Survival Hunter: Reforged

https://www.reddit.com/r/wow/comments/g9utgf/survival_hunter_reforged/?

What do you guys think of these proposed changes?

TL;DR Basically a streamlined Legion-like spec focused on mobility and using DoT and debuffs to fuel the now baseline Mongoose Bite window.

Update: I am constantly working on changes as problems are identified, so feedback is definitely appreciated.

10 Likes

I like it. And also appreciate seeing this suggestion as someone who has been racking his brain trying to come up with suggestions for making Survival better. The only thing Iā€™m confused by is the talent Prey Upon. Is that a cooldown or a passive?

2 Likes

Prey Upon would be a passive. With a 10yard melee range, you would basically do a mini hop each time you Mongoose Bit someone, the same as on live with Flanking Strike.

1 Like

I think Iā€™d mostly be happy if Raptor Strike was our filler and ramped up to Mongoose Bite windows, and Flanking Strike was baseline.

I like most of what I read, but I do feel like Bandage as a talent isnā€™t too great, if you have bandages you can literally do this without a talent. Also, I think the Mastery is a bit too complicated. Mastery should really have just one effect, like slowing a Bleeding targets based on Mastery.

The Mending Bandage talent is just the pvp talent we have on live inserted back into the main talents. Part of my bigger hope for WoW that we remove active pvp talents. Passives Iā€™m fine with.

As for the Mastery, complexity was a concern when I was designing it. I looked over the masteries of all specs currently in game, and some of them are more complicated than this imo, so I went with it. In essence, it actually is simple. Bleeding targets do less damage to you. Burning targets take more damage from you. Poisoned targets are slower at what they do.

But ya, based on feedback from the various places I posted this, Iā€™m going to try and make certain things more intuitive.

2 Likes

Interesting concept, the idea Iā€™ve been toying with involves allowing Survival Hunters to wield both ranged weapons and melee weapons (2h or 2 1h). Specifically involving an ability where you draw a specific weapon and gain an effect for switching and you basically can go back and forth switching setting up the other with if you do X ability in melee and you use Y ability in ranged Y has some extra effect.

Hmm sorta like a stance character in fighting games. You would have up be careful, Pokemon trainer in brawl is a good example how ā€œforcedā€ switching becomes annoying. Good basis of an idea though.

Any time spent refining a melee Hunter spec is time wasted.

5 Likes

If it makes the spec more fun then it wasnā€™t a waste :slight_smile:

5 Likes

Shhh pebbles is just stuck in his ways. Ignore him and never take the candy he offers you out of his cardigan pocket.

3 Likes

I understand where heā€™s coming from but I just think old SV was so close to MM it could be baked into that spec as talents, and that Legion SV was a mess, but a beautiful mess with lots of potential. BFA is not that beautiful potential, so Iā€™m trying to offer an alternative.

I changed a bunch of things this morning in the build based on feedback. The changelog is at the end.

2 Likes

Personally I love the hybrid feel of Surv rn and aight Iā€™ll check it out

While I donā€™t agree with some of your ideas 100% I would be rather happy to have this over the present iteration of survival.
The issues I have are:

I think prey uponā€™s leap would be too powerful for pvp and potentially cause problems in raids with it causing someone to break stack of land in bad.

ā€œMending bandageā€ and ā€œfight and flightā€ look like talents that could not be taken in pve. also for its effect and easy cancel it should prob heal more than 30%.

Waylay is a nice flavor idea but I dont think it will ever get much use and it would force blizz to balance around power that the hunter would almost never have access to.

Napalm sounds nice and I like it, but im not sure of how useful it may be just from experience with placed aoes in mythic+

Terms of engagement could be made more viable in raids if maybe it had a cooldown on the target so you could use the ability again.

The increased cooldown on dragonsfire grenade might leave aoe feeling more like you are just waiting for it to come off of cooldown for the fight.

To make the mastery a more valuable stat i would suggest swapping the damage bonus to bleed and burning enemies doing less damage. since burning seems to be an occasional thing and bleeding is up the full time, i dont think a mastery damage bonus would appeal if it was only active some of the time

I know you said you donā€™t like burst healing but maybe an active talent that increases healing received. It doesnā€™t do a big burst of healing but it can increase passive healing as well as making your healers love you when you use it.

Thatā€™s pretty much everything i could pick out, otherwise i would be ecstatic to play this version of survival over current.

2 Likes

No, it really isnā€™t. It had its own toolkits and interactions that cannot even be slightly adequately represented via MM. Just because you can go ā€œdurrrr ranged weaponā€ and assume any spec that uses one is the same thing doesnā€™t mean thatā€™s how it actually works. I would ask if you would also claim that all the Warlock specs could be baked into one because they are all users of fel magic with a demon pet but I know youā€™re standard certainly only applies to Hunters and no other class, as it is for everyone else who craps this point out on the forums all the time.

