SURVIVAL: Enough Complaining, Let's Talks Solutions

Honestly I’d just settle for 120 focus and baseline goose bite at this point

All hunters have melee and ranged slots back. Bm uses dual wield
mm single one hander
sv 2hander.

While at range you shootnyour ranged weapon
If enemy comes within 5 yards, all attack animations now swap to melee animations.

I enjoy melee survival too but there is actually solid evidence the majority want ranged back. That evidence was the gigantic dip in spec popularity it took once it became melee. It was FAR AND AWAY more popular when it was ranged.

7 Likes

I just find the whole play style boring, clunky, and simplistic. I intentionally roll an esoteric spec just to make it more interesting. Thankfully they’re giving us ranged attacks again soon, so it’ll help hopefully. I’m making it as hybrid as possible.

Well I would restrict a spec to specific weapon types, especially because Survival used to work extremely well with dual wielding, but I do agree that Beast Master really should have a melee spec variation which operates a lot like current survival. Imagine that with two huge pets and your melee weapon of choice.

On that note, exotic pets need a buff to keep up with spirit beasts, because they have everything the exotic pets have, only better because they can heal too. It’s about as cookie cutter as the Mongoose bite talent.

Marksman is focused on the specialization and perfection of ranged attacks, so I’d suggest giving them melee hit with their ranged weapon. Like smashing someone with the butt of a rifle, or break their nose with a bow.

For the ranged stuff coming back, I am glad we are getting tranq shot and kill shot back but since you can’t use arcane and steady unless you weapon swap (and even then you would be doing less damage than mongoose bite/raptor strike), there is really not much change from BFA SV. Now if you could use arcane shoot and steady shot with your minicrossbow than that would be something but as of now arcane shot and steady shot returning to SV just seem more like “flavor” than a substantial change.

If they made mongoose bite baseline and replaced the 3 talents with something to make mongoose bite more efficent/last longer that would be something but for whatever reason blizz loves Tip of the Spear so no baseline mongoose bite.

Also Eagle’s fury I miss that, our brand spanking new artifact ability lasted 1 whole expansion…

I’ve found it to be one of the most fluid and interesting specs in game, trying to do what you can to squeeze as many goose bites into your goose windows can be pretty fun

I don’t think we will be using a bow much unless there are a few niche situations or unless for some reason we end up having to weapon swap to steady shot to get as much focus back as possible which sounds like a clunky nightmare

The ranged stuff is for people who kite more. I’m in that camp, but how much does that arcane shot cost right now? WoWhead said 40 focus but I can’t believe that. I must have found the wrong with. I don’t mind weapon switching for now but they need to clean that up. I don’t like the mini crossbow thing because I actually my bow and want it back for Survival.

I’m hoping they make mongoose baseline and add a talent to enhance it with a bleed effect and another talent to allow its effect to apply to Arcane Shot. They also need to fix Viper’s Venom so that it procs off Kill Command or Steady Shot, because it makes no sense for it proc off a melee attack. Not sure what they were thinking there.

It gets old fast, trust me. I find the spec dumbed down and lacking variety. I don’t mind that they keep that aspect of combat, but I’d like to see the ranged attacks better incorporated. Having the option to use ranged combat would bring a lot of people back to Survival, and make better use of its traps. Which they need to bring back some of those, like Snake Trap.

I’m gonna test it out as soon as the pre-patch stuff goes live and then asses it for myself, but based on the videos I’ve seen, I have to agree that it looks clunky and broken.

I actually love it on its current form and all I’d like to see is a way to regen focus faster than what we do and to get that 120 energy back

I mained it the whole way through bfa and I found it extremely enjoyable

1 Like

Heh I too really enjoy squeezing in as many 5 stack mongoose bites as you can within the mongoose bite window, that is fun. At the same time I realize other people may hate that aspect of SV, may find that type of game play bland, boring etc… One thing I have suggested that if blizz doesn’t want mongoose bite to be baseline, then at least I wish the mongoose bite window would be increased from 14 seconds to lets say 16-18 seconds. Getting those 5 stack mongoose bites in are fun (in my view) I just wish we had more than 14 seconds to do it.

I would have loved a talent that made SS damage go up with goose stack bites so you don’t just ignore it at 5 stack unless you get a proc

There we go blizzard that’s one passive taken care of

Well whoever is playing sv now is playing it for the melee. I love my harpoon bomb traps etc. I like this trickster concept. There are two range hunter specs ppl are welcome to use those. Would be awesome to see the spec going deeper into melee dot class with poison and bleeds and bombs/melee swings for burst.

Glad you’re enjoying it, but the current Survival spec is more akin to a melee Beast Master spec, minus the grenades and serpent sting. I’d be cool with serving as a Beast Master alternative, but not Survival.

Survival has always been characterized by its traps and its ability to hold its own in melee combat, not melee exclusively. The same way Beast Masters get exotic pets, we get exotic traps with more variety and far more potency. Traps work better with a ranged spec because they’re meant for kiting and setting ambushes. Our job was partially to cc enemy teams. Judging by how few people play it now, Survival needs to go back to its roots. Speaking of which, let’s add Readiness to the list of powers we want back.

As for MM, that’s a completely different style of ranged combat. They specialize in power attacks and extended range. They’re snipers, not skirmishers. Survival’s firepower was always about volume and being constantly on the go. They don’t stop charge up anything, and they don’t use a pet to manually recover focus. DoTs fueling our focus, similar to Assassin Rogue, would give us that rapid on the go playstyle again.

i honestly feel like we need another melee spender so tip of the spear becomes viable, spamming kill command at focus cap just to get tip of the spear stacks feels wrong.

It was proven that it doesn’t matter if you do 1stack raptors or 3 stack. As long as you dont waste kill commands your dps is the same

Also this is coming from someone who played the entirely of uldir with it.

yeah that makes it feel really bad, IMO. it should be a big build up to a large finisher style move.

120 focus baseline
Mongoose bite baseline

45 talents get reworked
Tip of the spear gets replaced with mongoose bites reduce the cooldown on wildfire bomb
new talent that makes the higher the stacks of goose bite the more damage done by serp string and maybe a duration increase
Flanking strikes remains the same, damage increased by goose bite stacks too.

Butchery now gets increased damage by goose bite stacks + spreads SS
Carve damage boosted to butchery level

Chakrams and replaced with a talent to get 1 extra stack of goose bite

easy rework

you now have a path to make SS really strong for 2 target cleave or go the wild fire bomb build we currently use, as well as making butchery the clear winner in AoE situations

also double the damage of term of engagement and remove minimum distance required and add a stack of goose bite

I’d also think they need to address a way we can get more focus generation outside of stacking haste and hoping we get procs of kill command
I’d strongly prefer a way to get focus back and reduce our dependency on haste

2 Likes

Don’t know man. I like tip of the spear and if the dps difference wasn’t so huge, I would most certainly use it.

I use to run at melee in vanilla when they got too close and wingclip them, by the time they turned around wingcliped and started moving towards me i had gained enough room to dps again

I really like these ideas. Just wanted to say. I also don’t understand why blizz can’t tell us why mongoose bite isn’t baseline? Its picked what 90% of the time? It’s to powerful not to pick. Tip of the spear is okay, but compared to bite it doesn’t hold up. I’m going continue playing surv in SL, but not going be happy haha.