Remind me about this change?
WFB got a primary target modifier. Prior to that, the ability was either strong in ST and absolutely broken in AoE, or reasonable in AoE and disappointing in ST. However, now with this new tuning knob it can be easily balanced.
OMFG dude, you cant be serious. We need meaningful changes. Yes it feels good to be Overpowered, and do lots of damage, but that is not there is to it. Our talent tree has like 7 nodes with two points, why do we still have carve? Spearhead, should be a pvp talent.
I am serious and if you don’t see that as a meaningful change this discussion is pointless. That’s incredibly impactful lol.
One of the most nonsensical things I’ve seen suggested. Spearhead is a great single target oriented cooldown.
Are you trying to tell me that this spec, does not need a rework?
Correct, it doesn’t need a rework. Something like the Havoc or Rogue talent refresh, sure, but a massive rework is not needed as the core gameplay loop is fine.
What DH, Ret, and Rogues got was a rework. Hunters need one as well.
Well no, DH was specifically referred to as not a rework.
I’d say monks need one far before hunters.
I’m gonna tag on here my biggest gripe with SV hunter is that the SV tree has nothing to do with survival… Every talent choice just increases damage of something. Shouldn’t a tree named SURVIVAL have something to do with I dunno surviving??? Otherwise The playstyle of SV is bonkers fun but I hate getting crushed in melee. Ironically the best way to play SV is to play at range and only go in when you have CD’s up.
Wait till you find out about how Arms has the same about of limbs as other classes
While I see your point you are being a bit silly mate. Arms is not about arms as the body part but arms as weaponry. You know as in noun, arms: Weapons, armaments.
And considering how ridiculously fragile the whole hunter class is I think it would be quite welcome and fitting to make SV the more durable of the specs. You are in melee after all.
Thirdly, the name Survival is a very very silly name for a survival hunter. They changed combat to outlaw and that was perhaps not the best pick but pretty much Anything would have been better than “Survival” hunter being kept as Survival. Now, it is just a name… people attach way too much meaning to just a name.
that’s what I’m saying. just putting way too much scrutiny on the name but not extending that same hyper specificity on other spec names
technically the case right now since BM gets 0 use out of leech and MM has to have a pet for it
I assume you mean WW here? And I actually disagree. I think WW monks historically have had quite a lot of bugs and issues but that does not mean they need a rework. If WW monk worked as intended then I think it’s fine, if you like what it’s trying to be. It is quite clear what a windwalker monk is and how it’s played.
Survival on the other hand? Even not considering it’s infamous first period as RSV it still has a ton of true fundamental issues. Like it’s a melee spec that isn’t actually melee so it’s both? And it focuses on synergy with pets… but also on ramping melee ST windows… but also on spreading poisons and synergy with said poison/bleeds…but it also uses grenades blowing things up with it’s own different synergies with infusions, poisons, resets via pet synergy and there Always seems to be synergy with the current set items and grenades (move on please, blizzard). And I’ve probably missed some. You see my point? Blizzard has absolutely no idea what they want SV to be and it shows.
I mean technically yes, it might be a bit more survival-y than the others but it sure does not feel like it. Just the fact the other two classes can stand at range at ignore 50% of all mechanics/dangers outweighs the benefits SV gets from Leech or pet.
And none of those things are actually SV specific. MM can benefit hugely from leech if you play with pet and BM benefit slightly from leech And can stay at range and be mobile 100% of the fight. I’d say SV hunters are at a disadvantage and could use a few nice talents in that tree related to just survival. But I dont think that because of the name, rather how I feel the specs play.
Technically yes but they aren’t exactly leeching anything substantial from barbed shot, auto attacks, and cobra shot.
FWIW I’m fine with SV getting a defensive buff
I feel like they have an idea of what they want SV to be and it shows in game lol. Your reading of SV is really off.
Like what does this even mean? It’s actually melee, it has melee abilities…
These don’t contradict each other. Your pet generates your focus and your spend your focus.
Yeah for sure, BM benefit insignificantly from leech, which is a issue for sure. Which just further prove how broken/outdated the whole pet system is.
I am no mastermind game designer so I might be missing things. But subjective opinion is just that, subjective.
But please enlighten me. Something that is so clear to you would be easy to explain? Can you in one clear and concise sentence describe what SV is, while still actually incorporate it’s whole (or vast majority of it) toolkit?
For example, with MM you can describe it as a hunter type ranged damage dealer focusing on physical attacks delivered with their bow at maximum range.
This works because the absolute majority of all it’s abilties are themed around being ranged and attacking with their bow while mixing in some hunter gameplay. If someone described the spec like that to me and I went in for the first time and played it I would feel it felt accurate straight away. I doubt you can honestly do the same thing with SV.
An adaptive ranger who favors using explosives, animal venom, and coordinated attacks with their bonded beast.
For SV you can describe it as a hunter type melee damage dealer focusing on physical attacks and magical attacks delivered with their arsenal and pet.
I’m sorry you feel that way.
Do you know that Enhancement has just as many ranged abilities as Survival? Or Unholy? Or Outlaw? or Retribution?