Tanking is a terrible fit for Hunters. It’s utterly antithetical to the identity of the class and the wishes of the people playing it. Yes, I realise that also applies to melee Survival but at least that’s still a damage dealer.
Now to address proudly incorrect people in the thread:
As opposed to every other spec in the game which is apparently just meant to fall over and die all the time ¯\(ツ)/¯
This is a great example as to why Survival is a bad name for the spec. It’s far too open to interpretation. There are people who want Survival to be a ranged DPS, melee DPS, tank, healer (yes, really), and everything in between. Every single one of those people swears up and down that “Survival” specifically implies their vision for the spec.
SV Hunter copium is looking at the game’s most abandoned, ridiculed, and controversial spec and calling it a job well done.
SV Hunter copium is also looking at a version of the spec that was vastly more played, widely-enjoyed, and respected and calling it bad.
How do you figure that tanking would make more sense for Survival?
While your post is correct, making it melee has also worked out really badly yet you tirelessly defend it on these forums.
“Any means necessary” except using a ranged weapon and sticking to a safe range like it used to and like the other current specs currently do, apparently.
This was always a bogus reason. It felt very different and unique. Just because melee brains couldn’t tell the difference between two specs that use a ranged weapon doesn’t mean they were the same. I can’t really tell much of a difference between Arms and Fury, or the Rogue specs. But that’s because I don’t play those classes. I don’t use my ignorance of those specs as a platform to demand nonsense reworks that I probably won’t play anyway.
They sure do look like Warriors/Paladins to me.
… So we are devoting an entire spec to being an earlier, worse form of Hunter?
Here’s the problem: specs are meant to meaningfully build on the base class. They are not meant to arbitrarily discard parts of the base class for the hell of it. Uniqueness via handicap is a terrible way to go about designing specs and it evidently hasn’t worked out for Survival since most people, even new Hunters, avoid it. That makes sense; you have a class that starts with a ranged weapon, you have two specs that build on that and serve as the only ranged weapon users in the game, and then you have the game’s 13th melee spec that asks you to throw away your ranged weapon for some reason.
Do you realise how ridiculous this sounds? It’s a primal Hunter that’s also casually throwing grenades.
Maybe this is the reason Survival has such a confused identity with a mix of various competing and poorly-interacting aesthetics; melee fans can pick and choose parts of it and say that whatever part they point to is the coherent thematic bedrock for the spec when in reality the spec as a whole is a bunch of random junk thrown together with no direction.
This is unmitigated BS and you know it. Ranged SV was a great spec and as such it was enjoyed by a broad audience; it saw magnitudes more play than melee SV could ever hope to achieve and, most importantly, it wasn’t the circus freak of class design like melee SV.
I know melee SV players like to cope with most of the game hating their spec by pretending it’s God’s gift to class design but it comes across as just a little desperate and revisionist so let’s just put a stop to that.
Terminal melee brain is looking how badly melee SV turned out and thinking what the Hunter class needs is even more reworking away from ranged DPS.