Sunlight just got changed from Holy damage to normal damage on live, stripping it of its spellpower scaling.
I know this was done because it’s an Easter egg item and not intended to do what it did but hear me out — it was really freakin cool. A LOT of us in the pally discord, shockadin in particular of course, were buzzing like never before over it. We’ve had tons of people coming in to ask about it and start the Khonsu grind to get it. It was crazy cool, thematic, and nothing else worked like it. We spent the weekend testing to add it to the sim, theorycrafting, and playing with it.
It was strong for PVP but required you to be in melee range and not CC’d to use it. It was strong for prog but didn’t scale well into BIS gear, instead ending up right around where every other spec was. It was crazy how well it fit in with everything else. The only outlier we found was a weapon swap tech with 2p T4 that had you using Leogan to generate holy power stacks, then swapping back to Sunlight until you need to refresh them/build them again. It’s like hunter melee weaving levels of play required to do it. That’s easily preventable by making the stacks fall off upon weapon swapping to a 1H.
Here’s the key points on what makes it so good for paladins:
- Scales 1:1 with spellpower
- Seems to ignore armor
- Holy damage so all the benefits of that damage type
- Seal of the Crusader’s damage reduction effect only applied to the weapon’s “base damage” and not to the scaled portion from spell power. This is what REALLY made it effective and honestly made it crazy fun and unique. We had a reason to actually use that seal as our primary damage seal!
That’s really all there is to it. Extra hits do well with it, attack speed does well with it. Can’t use weapon skills with it (CS, DS, etc) though.
The sword takes a lot of effort to get and requires a certain level of skill and gear in getting past Khonsu. Alternatively, you could let us “power it up” back to its original form with a raid drop that can be used on the sword to transform it and give it its holy damage back, if you feel it’s too easy to get or that it should come from the raid.
I know this is a weird item and you guys probably don’t want to deal with it because it doesn’t work like so many other things in the game… but this feels kind of similar to seal twisting. It was a bug. And people liked it. And now’s it been legitimized.
Sunlight doesn’t seem very game breaking at the moment. It’s just good for prog and then it falls in line pretty quick due to us not using any set bonuses with it at BIS.
Really appreciate the work you guys do and this phase has been a blast so far! Let us keep our super cool thematic sword tho please haha!