Legion Survival was an unmitigated trainwreck. It had no cohesive identity or playstyle. There obviously wasnā€™t any thought put into it being ā€œOMG melee hunter!ā€ and it languished in obscurity as the gameā€™s very least popular spec for the entire expansion. Survival still has no cohesive identity but at least they managed to nail down a real playstyle for it that people can actually tolerate. Itā€™s still mostly abandoned, but at least not as abandoned as Legion SV was.

3 Likes

Iā€™m not boiling anything down to hurr durr ranged weapons. The fact is in MoP, there was a 2 button difference between each hunter spec, and those 2 buttons were effectively reskins of each other. WoD pruned SV down to DoTs with literally no CDs besides talented Crows.

Anyways, I know itā€™s hard to keep this discussion out of every thread mentioning SV going on 4 years now, but this thread is specifically about my particular proposed changes. If I had my way thereā€™s enough thematic and mechanical material in this class to make 6 fun and unique specs, and I sympathize that you feel you lost something in Legion. I lost something in BFA, actually, most things which is why I put so much work and thought into making it better. I know melee hunter = bad to you, but are there degrees of bad? Is this better are worse than the BFA or Legion versions to you?

3 Likes

WoW, I just started playing my hunter again. This sounds amazing!

1 Like

@Capslock

Iā€™ll just clarify some things.
-Mending bandage is lifted straight from the live PVP talents, its possible it needs to be better as a normal talent
-Waylay in Legion was mostly a bonus, but when it was good it was good. I loved dropping traps around pillars in camo, then chasing a pesky druid into a freezing trap, which became a stun. That was special because SV didnā€™t have any stuns. Someone on MMOChamp mentioned a possible idea to make Waylay more useable, by having it trigger instantly on targets suffering from ā€œOn The Trailā€ which is your unique harpoon DoT. Iā€™ll explore that.
-Napalm and really all the fire abilities are less about their damage, and more about interacting with the mastery to enhance burst windows. Thereā€™s a reason they have limited uptime, and Napalm exchanges uptime for being locked to a location.
-Terms of engagementā€™s damage buff portion was a legendary belt effect in Legion, and was amazing on priority adds in raids. You would have 6 stacks of Mongoose, then Harpoon over and annihilate something, then Harpoon back. Good times.
-Dragonsfire Grenade could use work I agree. It might even get cut. It trades uptime for ease of use, because the Wildfire bombs can be tricky to aim. Hard to say without actually playing with it hint hint blizz
-Mastery I address, lack of uptime is intentional and would be rewarded in the balanced numbers.
-Between mending bandage needing work along with a few other talents, there is definitely room for some kind of healing buff or something, for sure.

Thanks for reading and giving solid feedback! I really appreciate it and glad you liked it for the most part, makes me feel less like I wasted my time :stuck_out_tongue:

4 Likes

Just gonna get my gripes outta the way, not a big fan of waylay and emphasis on traps personally.

However.

This is really good! Bonus points for adding Fury of the Eagle and Flanking Strike! Honestly though this is very well put together and well thought out. Lotā€™s of good synergy within the proposed spec. Especially dig the mastery, flat damage masteries are super boring and more interactive masteries would be great!

Update: April 30th, 2020

Made some big changes Iā€™m pretty excited about!

  • Nerfed Wildfire Bomb range to 20 yards.
  • Reworded Fury of the Eagle

Significant rework to talents

  • Removed Survival Tactics
  • Removed Mending Bandage
  • Removed Apex Predator
  • Removed Snake Trap
  • Added Expert Trapper
  • Added Rangerā€™s Net
  • Added Wyvern Sting
  • Added Aspect of the Eagle

Ability Changes

  • Flanking Strike (FS) - 6 Second CD. Generates 30 Focus, 20 yard range. You and your pet leap to target in an attack of opportunity for moderate damage. If you crit, reset the CD.

Changed to:

  • Flanking Strike (FS) - 9 Second recharge. 2 Charges. Generates 30 Focus, 20 yard range. You and your pet leap to target in an attack of opportunity for moderate damage. If you crit, reset the CD.

And

  • Carve - 10 yard range. 3 Charges, 5 second recharge. A sweeping strike that deals moderate damage to enemies in front of you and generates 5 focus per enemy hit.

Changed to:

  • Carve - 10 yard range. 3 Charges, 5 second recharge. A sweeping strike that deals moderate damage to enemies in front of you and reduces the CD of Wildfire Bomb or Dragonsfire Grenade by 1 Second per enemy hit, up to 5.
2 Likes

Really like a lot of those ideas, cause they are the same that I have!

Namely I want to press Flanking Strike a lot more often, the spec needs more ā€˜meleeā€™, and I donā€™t know why they had to keep fury of the eagle away this expansion.

Regarding Intimidation, to me that does seem like it belongs with BM exclusively. But not sure I agree with Exhilaration removal.

edit: didnā€™t see wildfire infusion anywhere in your doc. Took me some getting used to, but really like that ability. Feel its pretty unique.

Took away my comments on Kill Command. Maybe the spec is better without it rather than being more of an envisioned idea I had on a high dmg cd based on lacerate/ss (latent poison). I kinda like the pet having some kind of long range intercept or aggro generator though.

Anyway gj and keep it coming!

1 Like