Survival Hunter ideas

  1. Give us Lone Wolf.
  2. Drop the Camouflage Talent and put Lone Wolf there, or shuffle around the tree to get it in elsewhere.
  3. Make Camouflage innate for Survival hunters, with no cooldown.
  4. Dual wield instead of 2h.
  5. Replace Wildfire cluster with a buff that makes our other attacks/melee hits damage multiple mobs.
  6. Replace Coordinated assault with a skill that randomly buffs certain stats or combinations of stats. Maybe roll the dice or something.
  7. Replace Kill Command with a direct damage attack if lone wolf is taken, otherwise keep the same…
  8. Call us outlaw
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It might make melee classes better as a whole if they don’t have do 1h or the other 2h, but have the option to do both.

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Don’t know if this is meant to be a serious suggestion but in the event that it is: asking for petless Survival is absurd. Historically the core of the class has been a ranged weapon user with a pet. If you had a spec with neither of those things it would cease to be a Hunter. The ties to the rest of the class would be just a few baseline utility spells and that’s it.

If you want Survival with Lone Wolf thankfully there was actually an iteration of the spec that had it. Look to the WoD iteration where it was a talent shared with Marksmanship. Of course, you’ll have to pick up the ranged weapon and all those old abilities to get it.

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I mean, it’s obviously not a serious suggestion. It’s basically just an illustration about how cookie cutter the survival spec is currently. A few tweaks and…boom rogue…with medium armor.

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Not if they actually put some better thought into the spec. Instead of the half way melee spec with some ranged options, they need to go all in on melee.

If they did THAT, it might actually be able to support a petless option.

I actually disagree with this option though.

One 2 hander makes the spec more unique and actually utilizes some under utilized weapons in the game.

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How does it make it more unique? I’m not bashing or anything, just curious on this one.

Also, I’ve always liked dual wielding better from a style perspective. It’s the only reason it’s on the list.

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What other class uses polearms regularly?

Most of the 2 hander classes use maces and swords (and sometimes axes) more often.

2h polearm vs 2h axe is just graphics though. Dual wield vs 2h melee is a whole dynamic change. I get your point, I just like dual wielding stylistically better.

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For some classes it works.

I remember when hunters had it and it felt clunky and off.

The switch to 2 handed was a good one, and giving Hunters the under used 2 handers as a regular option made use of something that wasn’t getting much use in the past.

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TBH I’d rather see animal companion added as an option for survival. That way my Orc hunter with a big 2h axe can have TWO wolves fighting beside him.

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I see what you did there :smile:

Considering the theme he’s aiming for combined with the 8th suggested step.

I doubt it.

Yep, just saw this here…

What makes it different from a warrior then?

Or I should say, a combo of warr + rogue.

Melee classes/specs that relies on 2-h weapons.

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Can’t be too careful because you have plenty of people who ask for pretty much exactly what you listed in full sincerity.

https://us.forums.blizzard.com/en/wow/t/one-thing-you-would-change-for-survival-going-into-sl/470012/57?u=bepples-barthilas

Oh, you’re back with some more completely backwards logic.

This is even more absurd and would make the spec even less unique among melee. The ranged capability is the single most major selling point of the spec and even that is barely bringing anyone into it. Legion Survival was a lot more of a pure melee spec and it was an enormous failure; that’s what led to this version. It’s completely insane to think they should go back to anything like that.

You are literally just asking for a 3rd Warrior DPS spec. Come to think of it, are there any quintessentially Hunter elements of Survival you think are good?

We already have many specs that use 2-handers. Blood, Unholy, Feral, Guardian, Brewmaster, Retribution, Arms and Fury all use two-handers. Even ignoring Druids there that’s quite a few. Plus, what you used to have in the past was the option to use either dual-wield or two-hander as many of the DPS specs so what you should really be asking for is that approach. Specs being locked into single weapon types is very much a Legion thing, it was a bad decision then, and there’s no reason to keep doing it.

