Talking with someone in another thread. I am a ranged survival advocate, don’t let this annoy you. I think i have a solution to both sides; ranged vs melee. Devs need to make Survival more self-sufficient, and less pet focused. Please look at the layout design analyze and critique.
My suggestion:
Continue use of 2-Hander as main weapon.
Replace Kill Command with Explosive Shot (see below)
Replace Coordinated Assault with Black Arrow (see below)
Rework Alpha Predator (kill command talent)
Rework Tip of the Spear (kill command talent)
Rework Birds of Prey to Scent of Blood ([Name in Work])
Rework Wildfire Infusion (kill command talent)
Explosive Shot: [1 charge] You fire and explosive charge into the enemy target, dealing X Fire damage. The charge will blast the target every second for an additional 2 sec. (Has a 25% Chance to immediately reset its cooldown). Generates 15 Focus.
- Current Marksmanship Explosive Shot Talent: Fires and Explosive Shot at your target. After 3 sec., the shot will Explode, dealing (188.5% of Attack Power) Fire Damage to up to 6 enemies with 8 yards.
However, the original from WotLK listed above would work better for my suggestion. Though if implemented in the current fashion, if the “After 3 sec., the shot will explode, dealing (188.5% of Attack Power)” were treated as a Damage Over Time effect and the Mastery changed as listed above/below by Xidane, then the spell would work efficiently. However, again, there would need to be multiple or stacking applications allowed for the spell to allow this rework.
Black Arrow: Fires a Black Arrow at the target, increasing damage done to the target by 20% and dealing X shadow damage over 20 sec. While Black Arrow is active, Explosive Shot’s chance to reset is increased by 25%.
- this is functionally the same as Coordinated Assault but unreliant on the pet. it also gives the lock and load proc. The damage over time effect is a number mechanic and numbers are easily tuned; thus it is important to note there does not need to be a distinct or significant amount of damage coming from this spell.
Alpha Predator: Explosive Shot now has 2 charges, and does 30% increased damage.
Butchery Talent: Carve now causes your pet to thrash up to 5 nearby enemies, dealing X Bleed damage and an additional X Bleed damage over 15 sec.
Blood Seeker Talent: Raptor Strike (Mongoose Bite) causes your pet to Rake the target, dealing X Bleed damage and an additional X Bleed damage over 15 sec. You and your pet gain 2% attack speed for every bleeding enemy with 12 yards.
- was 10% base but with the other application options of bleeds 10% per bleeding target = 50% and that would be nerfed quickly.
Tip of the Spear: Explosive Shot increases the damage of your next Raptor Strike by 25%, stacking up to 3 times.
Scent of Blood: Attacking the bleeding/DOT’d target with Raptor/Mongoose or Carve extends the Duration of Black Arrow by 1.5 sec.
- literally a direct replacement for Birds of Prey vs Coordinated Assault.
Kill Command becoming Explosive Shot, and Butchery becoming a Bleed talent would indirectly cause a rework of the talent Wildfire Infusion.
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Original: Shrapnel Bomb: Shrapnel pierces the target causing Raptor Strike and Carve to apply a bleed for 9 sec that stacks up to 3 times
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Rework: Shrapnel Bomb: deals x damage to currently bleeding targets.
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Original: Pheromone Bomb: Kill Command has a 100% chance to reset against targets coated with Pheromones.
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Rework: Incendiary Bomb: Explosive Shot cause the target and 4 nearby enemies to Catch Flame and burn for X fire damage over 9 seconds. Explosive Shot extends Catch Flame by 4 sec.
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Original: Volatile Bomb: Reacts violently with poison, causing an extra explosion against enemies suffering from your Serpent Sting and refreshes your Serpent Stings.
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Rework: Volatile Bomb: Reacts violently with poison, causing an extra explosion against enemies suffering from your Serpent Sting dealing x nature damage, refreshing your Serpent Stings, and spreads Serpent Sting to 4 nearby enemies. (it’s worth noting that the poison spread by the Volatile Bomb would not cause initial damage to the 4 effected enemies, but subsequent Volatile bombs would.)
Reworking Volatile Bomb is difficult, without causing either initial damage or spreading the poison, it is lack luster. Though if you were to take the Hydra’s Bite talent that fire 2 Serpent Stings, then it would be less of a draw back and perhaps that is the main premise of the bomb/talent.
then if needed: