No idea I can’t think of any reason why they haven’t just injected it into the spec because it’s a unique enough mechanic and I’d say the overwhelming majority of players still use it
I think the changes I outlined there don’t snap too far out of what we have and would greatly improve the playability of the spec
It’s an extremely fun spec once people dip their toes in it and it’s criminally underrated and under used
Great ideas for the current model! And I have a solution for the haste dependency issue you mentioned:
All DoT effects should recharge focus. (Passive)
All DoTs should be empowered by Mastery
Thrill of the Hunt: Restores 40% focus cost of a focus spending ability when it crits.
Additionally:
Kill Command should proc Viper’s Venom
The Mongoose effect should apply to Arcane shots too.
Trap Specialization talent that gives bonus effects to traps
Snake trap which applies all stings to anyone who’s caught in its area
Wyvern Sting: Puts target to sleep and poisons them when they awake
Dual Wielding
TRAP SPECIALIZATION
Let’s not forget that Survival is a trap oriented spec. Beast Masters get exotic pets, we get exotic traps. A Trap Mastery talent will provide the trap with a bonus effect that applies 1.5 seconds after the trap has been set. Here’s what it does:
Tar Trap: Radius increase by 50% and slow effect increased to 60%. Has a 25% chance to root targets every 1.5 seconds while moving through the affected area.
Snake Trap: Unleash giant snakes, increases the potency of all stings applied.
Explosive: Also lights target on fire sending them running around screaming for 3 seconds. Damage will NOT wake them from it.
Steel Trap: Double the damage.
Freezing Trap: Applies Diamond Ice effect for the full 8 second duration. Gladiator’s Medallion does NOT remove it.
That’s some good ideas too, I think if we were going to have dots make you give focus back we’d have to do something like make it that dot ticks that crits would give you focus back so you can stack that a little harder
I believe our dots tick faster with haste so we’d get even more pigeon holed into haste
But yeah we could more than likely dump one of our useless talents and throw in an extra trap too
It’s funny that you say that because I actually put that in there but took it out because I was afraid people would scream OP!!!
Thrill of the Hunt: Restores 40% focus cost of a focus spending ability when it crits.
And that’s a perfect idea for where to put the talent.
I’ve always wanted to have dual wielding back in there, but it needs some sort of gameplay mechanic to make up for the burst damage lost during Mongoose, so I figured a stacking bleed and speed buff would really help make it it’s own combat style.
I was thinking about that, and figured that it could work with Lone Wolf to compensate for not having a pet out. Damage increase and Thrill of the Hunt effect. Personally I just want to get away from the clunky pet because I’m sick of being focus starved whenever my pet gets lost, or stuck somewhere. Also cuts down the Haste dependency.
Eh getting rid of the pet at that point SV becomes a mail wearing warrior (visually at least). Maybe it just an aesthetic thing but I would rather there not be a lone wolf option for SV.
Well we use bows and guns now, so we’re not a warrior by any stretch of the imagination. Based on what I’ve seen, the spec can alternate between ranged and melee to some extent, it just requires annoyed macros because they haven’t refined it back to TBC glory.
Unless they finally fix the pet’s dumb AI, then I want those nuisances gone. Personally I’m going to use as much ranged combat as possible. We’re not even a pet spec to begin with, that’s BM, so they should be optional.
PS: I finally got around to doing the PTR and OMG it’s worse than I thought for us! I can’t even switch weapons and in combat and they jacked up the focus cost of arcane shot into something completely broken. Even Kill Shot won’t work, and it’s a ranged attack! What a disaster!!
If you played Survival since vanilla, you’d know that it’s totally far off and completely lost its identity. Survival specialized in traps, which is meant for kiting, not melee. The spec is contradictory to itself. Survival had enough melee to hold its own, but it’s a hybrid with an emphasis on traps, it’s not supposed to specialize in range or melee.
I can see what we have right now is a Beast Master variant where you get to rip someone apart with melee and two huge beasts. It wouldn’t have grenades or poisons, but it’d have all the Beast Master powers in melee form for the same effect. Imagine that. So much more logical and compatible.
They said they want Survival to have a Rexxar feel to it, but Rexxar is literally a Beast Master, it even said so in Warcraft III.
Haha, yeah some guy told me that earlier at the training dummies. What a random bug. Well so far ranged survival is pretty dope! I don’t switch back to my melee weapon unless I’m using kill shot. It’s requires certain talents to work, but it’s great so far. Flanking Strike finally has a purpose
It’s not a bug. It was made to avoid what that oneshotting pally on youtube is doing.