As someone else said, Survival does not necessarily use a polearm and other two-handed weapon specs don’t necessarily avoid polearms. Polearm v.s. mace v.s. axe v.s. staff are purely stylistic differences. Again you’re getting caught up in Legion artifact logic and assuming that’s how it still is.

In any case, by this logic we have 3 ranged weapons (not counting wands, of course): Bow, Crossbow, and Gun. Surely by your logic that means we need 3 ranged specs in our class, one for each type?

In all the pre-MoP eras of the game where Hunters had melee weapons we could either dual-wield or use a two-hander. There was no real difference in the feel of the class from either approach because a) you rarely had to melee and b) our melee toolkit was the same, melee weapon or not. The key difference is dual-wielding had a higher miss rate and originally did a lot less damage (Raptor Strike scaled off main-hand weapon damage only) but those are matters of tuning.

Then melee was completely gone for a couple of expansions and then when they forced SV into melee it was 2-hander only.

Saying that we rarely used 2-handers in the past is also inaccurate. Some of the best melee Hunter weapons of the past were 2-handers such as Peacemaker and Ashkandi. The last melee weapon this toon ever used was Kiril, Fury of Beasts from Deathwing.

No. Enough of SV taking BM’s stuff.

Spectacularly hypocritical of you to be asking for this given you are elsewhere claiming that ranged SV was too similar to MM. It’s very evident that you’re just using that as a convenient talking point since you don’t actually care enough about spec differentiation to let BM be the spec that focuses on pets.

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Will you two quit turning every thread about Survival into your personal crying ground? No one can have a decent discussion about survival, which is melee and staying melee, without you two ruining it with the same whines you continued to post over the last 3 plus years.

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https://us.forums.blizzard.com/en/wow/t/as-a-survival-hunter-how-do-you-manage-focus/474935?

There you go, discuss all you want.

Here’s another one:

https://us.forums.blizzard.com/en/wow/t/lvling-surv/484959?

And another one:

https://us.forums.blizzard.com/en/wow/t/survival-hunter-question/473995?

We’re not the ones actively trying to prevent other players from getting what they want.

You’re the one speaking against RSV, thus dragging the discussion back to being about the ranged vs. melee-debate.

Oh and btw, in case you missed it. This thread(the OP) is not written with the purpose of starting a serious discussion about Survival.

At least not in any way you’re insinuating for it to be.

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Wasnt suggesting “taking” it from bm, both specs can have the same talent, its been done before.

- You, in the other thread, not only being laughably misinformed about what Survival was before Legion as I will soon outline there, but also being a giant hypocrite as you post in this thread about how it’s fine for melee Survival to share multiple iconic elements of BM.

I don’t care that BM wouldn’t lose it. BM losing it to SV was not the impression I held when I made that point. The point is Animal Companion, like Kill Command, Bestial Wrath, and Spirit Bond (SV really did steal that one away from BM, actually), is a quintessentially BM thing. Survival should not have any of these things. Survival as ranged did not share Aimed Shot, Chimera Shot, and Sniper Training with MM or even Rapid Fire, Kill Shot, and Serpent Sting in its last expansion yet it was still apparently too similar by your warped standards.

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Survival already has kill command and psuedo beastial wrath

Clearly you missed the part where I literally listed those abilities and said, and I quote:

Survival should not have any of these things

You should agree with this since you’re apparently so sincerely concerned with spec differentiation given you think ranged Survival was too similar to MM to continue existing. Ranged Survival shared less with MM than melee Survival currently shares with BM. Clear and blatant double-standard.

I didn’t even think Flanking Strike was distinct enough from Kill Command back in Legion and here we are with literal Kill Command in SV’s rotation. Unacceptable.

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I’ve noticed for raids that the 1hs in the raids practically are near useless when you see how many classes and specs use 2hs, a motive for either Hunters and/or melee classes and specs to be able to use 1hs.

No thanks. I like mine with a staff.

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