Survival Hunter

I put this up in the other thread calling for “no tanking”

  • 5/5 Deflection for 5% parry

  • 5/5 Survivalist for 10% health increase

  • Deterrence for + 25% parry/dodge on cooldown

  • 5/5 Lightning Reflexes for 15% agility

  • 5/5 Imp Wing clip to stop runners

  • 5/5 Entrapment for traps to lock them down (with Trap Launcher this was already huge in SM Phase 2)

  • Combine all that with Catlike Reflexes (20% dodge), Heart of the Lion (10% stats)/Lone Wolf (30% Dmg), Melee Specialist, Flanking Strike, Raptor Fury, Carve and switch between Trap Launcher and Dual Wield Specialisation (Which basically turns Raptor Strike into Mutilate)

Add Improved Aspect of the Monkey and your Avoidance will be well over 50% without Deterrance.

The only thing Missing is a Rune or Talent like Just a Flesh Wound to reduce your Crit chance by 6% and some way to taunt and you have yourself a tank.

They should have embraced Hunter Tank and given rogues a ranged utility spec.

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