely curious, as evidenced in my postjust how much of a difference that’ll make overall, esp. in WPVP and Battlegrounds.
Though, even for 1v1s, if you look at the Classic Dueler’s League Tournament contestants and standings https://www.wowhead.com/news=295408/classic-duelers-league-coming-to-faerlina-50-000-prize-pool-for-season-1 (Granted, this is Horde only, so we could discuss why that’s the case), it’s interesting to note that while some of the rogues for example, are Orc and some UD, the Orc rogues didn’t always win vs UD, even though they have the racial advantage.
Also, I thought it was interesting to see the Troll priests, and not UD. And, even some Troll hunters, not Orc. Oh, and even Tauren Warriors! Which really begs the question of just how much, in a meaningful sense do these racials (and I think it’s really Hardiness) give an edge?
How is Fear Ward with its 30 second CD, by contrast?
And what about Paladin’s Blessing of Freedom? Other than pre-emptive free action potions, what do horde warriors have vs mage slows, druid roots, etc.?
Enough to be noticeable. Outside of 1v1s, having the chance to resist a crucial stun (like Cheap Shot/Kidney Shot/HoJ) or break a fear can completely turn a fight around. Also for someone trying to scream to clear the flag room, you can WotF and CC them.
Individual skill does play a factor, and as Hardiness is RNG, it won’t always be in favour - it’s just the percentage is massively more likely.
I can’t speak for Troll Hunters, but Priests have an actually decent anti-melee ability. War Stomp is also very useful too.
Outliers are also not indicators that what is commonly known fact isn’t true.
It’s alright. It’s very good in select PvE encounters, but the crucial part of WotF is its breaking and immunity.
Giving BoF (which is Purge-able) to a Warrior (and thus them having a healbot) is disingenuous. If a Warrior Alliance-side has a Paladin, a Warrior Horde-side will have a Shaman. Grounding Totem can be huge, and so can Windfury for that random chance to blow someone up.
Not to mention the additional melee range (though, maybe moreso for countering pillar humping).
No, and I didn’t intend to suggest that. The overall numbers for the Classic Dueler’s League are quite small anyway, and consist of some of the best WoW PVP players around, so I don’t know how representative of the overall playerbase that is.
It absolutely is not disingenuous. I would imagine that virtually any Warrior that is making any effort to farm honor will be doing so with a healer, and that includes WPVP and Battlegrounds.
Comparing 1v1 in perfect conditions could be called disingenuous, and I think you’d have a leg to stand on, as we won’t often be faced with those conditions, but it’s still a point of comparison that we have, and is relatively easy to wrap our heads around.
I would imagine that the original game design likely aimed towards some sort of statistical balance, on paper, and was tweaked based on data gathered under real conditions. I could be very wrong, but that’s what I would imagine, so I suspect that if we were to run some simulations, under the types of conditions we might expect, we might find the advantages to be less obvious in that sense.
It seems like it was bugged for a while. It may not be anymore, but I recall multiple times being charged from 35~40 yards - on my Hunter. I was at 41 yards (max distance) and he charged the moment he took a step forward.
I only have my own results, since census was broken and then fixed who knows what data is accurate. The data on this site just isn’t that accurate from what i’ve seen, but its close.
If you’re basing your statement on their graph of individual servers it looks like you’ve forgotten to take into account Pve servers. If we look at est pvp servers that link shows a total of 4 est pvp servers with more A:H. Benediction, Heartseeker, Faerlina and Netherwind. I don’t consider it accurate as i ran a census heavily on benediction, its a server i play on. Not once in two weeks of surveys did i ever see more alliance on than horde. It always came up horde heavy. Not to mention the shouts on the forum there about how more horde have moved to that server and new horde are not welcome.
Considering there are 13 est pvp servers and i would say only 3 are alliance heavy (and only if data is accurate, it could be less than 3 because one of them is a new server that launched while census was broken) that leaves 10 servers with more horde than alliance. Could be even less than that soon as heartseeker has horde only transfers at the moment. I guess 3 could be considered ‘several’, however the horde has several times more servers that are horde heavy.