(Get versa proc on weapon while in combat? Quickly swap to versa boosting weapon to keep but and increase it by I forgot how many percent then BAM… huge dmg.)
Well it was preventing me from switching weapons in combat, so that’s a bug lol. Oh and thanks for the tip btw. I’m still testing stuff out right now. Flanking strike works but doesn’t work lol. I leap in but I don’t do any damage or get focus. Pity.
Well it was crummy because I thought my hopes of ranged Survival were dead. Unfortunately, I can’t use my melee abilities on a dime because it incurs an annoying global cooldown. At least that saves me a key. Still testing.
Who knows how you came up with this fantasy of yours surroinding TBC but it’s wrong. WoW had over 7 million subscriptions well before TBC launched. WoW is what put WoW on the map.
I can think of a trillion terrible mechanics they could add like all those rip-off survival games out there that can be defended on the basis of realism. Why don’t we also have permadeath and hunger? What about having to feed your mounts and leaving them at a stable (permadeath for them too, of course)? Let’s bring back ammo, but this time only let you carry up to 100 projectiles or so because having literally thousands at once is not realistic. Let’s also remove all magic because of course that isn’t real. Clearly you’ve never fired a fireball before and don’t understand that doing so is impossible.
WoW is not a real life simulator and is not obliged to mimick real life limitations, especially when no other class had anywhere near such a severe limitations as Hunters and the minimum range. You’re not going to find merit in the minimum range from real life. People who are actually interested in designing a cohesive and fun video game talk about how these mechanics contribute to the gameplay and the minimum range actively detracted from it. I’m not interested in head-in-the-clouds roleplayer takes.
Spoken like a true 4/12 LFR hero. You tell all those bads clearing T6 back in 2007 what’s up!
I’m not exagerrating. The optimal way to play a Hunter in BC was to have a castsequence macro that handed your Steady Shot/Auto Shot weave for you. You made this macro, bound it to your scrollwheel, stood still, and turreted the boss with that until either it died or your raid died. It was even less involved than Classic. SV and MM were more involved and couldn’t be played entirely with a macro, as they would actually make use of Arcane Shot and Multi-Shot, but even then it was an exceedingly simplistic weaving rotation with little to no variation and BM was literally always the best choice.
“Oh but PvP was more invovled” Sure, but so is modern PvP. There are a ton of important Hunter utilities that exist now that didn’t in BC, such as our knockbacks. Besides, the majority of the BC PvP Hunter toolkit was either a) exceedingly situational (lol Scorpid Sting) or b) exists in some form today.
Uh, yes it absolutely was weighed down by those things.
You’re actually on to something when you talk about the crazy stat scaling especially with corruption, but you’re totally off the rails when you honest-to-god think BC was the game that was more “based on skill, reflexes, and intelligence”. BC was about cookie-cutter builds and slow-paced gameplay with limited variety in utility.
You clearly aren’t because you do absolutely no competitive content to speak of; PvE or PvP. What are you going to use all this tactical wit for; duels out the front of Stormwind?
Again, you seriously need to revise the WoW subscription counts over time. This is borderline delusional.
People tend to use deadzone and minimum range interchangeably. I don’t mind it. Both were bad for the class so in my eyes there’s not much of a need to highlight the distinction.
I will say, however, later posts by Xidane seem to indicate that he thinks the 5-8 yard deadzone and Trap Launcher co-existed when in fact they were separated by 3+ years.
You act like other classes didn’t have counter to these. I mean, for crying out loud, Feign Death?
Also, what the hell are you talking about regarding Trap Launcher? It was added in 4.0, the Cataclysm prepatch in 2010. The 5-8 yard deadzone stopped being a thing in 2.3, within TBC.
You also have this tendency to talk down to everyone like you’re blessed with some divine knowledge of the class when, again, you have no competitive experience to speak of. Hell, your achievements indicate that you managed to get to Rank 3 in Vanilla and you don’t have any arena achievements until Cataclysm. Better than my rank 2 and next to 0 rated PvP participation, for sure, but I don’t go around pretending to be a TBC bigshot.
Sure thing; but what you’re proposing contradicts this. Limiting SV to any sort of melee combat means its versatility is reduced and it isn’t that unlimited “on the go” spec any more. Your whole angle for Survival here depends on clumsily merging two entirely different and irreconcilable visions for the spec; one of the version that actually existed and worked well which was the utilitarian, adaptable ranged Survival with Explosive Shot, the other being this fantasy of a trap-based Warrior that confronted enemies in melee. These don’t go together.
Survival’s PvP “glory days” were well past the era of TBC with its melee restrictions. This is, again, you living in a fantasy universe where TBC was the most perfect expansion ever.