Surrender option and negative io m+/bgs

As you should, and is your right as the one forming the group.

Would depend on the io, I’d say a low io and high completion rate applying to a low key would be entirely expected.

So then, what is the completion rate accomplish?

Its bad to have it high. Its bad to have it low. It doesnt give you any context as to why a person left.

What information are you able to get from it?

A high completion rate applying to a high key means they do not have experience pushing.

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The real question is what exactly this would improve, though. To me, this would cause more harm than it would eliminate.

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Its bad to have it high with a high io applying to a low key.
Perfectly fine to be 3k applying to a +1000 with a high fail rate.
Context exists.

this actually feels kind of backwards, when i think about it.

in queued content, you can always queue again for new players (lfr, heroic dungeons). it happens automatically in BGs.

for timed content, if one person leaves, the chances of timing it or finsihing it at all drop substantially. there should be a deserter buff.

no one is “held hostage” by this. they are making a choice.

and a deserter buff would not automatically prevent them from petitioning to join another group. but it would alert the person forming the group that this person might not be willing to push through if times get tough.

Context is my entire point.

And the fact its a stat you would intentionally want to flip in value as you progress. Making it a bad stat.

Fine.

I will make the group bad enough someone else leaves first so that they get the deserter buff and I dont.

People leaving keys they knew would never time before starting. Particularly when the leader or key holder make it clear they’re going for the chest at the end and don’t expect to time.

Its not supposed to be something you’d have a 100% completion, that’d be stupid. A high quality player of sound ethics should probably be able to nail it between 80% and 90% is my hunch.

That sounds like an error on the group leader.

Since there is an extremely easy way around this issue.

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Deserter should never apply in a custom group setting. You made the group, and people can leave it. Assigning consequences to leaving a custom group is a bad beginning to a worse pug environment.

This sounds like it would cause more problems in interpreting this entire extra layer of information than it could be solved by simply building your own regular group.

It would flip on its own in due course of running keys at the edge of one’s capabilities. You’d be wasting gold and time for no value.

So it would be a useless stat offering nothing to people.

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All of this seems like a great deal of unnecessary complication when plenty of contextual information already exists on run history.

Useless out of context, with available context, quite helpful to screen out griefers.

Usually the term “hostage” is a hyperbole at best when referring to a leaver penalty, but in this particular example OP is advocating for an IO penalty which under the current system is impossible to recoup. If you’re telling a player that they have to pay an irreversible penalty or be stuck in an inescapable dungeon forever, that does sound like a hostage situation.

But it wont. Since you said the stat will flip to not wanting a high completion rate.

Which means you cant see the griefers.

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Wanna know a pretty damn successful safeguard against “griefing”?

Run. With. Your. Own. Group.

how would that happen? you think someone would just afk? or actually become toxic while still in the group? then you can report them.

if a deserter debuff is the thing that would make them act like a toxic weasel which is reportable, then why let them off the hook by just skipping out?

timed content where someone’s key is at risk is quite different than a raid where you can replace people at will.

I can absolutely destroy a group without doing a single thing that could be reported.

Rather than a hit to their score, which is what I think you meant, add 2 more types of keys. Not just completed on time or over time, but “abandoned” and “surrendered.” If I see a guy who has like 40 abandoned dungeons and 3 surrenders, I know to avoid them. The reverse and other ratios give similar tells on what kind of person you’re inviting. A person with a very high rating and 40 surrenders and 3 abandons sounds like a great pickup for your push key.