Agree with all points, but I do have to point out that overpower goes through deterance, and that for face to face melee warriors should train wreck a hunter even one speced for melee, unless the war is bad and not using overpower/ that parry ability
That is actually contrary to my experience though, honestly. Melee hunters can handle warriors pretty well. Overpower is nice of course, but it’s still significantly less damage than you would otherwise be doing.
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That’s great, bud.
Warlocks still hard counter hunters (and everything else in the game).
That’s a complete lie. Warlocks do not hard counter other warlocks.
Oh what do you know, I was never ballsy enough to try it on a war haha
It is melee spec, it became melee and range spec over time till mop, became op pvp spec and came back as full melee spec in legion (which is much better change, BM hunters can pvp and not be threaten to be reroll spec :D) and then bfa so far
Having played Survival throughout MC, BWL, AQ40 and Naxx….if I would have ran into melee, I would have expected to been kicked from the raid. Cleared a good bit of Naxx, and never once was in a fight where I melee the boss. Hell, most of the old school hunters laughed at the muntards because it wasn’t viable. It didn’t become truly viable until Legion, and even then it was terrible. So, if you happened to be one of those running around with Nightfall over an Arms warrior in a 40 man raid that typically had at least two hunters, if one of them had hit the 425-450 agility, they tended to out dps MM as ranged DPS, and were normally within the top 10 during Naxx (except Anub, who we had to play Aspect of the Pack bot for). Look at the old parses, they’re around…
gee, that sounds like thats called being a melee spec
EDIT: This response is meant to deter people from using it as a melee spec, and thinking that it’s a melee spec. We don’t need a new wave of hunters who think that they can actually melee effectively in comparison to actual melee classes.
Survival’s function is right in its name: surviving. If anything, its talents support you getting out of melee range, allowing you to do what hunters do best: kiting things.
- Improves your parry chance, allowing you to tank more melee hits before getting out of melee range
- Gives the Immolation/Explosive/Frost Traps a chance to root the target, allowing you to get out of melee range
- Gives Wing Clip a chance to root the target, allowing you to get out of melee range
- Increases the duration of your traps, allowing you to get out of melee range with an even easier time
- Increases your maximum health, allowing you to tank more melee hits so you can get out of their range… you see the pattern here, right?
- Reduces the chance your traps will be resisted so you can… yeah.
- Reduces the overall chance that your movement-impairing skills will be resisted so…
- Has a cooldown which massively increases your dodge and parry chance so you can tank melee hits, which allows you to… you’ve guessed it… get out of melee range easier
- Said above cooldown grants access to a Riposte-like skill which can’t blocked, dodged, or parried (counters to melee-specific mechanics) because it immobilizes the target for 5 seconds, allowing you to get the !@#$ out of melee range
- Wyvern Sting is an incredibly powerful CCing ability… that’s not meant for melee combat at all.
Yeah… it’s not a melee spec. Lol. However: RIFT, a WoW-like MMORPG, has a melee hunter-like spec called “Beastmaster” which allows you to fight effectively with melee alongside your pet. The spec is actually designed for that purpose, so it would be right up your alley.
hunters have to go survival, to keep up dps wise, i think cut off begin end MC, BWL some where, where stacking agility, thanks to kings and your talents will surpass the mm hunter… you will get insane AP with raw agility, and alot of crit on top of that…
To be honest, Survival hunters can and do over take MM damage wise (BM is a bit iffy due to the full T1 bonuses being geared more toward them in lower brackets of the set) - Much of MC is debatable with which will hold higher DPS due to movement etc, but if you have a survival hunter with around 380 agi & 20% crit before raid buffs; they will constantly top an MM hunter if they understand to use all their ranged tricks and not follow these half assed private server guides to gear…I’ve looked at several of them now, and seen some very distinctly inaccurate gearing methods;
As an example: Taking Dal Rend’s over dual Bone Slicing Hatchet from Strat.
And, I know some scrub is going to want numbers for it, so here it is:
53 Agility = 1% Crit, 132.5 RAP (BM/MM Spec)
50 Agility = 1% Crit, 125 RAP (Survival LR Build)
- Dal Rend’s Arms: 4 Strength - 1% Crit, 50 AP (54 AP Melee)
- Dual Bone Slicing: 26 agility ((65 AP (RAP & MAP), ~0.5% Crit))
Now, let’s add in raid buffs that primarily affect hunters: Trueshot Aura & Blessing of Kings -
- Dal Rend’s Arms: 1% Crit, 150 RAP/MAP
- Boneslicing Hatchet: 28.6 Agility, 171.5 RAP/MAP, ~0.54% crit
This is before Lightning Reflexes is calculated: With Lightning Reflexes calculated into the equation:
- Dal Rend’s Arms: 1% Crit, 150 RAP/MAP
- Bone Slicing Hatchet: 29.9 Agility, 174.75 RAP/MAP, ~0.6% Crit, 113 HP
I won’t go into once the +15 agility enchant unlocks…because, well, as I have said previously, I’ve played survival for many years, until it became a wannabe mutt of a rogue and warrior.
Survival wasn’t meant to be a melee spec post 1.7, nor was it used as a raiding melee spec until recent expansions - just ask the t1 Marks hunter that ran with my 60 in UBRS tonight, with considerably less gear, I was within 10 DPS of him through every boss fight…and he was toting Rhok with pride and his BiS from MC gear…I was still using much of my Pre raid set up - AT Range, 1 exception was I was the kiting General hunter, and still placed with 15 DPS of him. Even he was shocked.
The entire idea of the NF survival hunter during Naxx was a gimmick and was a meme utility which never actually got used by any serious Survival Hunter that was doing progression, if they had another MM hunter in raid.